Player Matchup

Scylla
Scylla
PlanetaryMind
Scylla
Level 125
God Stats
2W - 1L
1,870 SR
Queue Stats
52W - 49L
1,547 Elo+
Solo
Skadi
Skadi
Shmalahide
Skadi
Level 148
God Stats
221W - 152L
1,542 SR
Queue Stats
1,430W - 1,515L
1,541 Elo+
Solo
Achilles
Achilles
diversity186
Achilles
Level 125
God Stats
0W - 2L
1,839 SR
Queue Stats
10W - 13L
1,720 Elo+
Solo
Cerberus
Cerberus
swiftlevinsky
Cerberus
Level 82
God Stats
27W - 19L
1,699 SR
Queue Stats
613W - 604L
1,587 Elo+
Solo
Fenrir
Fenrir
timgreen2008
Fenrir
Level 88
God Stats
3W - 4L
1,461 SR
Queue Stats
62W - 61L
1,589 Elo+
Solo
Team Averages
Level 114
1,682 SR
1,597 Elo+

VS

Team Averages
Level 103
1,479 SR
1,540 Elo+
Sun Wukong
Sun Wukong
Jaerry
Sun Wukong
Level 58
God Stats
2W - 2L
1,316 SR
Queue Stats
74W - 58L
1,522 Elo+
Solo
Merlin
Merlin
NEONSATAN
Merlin
Level 126
God Stats
3W - 4L
1,531 SR
Queue Stats
103W - 93L
1,572 Elo+
Party 1
Tsukuyomi
Tsukuyomi
chewy02y
Tsukuyomi
Level 149
God Stats
10W - 8L
1,500 SR
Queue Stats
54W - 59L
1,470 Elo+
Party 1
Chiron
Chiron
israbram
Chiron
Level 105
God Stats
6W - 5L
1,459 SR
Queue Stats
31W - 30L
1,558 Elo+
Solo
Cthulhu
Cthulhu
zombieplant64
Cthulhu
Level 78
God Stats
31W - 30L
1,591 SR
Queue Stats
86W - 81L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 1
7,337
432
6,891
8,840
2,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Skadi
12
3 / 7 / 0
8,316
489
9,214
13,677
2,634
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
diversity186
Achilles
12
1 / 6 / 1
7,458
439
5,504
15,015
7,034
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cerberus
swiftlevinsky
Cerberus
16
1 / 1 / 0
9,738
573
5,910
10,333
11,424
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
13
3 / 6 / 2
8,729
513
6,728
16,548
7,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Jaerry
Sun Wukong
16
1 / 2 / 1
9,206
542
5,663
12,507
9,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Merlin
NEONSATAN
Merlin
15
2 / 1 / 6
8,924
525
6,390
7,060
1,898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
chewy02y
Tsukuyomi
16
6 / 1 / 8
9,517
560
9,955
10,699
3,898
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chiron
israbram
Chiron
16
7 / 3 / 7
9,836
579
12,045
12,561
4,273
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
15
9 / 2 / 12
10,030
590
11,363
13,393
7,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
59
9
Kills
25
25
Deaths
9
4
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Jaerry
Sun Wukong
1
2
1
0.75
W
Merlin
NEONSATAN
Merlin
2
1
6
5
L
1
5
1
0.3
L
Skadi
3
7
0
0.43
W
Tsukuyomi
chewy02y
Tsukuyomi
6
1
8
10
L
Achilles
diversity186
Achilles
1
6
1
0.25
W
Chiron
israbram
Chiron
7
3
7
3.5
L
Cerberus
swiftlevinsky
Cerberus
1
1
0
1
L
Fenrir
3
6
2
0.67
W
Cthulhu
9
2
12
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,247
Damage
45,416
64,413
Taken
56,220
31,203
Mitigated
27,403
14,130
Healing
19,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Jaerry
Sun Wukong
5,663
1,193
0
2,353
12,507
9,490
0
4,603
7,904
0
65,492
W
Merlin
NEONSATAN
Merlin
6,390
480
0
1,385
7,060
1,898
99
3,046
3,830
55,111
0
L
6,891
474
0
761
8,840
2,120
0
3,780
4,924
40,465
0
L
Skadi
9,214
4,460
0
2,356
13,677
2,634
812
4,518
9,159
0
59,446
W
Tsukuyomi
chewy02y
Tsukuyomi
9,955
3,104
0
4,992
10,699
3,898
0
3,076
7,475
0
69,688
L
Achilles
diversity186
Achilles
5,504
2,233
0
3,611
15,015
7,034
0
2,671
12,102
0
43,175
W
Chiron
israbram
Chiron
12,045
5,398
351
4,262
12,561
4,273
122
0
12,555
0
66,883
L
Cerberus
swiftlevinsky
Cerberus
5,910
286
43
5,475
10,333
11,424
0
402
9,286
77,364
0
L
Fenrir
6,728
1,558
0
1,884
16,548
7,991
0
5,924
10,456
0
26,642
W
Cthulhu
11,363
811
472
5,822
13,393
7,844
0
1,656
11,500
43,107
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,578
Gold Earned
47,513
495
Minions Killed
538
0
Camps Cleared
0
1,567,180
Distance Traveled
1,691,800
18
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,206
542
140
8
0
308,998
2
W
Merlin
8,924
525
105
6
0
319,013
8
L
Scylla
7,337
432
68
4
0
311,312
7
L
Skadi
8,316
489
106
6
0
294,230
4
W
Tsukuyomi
9,517
560
113
7
0
391,159
5
L
Achilles
7,458
439
75
4
0
344,579
0
W
Chiron
9,836
579
126
7
0
326,362
7
L
Cerberus
9,738
573
201
12
0
288,012
4
L
Fenrir
8,729
513
45
3
0
329,047
3
W
Cthulhu
10,030
590
54
3
0
346,268
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role