Player Matchup

Mercury
Mercury
 
Mercury
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
D4rling Regim3
Chronos
Level 143
God Stats
3W - 0L
1,840 SR
Queue Stats
69W - 61L
1,552 Elo+
Party 2
Ares
Ares
Void Reawaken
Ares
Level 68
God Stats
19W - 14L
1,407 SR
Queue Stats
28W - 24L
1,419 Elo+
Solo
Mulan
Mulan
demii143
Mulan
Level 39
God Stats
6W - 13L
1,307 SR
Queue Stats
15W - 28L
1,209 Elo+
Party 2
Medusa
Medusa
iknowitall123
Medusa
Level 129
God Stats
3W - 2L
1,500 SR
Queue Stats
32W - 28L
1,607 Elo+
Party 2
Team Averages
Level 100
1,511 SR
1,457 Elo+

VS

Team Averages
Level 56
1,535 SR
1,444 Elo+
Xing Tian
Xing Tian
Bleekies
Xing Tian
Level 27
God Stats
7W - 10L
1,307 SR
Queue Stats
26W - 25L
1,415 Elo+
Party 1
Medusa
Medusa
Gmac6116
Medusa
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 13L
1,543 Elo+
Party 1
Hercules
Hercules
Gmoney095
Hercules
Level 45
God Stats
4W - 5L
1,579 SR
Queue Stats
28W - 37L
1,411 Elo+
Party 1
Merlin
Merlin
Kanapalis
Merlin
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,475 Elo+
Party 1
Bastet
Bastet
slayer198222
Bastet
Level 135
God Stats
1W - 1L
1,789 SR
Queue Stats
28W - 26L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
19
10 / 1 / 8
11,609
893
10,687
7,572
3,493
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 1 / 9
9,877
760
8,132
9,651
3,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

16
2 / 1 / 14
10,210
785
9,029
14,681
16,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mulan
demii143
Mulan
16
2 / 2 / 19
9,719
748
9,369
12,293
9,659
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
7 / 1 / 11
10,542
811
17,447
8,916
4,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Bleekies
Xing Tian
15
1 / 2 / 5
8,890
684
8,580
15,524
20,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
Gmac6116
Medusa
14
2 / 6 / 2
8,630
664
7,862
11,153
5,358
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
Gmoney095
Hercules
14
0 / 5 / 5
8,577
660
7,150
19,052
18,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
Kanapalis
Merlin
15
2 / 5 / 2
8,972
690
9,930
9,375
4,250
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
16
1 / 5 / 1
8,556
658
7,719
12,167
5,512
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
21
23
Kills
6
6
Deaths
23
61
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
10
1
8
14
L
Xing Tian
Bleekies
Xing Tian
1
2
5
1.75
W
2
1
9
6.5
L
Medusa
Gmac6116
Medusa
2
6
2
0.5
L
Hercules
Gmoney095
Hercules
0
5
5
0.5
L
Merlin
Kanapalis
Merlin
2
5
2
0.6
W
2
1
14
9
W
Mulan
demii143
Mulan
2
2
19
5.75
W
7
1
11
12.5
L
Bastet
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,664
Damage
41,241
53,113
Taken
67,271
38,145
Mitigated
53,817
11,275
Healing
15,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
10,687
4,259
0
397
7,572
3,493
3,104
1,366
6,206
0
57,347
L
Xing Tian
Bleekies
Xing Tian
8,580
592
91
3,154
15,524
20,184
0
4,288
11,236
19,027
0
W
8,132
3,575
0
3,946
9,651
3,736
1,559
2,136
7,515
32,923
0
L
Medusa
Gmac6116
Medusa
7,862
1,380
151
701
11,153
5,358
0
2,680
8,473
0
24,462
L
Hercules
Gmoney095
Hercules
7,150
1,470
902
7,234
19,052
18,513
0
7,050
12,002
1,192
14,141
L
Merlin
Kanapalis
Merlin
9,930
1,299
0
535
9,375
4,250
0
1,599
7,776
40,626
0
W
9,029
494
0
3,818
14,681
16,787
1,135
7,155
7,382
17,569
0
W
Mulan
demii143
Mulan
9,369
1,522
0
1,092
12,293
9,659
0
4,640
7,149
0
15,432
W
17,447
7,444
0
2,022
8,916
4,470
2,561
2,859
6,057
0
45,598
L
Bastet
7,719
1,778
0
2,322
12,167
5,512
0
1,544
10,623
0
30,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,957
Gold Earned
43,625
245
Minions Killed
183
0
Camps Cleared
0
1,380,535
Distance Traveled
1,191,534
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
11,609
893
96
7
0
339,313
0
L
Xing Tian
8,890
684
16
1
0
255,541
1
W
Chronos
9,877
760
48
4
0
232,920
0
L
Medusa
8,630
664
52
4
0
229,042
0
L
Hercules
8,577
660
11
1
0
252,969
1
L
Merlin
8,972
690
53
4
0
209,361
3
W
Ares
10,210
785
21
2
0
269,999
0
W
Mulan
9,719
748
11
1
0
278,460
2
W
Medusa
10,542
811
69
5
0
259,843
0
L
Bastet
8,556
658
51
4
0
244,621
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role