Player Matchup

Baba Yaga
Baba Yaga
 
Baba Yaga
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
Donut Da Dino
Cthulhu
Level 33
God Stats
12W - 15L
1,442 SR
Queue Stats
48W - 43L
1,535 Elo+
Party 3
Freya
Freya
Plz spn bck
Freya
Level 39
God Stats
6W - 21L
1,022 SR
Queue Stats
83W - 105L
1,340 Elo+
Party 1
Fenrir
Fenrir
RAIDER GYPSOM
Fenrir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,571 Elo+
Party 3
Cu Chulainn
Cu Chulainn
VibeYT1677
Cu Chulainn
Level 85
God Stats
3W - 4L
1,525 SR
Queue Stats
40W - 41L
1,393 Elo+
Party 1
Team Averages
Level 56
1,398 SR
1,468 Elo+

VS

Team Averages
Level 45
1,622 SR
1,507 Elo+
Nu Wa
Nu Wa
HolydramonBR
Nu Wa
Level 43
God Stats
63W - 53L
1,667 SR
Queue Stats
135W - 144L
1,591 Elo+
Solo
Medusa
Medusa
Wahru
Medusa
Level 45
God Stats
6W - 3L
1,591 SR
Queue Stats
18W - 19L
1,413 Elo+
Party 2
Thoth
Thoth
Xtrazxz
Thoth
Level 68
God Stats
7W - 3L
1,665 SR
Queue Stats
70W - 77L
1,520 Elo+
Party 2
Da Ji
Da Ji
XtrazxzJr
Da Ji
Level 45
God Stats
33W - 19L
1,665 SR
Queue Stats
56W - 58L
1,531 Elo+
Party 2
Geb
Geb
xZdge
Geb
Level 24
God Stats
10W - 5L
1,521 SR
Queue Stats
33W - 31L
1,481 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
14
1 / 0 / 0
8,823
1,260
6,018
4,476
1,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
13
0 / 1 / 1
8,454
1,208
2,817
7,028
6,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 4 / 1
7,388
1,055
3,821
7,097
2,190
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
1 / 5 / 1
7,840
1,120
8,252
10,124
4,566
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cu Chulainn
VibeYT1677
Cu Chulainn
12
0 / 3 / 0
7,091
1,013
1,128
5,254
3,419
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Team 1 Tickets

267

VS

Team 2 Tickets

357

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 0 / 4
9,672
1,382
7,214
5,500
1,667
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
Wahru
Medusa
13
2 / 1 / 8
8,292
1,185
7,897
8,092
2,615
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thoth
Xtrazxz
Thoth
14
0 / 0 / 8
8,369
1,196
4,783
605
159
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Da Ji
XtrazxzJr
Da Ji
14
4 / 1 / 6
8,554
1,222
7,896
4,145
1,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Geb
xZdge
Geb
13
0 / 0 / 8
7,813
1,116
2,265
7,115
5,322
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
47
2
Kills
13
13
Deaths
2
3
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
 
Baba Yaga
1
0
0
1
L
Cthulhu
0
1
1
0.5
W
7
0
4
9
L
0
4
1
0.13
L
1
5
1
0.3
L
Cu Chulainn
VibeYT1677
Cu Chulainn
0
3
0
0
W
Medusa
Wahru
Medusa
2
1
8
6
W
Thoth
Xtrazxz
Thoth
0
0
8
4
W
Da Ji
XtrazxzJr
Da Ji
4
1
6
7
W
Geb
xZdge
Geb
0
0
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,036
Damage
30,055
33,979
Taken
25,457
18,428
Mitigated
11,484
2,371
Healing
61
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
 
Baba Yaga
6,018
248
0
360
4,476
1,733
0
1,809
2,667
37,602
0
L
Cthulhu
2,817
36
108
392
7,028
6,520
0
3,244
3,784
16,377
0
W
7,214
1,533
0
0
5,500
1,667
0
3,241
2,169
19,235
0
L
3,821
1,534
0
426
7,097
2,190
0
2,525
4,572
7,345
0
L
8,252
2,266
0
554
10,124
4,566
0
4,195
5,929
0
15,338
L
Cu Chulainn
VibeYT1677
Cu Chulainn
1,128
234
132
399
5,254
3,419
0
2,489
2,765
0
5,966
W
Medusa
Wahru
Medusa
7,897
3,179
0
0
8,092
2,615
0
3,304
4,746
0
19,685
W
Thoth
Xtrazxz
Thoth
4,783
469
0
61
605
159
0
249
346
28,233
0
W
Da Ji
XtrazxzJr
Da Ji
7,896
1,895
0
0
4,145
1,721
0
2,009
2,044
0
8,343
W
Geb
xZdge
Geb
2,265
370
0
0
7,115
5,322
0
3,138
3,496
5,436
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,596
Gold Earned
42,700
129
Minions Killed
129
8
Camps Cleared
2
584,959
Distance Traveled
756,260
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
8,823
1,260
91
13
4
145,026
1
L
Cthulhu
8,454
1,208
24
3
2
133,274
0
W
Nu Wa
9,672
1,382
25
4
1
149,627
1
L
Freya
7,388
1,055
4
1
1
98,360
0
L
Fenrir
7,840
1,120
4
1
1
141,383
0
L
Cu Chulainn
7,091
1,013
6
1
0
66,916
0
W
Medusa
8,292
1,185
18
3
1
132,308
1
W
Thoth
8,369
1,196
74
11
0
140,178
0
W
Da Ji
8,554
1,222
4
1
0
153,661
1
W
Geb
7,813
1,116
8
1
0
180,486
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role