Player Matchup

Zeus
Zeus
GirlGamerzzz
Zeus
Level 89
God Stats
0W - 1L
1,263 SR
Queue Stats
9W - 10L
1,583 Elo+
Party 2
Atlas
Atlas
IvanTrappin
Atlas
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 27L
1,596 Elo+
Solo
Cliodhna
Cliodhna
MonsieurMoisture
Cliodhna
Level 25
God Stats
1W - 1L
1,880 SR
Queue Stats
9W - 9L
1,539 Elo+
Party 2
Cabrakan
Cabrakan
SwolNeonCat69
Cabrakan
Level 89
God Stats
0W - 1L
1,605 SR
Queue Stats
14W - 20L
1,619 Elo+
Party 2
Horus
Horus
monke2
Horus
Level 33
God Stats
1W - 2L
1,752 SR
Queue Stats
18W - 11L
1,692 Elo+
Solo
Team Averages
Level 56
1,600 SR
1,606 Elo+

VS

Team Averages
Level 87
1,518 SR
1,617 Elo+
Sol
Sol
 
Sol
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
CrackerAttacker
Achilles
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
170W - 104L
1,705 Elo+
Party 3
Cernunnos
Cernunnos
Dayobi
Cernunnos
Level 97
God Stats
1W - 2L
1,500 SR
Queue Stats
40W - 58L
1,574 Elo+
Party 1
Geb
Geb
Japnationunite
Geb
Level 67
God Stats
36W - 38L
1,591 SR
Queue Stats
188W - 202L
1,513 Elo+
Solo
Ne Zha
Ne Zha
Skinnyjimmy
Ne Zha
Level 47
God Stats
2W - 0L
1,500 SR
Queue Stats
60W - 25L
1,794 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 2 / 0
7,430
572
8,902
6,932
1,719
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

12
2 / 3 / 1
6,917
532
6,299
11,156
4,877
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

11
2 / 3 / 2
6,854
527
2,935
9,623
2,854
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cabrakan
SwolNeonCat69
Cabrakan
8
0 / 3 / 4
5,941
457
3,916
11,674
8,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Horus
monke2
Horus
10
1 / 7 / 1
6,508
501
4,555
14,585
3,789
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
4 / 1 / 3
8,885
683
6,366
7,642
3,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Achilles
15
6 / 1 / 4
8,747
673
9,880
9,851
6,494
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cernunnos
Dayobi
Cernunnos
13
1 / 2 / 4
7,750
596
9,645
8,818
2,853
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 3 / 5
6,356
489
3,659
10,648
6,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ne Zha
14
4 / 3 / 4
8,505
654
5,387
10,049
3,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
35
10
Kills
15
18
Deaths
10
8
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
1
3
5.5
W
Achilles
6
1
4
8
W
Cernunnos
Dayobi
Cernunnos
1
2
4
1.5
L
5
2
0
2.5
L
2
3
1
0.83
W
0
3
5
0.83
L
2
3
2
1
W
Ne Zha
4
3
4
2
L
Cabrakan
SwolNeonCat69
Cabrakan
0
3
4
0.67
L
Horus
monke2
Horus
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,607
Damage
34,937
53,970
Taken
47,008
22,035
Mitigated
22,218
14,278
Healing
16,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,366
2,271
0
4,050
7,642
3,565
662
4,191
3,451
57,487
6,470
W
Achilles
9,880
2,443
0
3,787
9,851
6,494
1,072
1,864
7,987
0
45,425
W
Cernunnos
Dayobi
Cernunnos
9,645
5,392
0
2,739
8,818
2,853
0
5,691
3,127
0
52,827
L
8,902
2,327
0
2,518
6,932
1,719
0
1,629
5,303
48,025
28
L
6,299
1,941
0
2,389
11,156
4,877
0
2,152
9,004
29,847
0
W
3,659
710
96
1,774
10,648
6,072
0
6,313
4,335
13,256
0
L
2,935
356
0
3,088
9,623
2,854
0
1,396
8,227
0
33,576
W
Ne Zha
5,387
1,967
0
4,305
10,049
3,234
1,595
1,030
9,019
0
46,514
L
Cabrakan
SwolNeonCat69
Cabrakan
3,916
788
0
3,629
11,674
8,796
0
3,914
7,760
11,133
0
L
Horus
monke2
Horus
4,555
2,456
73
2,581
14,585
3,789
0
331
8,866
0
32,742

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,650
Gold Earned
40,243
303
Minions Killed
404
0
Camps Cleared
0
1,219,597
Distance Traveled
1,300,154
12
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,885
683
106
8
0
265,774
3
W
Achilles
8,747
673
89
7
0
275,848
4
W
Cernunnos
7,750
596
99
8
0
235,412
3
L
Zeus
7,430
572
99
8
0
232,995
4
L
Atlas
6,917
532
47
4
0
248,514
0
W
Geb
6,356
489
10
1
0
277,171
5
L
Cliodhna
6,854
527
72
6
0
272,642
1
W
Ne Zha
8,505
654
100
8
0
245,949
6
L
Cabrakan
5,941
457
12
1
0
263,186
4
L
Horus
6,508
501
73
6
0
202,260
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role