Player Matchup

Horus
Horus
Platinum I
B3LL0W
Horus
Platinum I
Level 104
God Stats
15W - 12L
1,500 SR
Queue Stats
109W - 102L
1,937 MMR
Solo
Gilgamesh
Gilgamesh
Platinum IV
Jipwill
Gilgamesh
Platinum IV
Level 149
God Stats
1W - 1L
1,775 SR
Queue Stats
28W - 19L
2,026 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Platinum I
SacЯifice
Morgan Le Fay
Platinum I
Level 148
God Stats
3W - 3L
1,500 SR
Queue Stats
200W - 191L
1,971 MMR
Solo
Zhong Kui
Zhong Kui
Platinum III
hotbow
Zhong Kui
Platinum III
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 88L
1,924 MMR
Solo
Charybdis
Charybdis
Platinum III
togger
Charybdis
Platinum III
Level 121
God Stats
0W - 4L
1,151 SR
Queue Stats
55W - 46L
1,927 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 136
1,485 SR
1,957 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 139
1,658 SR
1,761 MMR
Sol
Sol
Platinum V
 
Sol
Platinum V
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Persephone
Persephone
Diamond V
 
Persephone
Diamond V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Diamond V
CIinkz
Arachne
Diamond V
Level 160
God Stats
69W - 36L
1,847 SR
Queue Stats
814W - 758L
1,910 MMR
Solo
Cerberus
Cerberus
Platinum I
HAHAHAHAXDXDXDXD
Cerberus
Platinum I
Level 120
God Stats
2W - 1L
1,500 SR
Queue Stats
129W - 112L
2,001 MMR
Solo
Chaac
Chaac
Gold II
teddykreuger
Chaac
Gold II
Level 157
God Stats
5W - 3L
1,946 SR
Queue Stats
148W - 128L
1,896 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
B3LL0W
Horus
15
6 / 8 / 6
10,350
470
12,522
30,328
21,640
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
Jipwill
Gilgamesh
19
10 / 5 / 2
12,464
567
18,897
23,552
14,162
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morgan Le Fay
SacЯifice
Morgan Le Fay
16
1 / 8 / 9
10,223
465
11,023
16,491
4,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Zhong Kui
hotbow
Zhong Kui
17
1 / 8 / 5
10,482
476
13,158
25,234
18,587
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
togger
Charybdis
18
1 / 5 / 4
11,341
516
12,254
20,999
5,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bans
AgniAmaterasuAresBastet

VS

Bans
ThothGebArtioOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
9 / 5 / 7
14,721
669
22,496
18,775
6,570
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Persephone
 
Persephone
20
4 / 5 / 10
14,535
661
20,912
14,983
3,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Arachne
CIinkz
Arachne
20
5 / 3 / 9
13,986
636
18,305
22,930
8,013
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

19
8 / 1 / 12
13,913
632
13,296
23,667
29,561
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
8 / 5 / 8
14,510
660
17,404
25,472
26,311
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
80
19
Kills
34
34
Deaths
19
26
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
9
5
7
2.5
W
Persephone
 
Persephone
4
5
10
1.8
L
Horus
B3LL0W
Horus
6
8
6
1.13
W
Arachne
CIinkz
Arachne
5
3
9
3.17
W
8
1
12
14
L
Gilgamesh
Jipwill
Gilgamesh
10
5
2
2.2
L
Morgan Le Fay
SacЯifice
Morgan Le Fay
1
8
9
0.69
L
Zhong Kui
hotbow
Zhong Kui
1
8
5
0.44
W
8
5
8
2.4
L
Charybdis
togger
Charybdis
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,854
Damage
92,413
116,604
Taken
105,827
64,162
Mitigated
74,278
26,849
Healing
43,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
22,496
9,413
0
9,765
18,775
6,570
11,357
3,164
15,611
122,546
0
W
Persephone
 
Persephone
20,912
1,184
0
4,676
14,983
3,823
1,422
4,250
10,564
106,509
0
L
Horus
B3LL0W
Horus
12,522
5,274
3,333
5,425
30,328
21,640
39
15,034
14,634
0
32,890
W
Arachne
CIinkz
Arachne
18,305
12,871
0
10,758
22,930
8,013
3,583
6,660
15,781
0
126,490
W
13,296
445
0
6,648
23,667
29,561
262
5,320
18,209
42,688
6,555
L
Gilgamesh
Jipwill
Gilgamesh
18,897
8,154
0
1,664
23,552
14,162
0
11,425
12,127
0
89,202
L
Morgan Le Fay
SacЯifice
Morgan Le Fay
11,023
717
0
1,232
16,491
4,068
0
11,870
4,621
75,169
0
L
Zhong Kui
hotbow
Zhong Kui
13,158
558
0
6,529
25,234
18,587
0
3,874
21,360
78,077
0
W
17,404
3,286
229
11,390
25,472
26,311
549
6,750
18,722
0
84,141
L
Charybdis
togger
Charybdis
12,254
7,207
0
8,666
20,999
5,705
0
13,071
7,928
0
98,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,860
Gold Earned
71,665
644
Minions Killed
734
0
Camps Cleared
0
1,997,844
Distance Traveled
2,240,862
23
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
14,721
669
171
8
0
411,481
1
W
Persephone
14,535
661
160
7
0
438,049
7
L
Horus
10,350
470
46
2
0
400,201
7
W
Arachne
13,986
636
163
7
0
488,867
1
W
Cerberus
13,913
632
78
4
0
463,377
5
L
Gilgamesh
12,464
567
124
6
0
454,844
5
L
Morgan Le Fay
10,223
465
141
6
0
370,362
5
L
Zhong Kui
10,482
476
146
7
0
375,634
2
W
Chaac
14,510
660
162
7
0
439,088
10
L
Charybdis
11,341
516
187
9
0
396,803
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role