Player Matchup

Ares
Ares
LDI-MYA
Ares
Level 102
God Stats
11W - 4L
1,285 SR
Queue Stats
292W - 272L
1,554 Elo+
Party 1
Achilles
Achilles
NocturneLion
Achilles
Level 147
God Stats
14W - 15L
1,493 SR
Queue Stats
1,025W - 1,091L
1,494 Elo+
Party 2
Thor
Thor
STUNTMAN xx 32
Thor
Level 106
God Stats
2W - 0L
1,693 SR
Queue Stats
39W - 43L
1,533 Elo+
Solo
Hachiman
Hachiman
Valeiolet
Hachiman
Level 109
God Stats
1W - 1L
1,264 SR
Queue Stats
126W - 125L
1,548 Elo+
Party 2
Guan Yu
Guan Yu
edgifp
Guan Yu
Level 156
God Stats
8W - 5L
1,500 SR
Queue Stats
825W - 795L
1,546 Elo+
Party 1
Team Averages
Level 124
1,447 SR
1,535 Elo+

VS

Team Averages
Level 105
1,551 SR
1,415 Elo+
Thoth
Thoth
A Lethal Eskimo
Thoth
Level 128
God Stats
6W - 8L
1,277 SR
Queue Stats
325W - 337L
1,505 Elo+
Solo
Osiris
Osiris
EchoSpecial
Osiris
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
311W - 323L
1,457 Elo+
Solo
Chang'e
Chang'e
GucciTonyStark
Chang'e
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,065 Elo+
Solo
Anubis
Anubis
ItZabba
Anubis
Level 64
God Stats
4W - 3L
1,776 SR
Queue Stats
194W - 172L
1,558 Elo+
Solo
Raijin
Raijin
speedy13SSS
Raijin
Level 144
God Stats
2W - 2L
1,702 SR
Queue Stats
184W - 192L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
LDI-MYA
Ares
17
2 / 6 / 18
11,526
640
13,689
21,858
32,841
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
NocturneLion
Achilles
20
13 / 2 / 12
14,343
797
23,436
32,773
42,113
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
5 / 7 / 15
12,688
705
13,657
18,059
7,104
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
Valeiolet
Hachiman
20
5 / 5 / 15
13,042
725
15,339
19,037
7,611
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
edgifp
Guan Yu
20
4 / 3 / 21
13,105
728
15,488
26,029
36,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 6 / 10
12,476
693
21,350
15,774
6,430
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
20
4 / 6 / 15
12,155
675
20,215
24,341
30,760
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
0 / 5 / 11
9,719
540
6,620
11,443
9,811
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anubis
ItZabba
Anubis
20
11 / 4 / 8
14,607
812
24,464
20,800
10,922
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Raijin
18
4 / 8 / 12
11,729
652
19,643
16,323
7,699
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
79
29
Kills
23
23
Deaths
29
81
Assists
56
Player
Kills
Deaths
Assists
KDA
L
4
6
10
1.5
L
Osiris
4
6
15
1.92
L
0
5
11
1.1
L
Anubis
ItZabba
Anubis
11
4
8
3.75
W
Ares
LDI-MYA
Ares
2
6
18
1.83
W
Achilles
NocturneLion
Achilles
13
2
12
9.5
W
5
7
15
1.79
W
Hachiman
Valeiolet
Hachiman
5
5
15
2.5
W
Guan Yu
edgifp
Guan Yu
4
3
21
4.83
L
Raijin
4
8
12
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,609
Damage
92,292
117,756
Taken
88,681
126,178
Mitigated
65,622
52,327
Healing
22,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
21,350
619
0
423
15,774
6,430
1,497
3,292
12,257
41,039
0
L
Osiris
20,215
5,896
995
1,357
24,341
30,760
316
4,412
19,472
6,415
26,862
L
6,620
183
4,168
2,599
11,443
9,811
0
1,850
9,250
12,549
0
L
Anubis
ItZabba
Anubis
24,464
1,446
2,018
9,307
20,800
10,922
747
2,294
18,159
49,486
0
W
Ares
LDI-MYA
Ares
13,689
279
1,479
1,379
21,858
32,841
635
13,928
7,789
22,667
0
W
Achilles
NocturneLion
Achilles
23,436
3,721
1,128
6,492
32,773
42,113
1,147
16,459
16,224
0
51,458
W
13,657
1,423
1,192
1,981
18,059
7,104
232
13,116
4,892
0
28,395
W
Hachiman
Valeiolet
Hachiman
15,339
9,103
2,914
2,965
19,037
7,611
2,710
15,125
3,867
0
35,625
W
Guan Yu
edgifp
Guan Yu
15,488
1,568
17,925
14,872
26,029
36,509
1,353
16,256
9,659
1,795
28,695
L
Raijin
19,643
945
538
1,211
16,323
7,699
918
2,345
13,768
39,945
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,704
Gold Earned
60,686
173
Minions Killed
175
0
Camps Cleared
0
1,598,193
Distance Traveled
1,419,005
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
12,476
693
58
3
0
285,319
2
L
Osiris
12,155
675
27
2
0
348,294
4
L
Chang'e
9,719
540
6
0
0
192,692
0
L
Anubis
14,607
812
46
3
0
289,437
1
W
Ares
11,526
640
24
1
0
293,791
5
W
Achilles
14,343
797
45
3
0
353,481
2
W
Thor
12,688
705
30
2
0
254,349
0
W
Hachiman
13,042
725
46
3
0
327,471
1
W
Guan Yu
13,105
728
28
2
0
369,101
1
L
Raijin
11,729
652
38
2
0
303,263
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role