Player Matchup

He Bo
He Bo
AntiCristoPR-_-
He Bo
Level 123
God Stats
2W - 4L
1,500 SR
Queue Stats
118W - 108L
1,558 Elo+
Solo
Achilles
Achilles
Jager799
Achilles
Level 105
God Stats
7W - 8L
1,890 SR
Queue Stats
226W - 208L
1,576 Elo+
Solo
Sylvanus
Sylvanus
LIF3LIN3_1911
Sylvanus
Level 157
God Stats
7W - 11L
1,500 SR
Queue Stats
328W - 361L
1,454 Elo+
Solo
Susano
Susano
SubparMinotaur
Susano
Level 144
God Stats
2W - 4L
1,500 SR
Queue Stats
376W - 339L
1,556 Elo+
Party 2
Xbalanque
Xbalanque
Xcubone104
Xbalanque
Level 130
God Stats
4W - 4L
1,475 SR
Queue Stats
204W - 177L
1,547 Elo+
Party 2
Team Averages
Level 132
1,573 SR
1,538 Elo+

VS

Team Averages
Level 116
1,568 SR
1,577 Elo+
Neith
Neith
 
Neith
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
CammyToe
Sobek
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 8L
1,612 Elo+
Party 1
Da Ji
Da Ji
Jerdee
Da Ji
Level 143
God Stats
3W - 4L
1,733 SR
Queue Stats
329W - 311L
1,603 Elo+
Party 1
Terra
Terra
SrLuque
Terra
Level 149
God Stats
1W - 1L
1,261 SR
Queue Stats
146W - 162L
1,551 Elo+
Solo
Kukulkan
Kukulkan
bankshot
Kukulkan
Level 108
God Stats
7W - 1L
1,844 SR
Queue Stats
173W - 164L
1,621 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 9 / 7
8,348
642
9,374
10,835
3,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
Jager799
Achilles
15
5 / 6 / 5
8,932
687
11,507
20,925
12,859
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sylvanus
LIF3LIN3_1911
Sylvanus
16
4 / 4 / 8
9,426
725
12,226
19,794
19,375
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
1 / 8 / 9
8,107
624
10,678
13,324
7,229
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Xbalanque
Xcubone104
Xbalanque
18
4 / 5 / 9
9,687
745
21,004
14,499
5,631
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
18
6 / 4 / 13
11,073
852
14,877
11,827
4,883
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sobek
CammyToe
Sobek
14
0 / 5 / 21
9,455
727
7,485
22,423
26,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Da Ji
Jerdee
Da Ji
18
13 / 5 / 13
11,537
887
18,035
16,149
10,255
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Terra
SrLuque
Terra
17
4 / 2 / 22
10,766
828
6,464
28,719
19,601
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Kukulkan
bankshot
Kukulkan
19
9 / 1 / 14
11,353
873
19,200
10,042
5,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
115
16
Kills
32
32
Deaths
17
38
Assists
83
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
6
4
13
3.13
L
2
9
7
0.61
W
Sobek
CammyToe
Sobek
0
5
21
2.1
L
Achilles
Jager799
Achilles
5
6
5
1.25
W
Da Ji
Jerdee
Da Ji
13
5
13
3.9
L
Sylvanus
LIF3LIN3_1911
Sylvanus
4
4
8
2
W
Terra
SrLuque
Terra
4
2
22
7.5
L
1
8
9
0.69
L
Xbalanque
Xcubone104
Xbalanque
4
5
9
1.7
W
Kukulkan
bankshot
Kukulkan
9
1
14
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,789
Damage
66,061
79,377
Taken
89,160
48,653
Mitigated
67,123
24,755
Healing
40,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
14,877
5,137
1,453
2,938
11,827
4,883
1,329
3,103
8,630
0
35,505
L
9,374
995
0
88
10,835
3,559
144
5,391
5,444
17,120
0
W
Sobek
CammyToe
Sobek
7,485
844
2,092
3,624
22,423
26,992
604
4,576
17,667
9,202
0
L
Achilles
Jager799
Achilles
11,507
2,797
708
4,516
20,925
12,859
0
7,611
13,314
234
17,695
W
Da Ji
Jerdee
Da Ji
18,035
4,000
618
1,905
16,149
10,255
1,690
5,426
10,244
0
24,306
L
Sylvanus
LIF3LIN3_1911
Sylvanus
12,226
2,288
4,824
7,225
19,794
19,375
0
9,706
10,088
24,299
0
W
Terra
SrLuque
Terra
6,464
1,012
9,639
13,262
28,719
19,601
849
6,083
22,467
8,256
0
L
10,678
611
63
1,503
13,324
7,229
0
4,190
9,134
0
20,235
L
Xbalanque
Xcubone104
Xbalanque
21,004
10,346
1,533
4,295
14,499
5,631
73
6,251
8,248
0
41,947
W
Kukulkan
bankshot
Kukulkan
19,200
1,869
2,890
2,117
10,042
5,392
694
2,646
7,368
50,474
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,500
Gold Earned
54,184
115
Minions Killed
130
0
Camps Cleared
0
1,070,118
Distance Traveled
1,246,963
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,073
852
35
3
0
234,614
0
L
He Bo
8,348
642
19
1
0
208,421
5
W
Sobek
9,455
727
8
1
0
228,389
0
L
Achilles
8,932
687
11
1
0
239,071
0
W
Da Ji
11,537
887
8
1
0
230,527
0
L
Sylvanus
9,426
725
26
2
0
196,974
0
W
Terra
10,766
828
8
1
0
286,791
2
L
Susano
8,107
624
15
1
0
222,428
0
L
Xbalanque
9,687
745
44
3
0
203,224
2
W
Kukulkan
11,353
873
71
5
0
266,642
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role