Player Matchup

Thor
Thor
 
Thor
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
 
Ymir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Charybdis
Charybdis
Harlem2kBoss
Charybdis
Level 113
God Stats
9W - 4L
1,700 SR
Queue Stats
88W - 119L
1,460 Elo+
Party 3
Gilgamesh
Gilgamesh
Real_Pravus696
Gilgamesh
Level 145
God Stats
1W - 2L
1,521 SR
Queue Stats
13W - 9L
1,557 Elo+
Party 1
Nu Wa
Nu Wa
samsakilla93
Nu Wa
Level 107
God Stats
29W - 35L
1,422 SR
Queue Stats
58W - 61L
1,475 Elo+
Solo
Team Averages
Level 125
1,528 SR
1,498 Elo+

VS

Team Averages
Level 109
1,644 SR
1,474 Elo+
Sol
Sol
 
Sol
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cliodhna
Cliodhna
BlueIce140
Cliodhna
Level 104
God Stats
6W - 3L
1,500 SR
Queue Stats
27W - 25L
1,422 Elo+
Party 2
Cthulhu
Cthulhu
Dread Lord2511
Cthulhu
Level 109
God Stats
11W - 6L
1,720 SR
Queue Stats
22W - 17L
1,598 Elo+
Party 4
Neith
Neith
ShrekRailedMe_
Neith
Level 129
God Stats
1W - 1L
1,730 SR
Queue Stats
27W - 22L
1,422 Elo+
Party 2
Mulan
Mulan
SmarthL
Mulan
Level 118
God Stats
2W - 1L
1,769 SR
Queue Stats
253W - 240L
1,428 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
13
3 / 4 / 1
8,564
476
6,834
14,652
8,571
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ymir
 
Ymir
11
0 / 5 / 2
7,417
412
4,371
16,882
12,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Charybdis
Harlem2kBoss
Charybdis
13
1 / 1 / 1
8,117
451
8,057
10,386
3,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Gilgamesh
Real_Pravus696
Gilgamesh
14
0 / 8 / 1
8,304
461
6,834
20,340
6,807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
3 / 9 / 0
8,906
495
10,792
13,686
3,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
3 / 2 / 6
9,056
503
7,822
10,269
2,541
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cliodhna
BlueIce140
Cliodhna
18
10 / 2 / 3
11,017
612
16,590
13,081
4,452
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
3 / 1 / 5
8,942
497
9,795
13,809
14,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
7 / 1 / 7
10,727
596
11,327
10,691
3,155
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
SmarthL
Mulan
16
3 / 1 / 10
10,010
556
11,292
15,452
16,511
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
57
7
Kills
26
27
Deaths
7
5
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
3
4
1
0.88
L
Ymir
 
Ymir
0
5
2
0.2
W
Sol
 
Sol
3
2
6
3
W
Cliodhna
BlueIce140
Cliodhna
10
2
3
5.75
W
3
1
5
5.5
L
Charybdis
Harlem2kBoss
Charybdis
1
1
1
1.5
L
Gilgamesh
Real_Pravus696
Gilgamesh
0
8
1
0.06
W
7
1
7
10.5
W
Mulan
SmarthL
Mulan
3
1
10
8
L
3
9
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,888
Damage
56,826
75,946
Taken
63,302
33,880
Mitigated
41,280
14,686
Healing
19,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
6,834
1,386
449
1,468
14,652
8,571
0
915
13,426
200
38,270
L
Ymir
 
Ymir
4,371
735
0
2,751
16,882
12,172
456
7,548
9,149
21,740
0
W
Sol
 
Sol
7,822
3,861
0
4,577
10,269
2,541
2,436
2,159
8,046
51,142
0
W
Cliodhna
BlueIce140
Cliodhna
16,590
2,119
0
4,566
13,081
4,452
0
2,760
9,612
0
90,812
W
9,795
492
685
684
13,809
14,621
287
2,192
11,513
28,317
8,597
L
Charybdis
Harlem2kBoss
Charybdis
8,057
4,064
0
4,737
10,386
3,281
443
3,926
6,377
0
56,179
L
Gilgamesh
Real_Pravus696
Gilgamesh
6,834
2,006
0
3,834
20,340
6,807
0
2,557
17,356
0
61,706
W
11,327
4,218
0
2,496
10,691
3,155
3,354
4,884
5,501
0
76,006
W
Mulan
SmarthL
Mulan
11,292
1,771
0
6,177
15,452
16,511
169
2,586
12,760
0
49,545
L
10,792
2,723
87
1,360
13,686
3,049
326
2,063
11,585
47,140
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,308
Gold Earned
49,752
415
Minions Killed
523
0
Camps Cleared
0
1,566,628
Distance Traveled
1,821,443
21
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,564
476
71
4
0
339,171
7
L
Ymir
7,417
412
37
2
0
307,496
6
W
Sol
9,056
503
97
5
0
332,595
0
W
Cliodhna
11,017
612
139
8
0
433,237
0
W
Cthulhu
8,942
497
52
3
0
377,397
3
L
Charybdis
8,117
451
104
6
0
328,701
5
L
Gilgamesh
8,304
461
108
6
0
304,339
1
W
Neith
10,727
596
136
8
0
346,813
2
W
Mulan
10,010
556
99
6
0
331,401
7
L
Nu Wa
8,906
495
95
5
0
286,921
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role