Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
 
Arachne
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
DontTrustMe101
Erlang Shen
Level 120
God Stats
3W - 5L
1,273 SR
Queue Stats
528W - 543L
1,464 Elo+
Party 1
Sol
Sol
He11Shocker
Sol
Level 118
God Stats
2W - 3L
1,284 SR
Queue Stats
30W - 21L
1,525 Elo+
Party 2
King Arthur
King Arthur
Moxital
King Arthur
Level 148
God Stats
1W - 1L
1,531 SR
Queue Stats
103W - 113L
1,426 Elo+
Party 2
Team Averages
Level 112
1,418 SR
1,483 Elo+

VS

Team Averages
Level 129
1,436 SR
1,458 Elo+
Apollo
Apollo
GodWolfey
Apollo
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,321 Elo+
Party 3
Mercury
Mercury
GreatGuyMarco
Mercury
Level 91
God Stats
4W - 5L
1,500 SR
Queue Stats
362W - 352L
1,511 Elo+
Solo
Atlas
Atlas
GrizzlyTyrant
Atlas
Level 139
God Stats
1W - 0L
1,250 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 3
Hel
Hel
NeonNimbus7
Hel
Level 118
God Stats
2W - 2L
1,732 SR
Queue Stats
364W - 340L
1,546 Elo+
Solo
Mulan
Mulan
mbn_paragon
Mulan
Level 156
God Stats
10W - 15L
1,199 SR
Queue Stats
169W - 154L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
1 / 2 / 3
6,540
545
6,313
4,461
1,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
 
Arachne
7
1 / 3 / 1
5,249
437
3,248
7,144
3,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Erlang Shen
DontTrustMe101
Erlang Shen
13
3 / 0 / 1
7,888
657
5,840
6,919
5,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 3 / 0
6,023
502
3,768
4,694
1,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

King Arthur
Moxital
King Arthur
8
0 / 4 / 2
5,218
435
2,803
11,663
4,907
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
GodWolfey
Apollo
13
4 / 1 / 2
7,367
614
6,316
7,043
2,202
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mercury
12
5 / 3 / 2
7,210
601
4,278
7,717
3,228
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

9
1 / 0 / 6
6,279
523
3,839
7,366
5,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

12
2 / 1 / 1
7,211
601
3,673
6,340
2,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
0 / 1 / 3
6,280
523
5,227
10,275
5,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
26
6
Kills
12
12
Deaths
6
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
2
3
1.25
L
Arachne
 
Arachne
1
3
1
0.5
L
Erlang Shen
DontTrustMe101
Erlang Shen
3
0
1
3.5
W
Apollo
GodWolfey
Apollo
4
1
2
5
W
Mercury
5
3
2
2
W
1
0
6
4
L
1
3
0
0.33
L
King Arthur
Moxital
King Arthur
0
4
2
0.25
W
2
1
1
2.5
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,972
Damage
23,333
34,881
Taken
38,741
15,906
Mitigated
18,885
11,237
Healing
13,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
6,313
127
0
1,394
4,461
1,338
0
2,428
2,033
31,950
0
L
Arachne
 
Arachne
3,248
2,045
0
1,750
7,144
3,083
0
811
6,333
0
21,438
L
Erlang Shen
DontTrustMe101
Erlang Shen
5,840
3,043
0
3,886
6,919
5,129
0
281
6,638
0
44,354
W
Apollo
GodWolfey
Apollo
6,316
4,678
0
1,791
7,043
2,202
0
2,507
4,309
0
55,076
W
Mercury
4,278
1,979
0
1,270
7,717
3,228
0
1,242
6,324
0
51,140
W
3,839
1,262
0
1,633
7,366
5,517
478
2,461
4,602
14,552
0
L
3,768
837
0
1,088
4,694
1,449
0
1,021
3,673
29,429
3,173
L
King Arthur
Moxital
King Arthur
2,803
525
147
2,972
11,663
4,907
0
2,971
8,692
0
17,856
W
3,673
128
1,193
3,397
6,340
2,187
82
1,745
4,361
45,154
0
W
5,227
905
0
3,886
10,275
5,751
60
1,139
8,999
0
33,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,918
Gold Earned
34,347
303
Minions Killed
409
0
Camps Cleared
0
1,174,724
Distance Traveled
1,226,365
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,540
545
74
6
0
219,117
4
L
Arachne
5,249
437
36
3
0
222,466
0
L
Erlang Shen
7,888
657
96
8
0
250,105
2
W
Apollo
7,367
614
102
9
0
232,394
4
W
Mercury
7,210
601
111
9
0
265,869
4
W
Atlas
6,279
523
23
2
0
255,799
2
L
Sol
6,023
502
65
5
0
242,125
4
L
King Arthur
5,218
435
32
3
0
240,911
4
W
Hel
7,211
601
91
8
0
244,768
4
W
Mulan
6,280
523
82
7
0
227,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role