Player Matchup

Thor
Thor
JWhit5401
Thor
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Neith
Neith
Shepard260
Neith
Level 30
God Stats
1W - 6L
1,322 SR
Queue Stats
48W - 89L
1,360 Elo+
Party 1
Ymir
Ymir
rjLoon
Ymir
Level 46
God Stats
2W - 5L
1,715 SR
Queue Stats
33W - 84L
1,301 Elo+
Party 1
Team Averages
Level 27
1,512 SR
1,387 Elo+

VS

Team Averages
Level 47
1,483 SR
1,312 Elo+
Neith
Neith
KowedaDreri
Neith
Level 83
God Stats
3W - 1L
1,500 SR
Queue Stats
17W - 13L
1,428 Elo+
Solo
Geb
Geb
YoungNut
Geb
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 23L
1,223 Elo+
Party 2
Kukulkan
Kukulkan
bighorse15
Kukulkan
Level 47
God Stats
5W - 1L
1,448 SR
Queue Stats
31W - 53L
1,286 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
10
1 / 7 / 2
6,527
653
3,059
9,466
2,599
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Neith
12
3 / 3 / 2
7,566
757
7,252
9,004
3,115
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
rjLoon
Ymir
10
1 / 4 / 3
7,238
724
2,967
14,840
10,001
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 9
8,071
807
8,873
7,052
2,706
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 0 / 13
8,304
830
2,919
7,815
5,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Kukulkan
bighorse15
Kukulkan
12
10 / 3 / 4
8,889
889
15,920
6,036
2,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
5
Kills
14
14
Deaths
5
7
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Thor
1
7
2
0.29
W
3
2
9
3.75
L
Neith
3
3
2
1.33
W
1
0
13
7.5
W
Kukulkan
bighorse15
Kukulkan
10
3
4
4
L
Ymir
rjLoon
Ymir
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,278
Damage
27,712
33,310
Taken
20,903
15,715
Mitigated
10,947
2,280
Healing
2,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
3,059
461
0
0
9,466
2,599
0
5,668
3,487
0
9,102
W
8,873
2,707
0
1,901
7,052
2,706
1,222
839
6,213
0
37,536
L
Neith
7,252
2,611
0
1,846
9,004
3,115
0
4,271
4,469
0
22,560
W
2,919
374
0
891
7,815
5,988
0
1,190
6,560
4,219
0
W
Kukulkan
bighorse15
Kukulkan
15,920
1,987
0
0
6,036
2,253
585
1,127
4,801
28,186
0
L
Ymir
rjLoon
Ymir
2,967
157
0
434
14,840
10,001
0
7,984
6,515
14,145
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,331
Gold Earned
25,264
58
Minions Killed
94
2
Camps Cleared
3
480,025
Distance Traveled
534,801
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,527
653
7
1
0
139,478
0
W
Neith
8,071
807
52
5
1
152,412
2
L
Neith
7,566
757
45
5
2
173,873
0
W
Geb
8,304
830
4
0
0
209,189
0
W
Kukulkan
8,889
889
38
4
2
173,200
0
L
Ymir
7,238
724
6
1
0
166,674
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role