Player Matchup

Neith
Neith
DrReekus
Neith
Level 104
God Stats
5W - 7L
1,573 SR
Queue Stats
15W - 26L
1,390 Elo+
Party 3
Sol
Sol
LeonTheBrave
Sol
Level 148
God Stats
2W - 3L
1,473 SR
Queue Stats
166W - 182L
1,602 Elo+
Party 3
Agni
Agni
ShadyPandaBears
Agni
Level 101
God Stats
2W - 3L
1,500 SR
Queue Stats
47W - 48L
1,551 Elo+
Solo
Guan Yu
Guan Yu
Shisseki
Guan Yu
Level 42
God Stats
2W - 1L
1,500 SR
Queue Stats
129W - 120L
1,566 Elo+
Solo
Loki
Loki
xXSparkleFartXx
Loki
Level 86
God Stats
20W - 21L
1,497 SR
Queue Stats
335W - 306L
1,569 Elo+
Solo
Team Averages
Level 96
1,509 SR
1,535 Elo+

VS

Team Averages
Level 71
1,457 SR
1,596 Elo+
Ymir
Ymir
Izcy
Ymir
Level 98
God Stats
3W - 4L
1,500 SR
Queue Stats
148W - 125L
1,572 Elo+
Party 1
Tiamat
Tiamat
Linedarc
Tiamat
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 137L
1,572 Elo+
Party 1
Achilles
Achilles
VyscoI
Achilles
Level 100
God Stats
7W - 8L
1,285 SR
Queue Stats
440W - 185L
1,601 Elo+
Party 2
Fenrir
Fenrir
eBoyt
Fenrir
Level 47
God Stats
0W - 3L
1,500 SR
Queue Stats
117W - 99L
1,619 Elo+
Party 1
Neith
Neith
kw1n521
Neith
Level 27
God Stats
6W - 1L
1,500 SR
Queue Stats
176W - 85L
1,615 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DrReekus
Neith
15
3 / 4 / 4
9,611
506
10,504
11,708
3,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
8 / 3 / 11
12,017
632
17,664
17,190
6,816
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

18
8 / 1 / 5
11,608
611
16,752
8,318
2,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
Shisseki
Guan Yu
14
0 / 5 / 9
8,969
472
3,037
19,655
14,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

18
6 / 2 / 12
11,357
598
13,274
15,573
5,940
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Izcy
Ymir
12
1 / 4 / 6
8,352
440
9,840
21,504
22,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tiamat
Linedarc
Tiamat
14
1 / 3 / 3
8,777
462
10,639
10,755
8,424
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Achilles
VyscoI
Achilles
14
3 / 8 / 4
9,259
487
11,485
21,970
17,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
eBoyt
Fenrir
15
4 / 7 / 3
9,120
480
4,281
16,142
6,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
kw1n521
Neith
19
6 / 3 / 4
11,406
600
15,709
12,222
5,815
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
35
25
Kills
15
15
Deaths
25
41
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Neith
DrReekus
Neith
3
4
4
1.25
L
Ymir
Izcy
Ymir
1
4
6
1
W
8
3
11
4.5
L
Tiamat
Linedarc
Tiamat
1
3
3
0.83
W
8
1
5
10.5
W
Guan Yu
Shisseki
Guan Yu
0
5
9
0.9
L
Achilles
VyscoI
Achilles
3
8
4
0.63
L
Fenrir
eBoyt
Fenrir
4
7
3
0.79
L
Neith
kw1n521
Neith
6
3
4
2.67
W
6
2
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,231
Damage
51,954
72,444
Taken
82,593
33,850
Mitigated
60,650
33,980
Healing
26,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
DrReekus
Neith
10,504
4,087
0
3,756
11,708
3,165
273
1,208
10,423
0
52,224
L
Ymir
Izcy
Ymir
9,840
3,367
546
5,233
21,504
22,231
0
9,610
11,894
23,922
0
W
17,664
8,494
0
10,372
17,190
6,816
4,851
2,641
14,113
79,648
10,602
L
Tiamat
Linedarc
Tiamat
10,639
454
0
2,678
10,755
8,424
0
5,184
5,571
63,917
0
W
16,752
1,387
0
2,826
8,318
2,932
1,300
4,005
4,203
80,187
0
W
Guan Yu
Shisseki
Guan Yu
3,037
616
2,501
8,593
19,655
14,997
343
8,288
11,297
0
17,301
L
Achilles
VyscoI
Achilles
11,485
3,053
0
7,385
21,970
17,557
0
9,453
12,517
0
42,990
L
Fenrir
eBoyt
Fenrir
4,281
917
0
5,439
16,142
6,623
0
6,212
9,930
0
50,481
L
Neith
kw1n521
Neith
15,709
7,477
0
4,779
12,222
5,815
2,988
2,099
10,123
0
101,894
W
13,274
2,489
0
5,932
15,573
5,940
106
4,337
10,997
0
79,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,562
Gold Earned
46,914
499
Minions Killed
480
0
Camps Cleared
0
1,900,006
Distance Traveled
1,693,541
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,611
506
78
4
0
335,136
5
L
Ymir
8,352
440
23
1
0
339,825
7
W
Sol
12,017
632
134
7
0
363,548
3
L
Tiamat
8,777
462
114
6
0
339,993
1
W
Agni
11,608
611
134
7
0
361,930
5
W
Guan Yu
8,969
472
35
2
0
398,159
4
L
Achilles
9,259
487
79
4
0
312,732
3
L
Fenrir
9,120
480
81
4
0
367,593
3
L
Neith
11,406
600
183
10
0
333,398
2
W
Loki
11,357
598
118
6
0
441,233
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role