Player Matchup

Baron Samedi
Baron Samedi
JustinsCode
Baron Samedi
Level 144
God Stats
10W - 7L
1,500 SR
Queue Stats
552W - 523L
1,570 Elo+
Party 2
Freya
Freya
Les Bruhs
Freya
Level 89
God Stats
13W - 14L
1,394 SR
Queue Stats
49W - 55L
1,358 Elo+
Party 3
Danzaburou
Danzaburou
Saiyajin-Crank
Danzaburou
Level 104
God Stats
21W - 20L
1,524 SR
Queue Stats
708W - 727L
1,423 Elo+
Solo
Achilles
Achilles
Wedwedday
Achilles
Level 121
God Stats
33W - 22L
1,722 SR
Queue Stats
179W - 169L
1,507 Elo+
Party 3
Tiamat
Tiamat
curryblue93
Tiamat
Level 127
God Stats
13W - 10L
1,635 SR
Queue Stats
307W - 271L
1,581 Elo+
Party 2
Team Averages
Level 117
1,555 SR
1,488 Elo+

VS

Team Averages
Level 82
1,648 SR
1,585 Elo+
Sun Wukong
Sun Wukong
Dragxn132
Sun Wukong
Level 78
God Stats
3W - 6L
1,766 SR
Queue Stats
152W - 167L
1,491 Elo+
Solo
Mercury
Mercury
Electro924
Mercury
Level 107
God Stats
32W - 25L
1,611 SR
Queue Stats
394W - 316L
1,521 Elo+
Party 1
Ymir
Ymir
Tha-Bundy
Ymir
Level 100
God Stats
4W - 7L
1,387 SR
Queue Stats
414W - 417L
1,457 Elo+
Solo
Hel
Hel
Zaroth17
Hel
Level 20
God Stats
5W - 3L
1,683 SR
Queue Stats
7W - 5L
1,845 Elo+
Party 1
Olorun
Olorun
hydro924
Olorun
Level 105
God Stats
2W - 3L
1,791 SR
Queue Stats
152W - 136L
1,607 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
JustinsCode
Baron Samedi
12
1 / 0 / 11
7,285
560
5,863
6,437
5,023
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Freya
Les Bruhs
Freya
14
9 / 0 / 3
9,164
705
7,895
8,495
2,900
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Saiyajin-Crank
Danzaburou
14
9 / 1 / 3
9,204
708
9,106
5,516
2,800
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Achilles
Wedwedday
Achilles
14
8 / 1 / 5
8,568
659
7,042
8,739
3,517
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tiamat
14
4 / 4 / 2
8,361
643
6,452
8,669
4,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Dragxn132
Sun Wukong
12
4 / 4 / 0
6,910
532
6,857
11,307
5,048
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mercury
Electro924
Mercury
13
1 / 5 / 3
7,647
588
4,477
9,027
2,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
8
0 / 9 / 1
5,582
429
2,351
12,332
4,422
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
0 / 7 / 0
5,267
405
549
6,468
989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Olorun
hydro924
Olorun
11
1 / 6 / 1
6,819
525
4,948
7,937
2,255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
11
31
Kills
6
6
Deaths
31
24
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Dragxn132
Sun Wukong
4
4
0
1
L
Mercury
Electro924
Mercury
1
5
3
0.5
W
Baron Samedi
JustinsCode
Baron Samedi
1
0
11
6.5
W
Freya
Les Bruhs
Freya
9
0
3
10.5
W
Danzaburou
Saiyajin-Crank
Danzaburou
9
1
3
10.5
L
Ymir
0
9
1
0.06
W
Achilles
Wedwedday
Achilles
8
1
5
10.5
L
0
7
0
0
W
Tiamat
4
4
2
1.25
L
Olorun
hydro924
Olorun
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,358
Damage
19,182
37,856
Taken
47,071
18,427
Mitigated
14,999
15,809
Healing
7,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Dragxn132
Sun Wukong
6,857
1,079
0
1,183
11,307
5,048
0
7,280
4,027
0
36,302
L
Mercury
Electro924
Mercury
4,477
1,515
0
2,420
9,027
2,285
0
1,505
7,522
0
36,522
W
Baron Samedi
JustinsCode
Baron Samedi
5,863
776
862
3,088
6,437
5,023
390
1,503
4,934
26,776
0
W
Freya
Les Bruhs
Freya
7,895
3,558
0
5,332
8,495
2,900
619
2,350
6,145
60,210
5,833
W
Danzaburou
Saiyajin-Crank
Danzaburou
9,106
3,095
0
2,154
5,516
2,800
1,602
2,010
3,506
0
51,290
L
Ymir
2,351
92
0
932
12,332
4,422
0
7,170
5,162
13,934
0
W
Achilles
Wedwedday
Achilles
7,042
2,438
0
1,488
8,739
3,517
0
1,265
7,474
0
55,023
L
549
0
0
796
6,468
989
0
405
6,063
15,221
0
W
Tiamat
6,452
768
0
2,885
8,669
4,187
432
0
8,669
44,250
0
L
Olorun
hydro924
Olorun
4,948
2,285
26
1,950
7,937
2,255
0
3,503
4,434
24,851
4,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,582
Gold Earned
32,225
409
Minions Killed
272
0
Camps Cleared
0
1,264,879
Distance Traveled
1,216,229
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,910
532
63
5
0
232,280
6
L
Mercury
7,647
588
81
6
0
276,326
0
W
Baron Samedi
7,285
560
34
3
0
238,997
5
W
Freya
9,164
705
101
8
0
256,573
1
W
Danzaburou
9,204
708
96
7
0
246,739
2
L
Ymir
5,582
429
19
1
0
215,001
2
W
Achilles
8,568
659
89
7
0
301,034
4
L
Hel
5,267
405
38
3
0
227,433
2
W
Tiamat
8,361
643
89
7
0
221,536
1
L
Olorun
6,819
525
71
5
0
265,189
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role