Player Matchup

Morgan Le Fay
Morgan Le Fay
Maple Scythe
Morgan Le Fay
Level 29
God Stats
1W - 1L
1,273 SR
Queue Stats
2W - 9L
1,011 Elo+
Party 1
Da Ji
Da Ji
REZparret1330
Da Ji
Level 52
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,157 Elo+
Party 1
Heimdallr
Heimdallr
Totii18
Heimdallr
Level 63
God Stats
1W - 0L
1,639 SR
Queue Stats
7W - 9L
1,265 Elo+
Party 3
Bellona
Bellona
Xeneixe1189
Bellona
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Atlas
Atlas
oHhSnap259
Atlas
Level 24
God Stats
2W - 3L
1,176 SR
Queue Stats
2W - 3L
1,157 Elo+
Party 1
Team Averages
Level 34
1,418 SR
1,218 Elo+

VS

Team Averages
Level 41
1,470 SR
1,298 Elo+
Agni
Agni
ADAN ENDEMIAN
Agni
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 25L
1,351 Elo+
Solo
Odin
Odin
ChasingCloudNine
Odin
Level 39
God Stats
0W - 2L
1,500 SR
Queue Stats
65W - 79L
1,280 Elo+
Solo
Serqet
Serqet
Lomiful
Serqet
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 30L
1,282 Elo+
Party 2
Medusa
Medusa
QUEENLOLA161
Medusa
Level 24
God Stats
0W - 1L
1,183 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Chang'e
Chang'e
Y4andrii
Chang'e
Level 15
God Stats
13W - 15L
1,668 SR
Queue Stats
21W - 25L
1,078 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Maple Scythe
Morgan Le Fay
20
4 / 2 / 21
13,091
1,091
23,824
12,550
4,786
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

20
23 / 1 / 8
16,191
1,349
28,350
9,882
3,683
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heimdallr
Totii18
Heimdallr
20
6 / 5 / 23
14,322
1,194
21,650
17,365
7,160
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
Xeneixe1189
Bellona
20
2 / 2 / 22
13,951
1,163
7,995
15,648
10,490
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atlas
20
1 / 0 / 27
12,838
1,070
9,348
9,147
9,314
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Team 1 Tickets

278

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 9 / 3
11,896
991
15,604
16,051
4,497
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
2 / 7 / 6
12,015
1,001
10,453
22,061
18,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Serqet
Lomiful
Serqet
17
6 / 3 / 3
12,718
1,060
10,717
12,465
4,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Medusa
17
0 / 10 / 7
11,703
975
14,539
28,332
8,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
Y4andrii
Chang'e
17
1 / 7 / 4
11,491
958
6,641
19,682
5,633
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

137
Kill Participation
33
36
Kills
10
10
Deaths
36
101
Assists
23
Player
Kills
Deaths
Assists
KDA
L
1
9
3
0.28
L
2
7
6
0.71
L
Serqet
Lomiful
Serqet
6
3
3
2.5
W
Morgan Le Fay
Maple Scythe
Morgan Le Fay
4
2
21
7.25
L
Medusa
0
10
7
0.35
W
23
1
8
27
W
Heimdallr
Totii18
Heimdallr
6
5
23
3.5
W
Bellona
Xeneixe1189
Bellona
2
2
22
6.5
L
Chang'e
Y4andrii
Chang'e
1
7
4
0.43
W
Atlas
1
0
27
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,167
Damage
57,954
64,592
Taken
98,591
35,433
Mitigated
41,205
15,430
Healing
5,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,604
253
0
0
16,051
4,497
0
4,412
11,639
36,740
0
L
10,453
1,482
0
648
22,061
18,043
0
8,302
13,721
13,034
14,240
L
Serqet
Lomiful
Serqet
10,717
3,414
398
716
12,465
4,689
0
4,945
7,520
0
16,880
W
Morgan Le Fay
Maple Scythe
Morgan Le Fay
23,824
2,833
602
2,854
12,550
4,786
0
4,876
7,570
54,131
0
L
Medusa
14,539
6,706
0
2,509
28,332
8,343
0
8,657
19,659
1,041
30,699
W
28,350
7,033
0
522
9,882
3,683
0
3,159
5,654
0
36,430
W
Heimdallr
Totii18
Heimdallr
21,650
12,818
94
3,932
17,365
7,160
0
5,863
11,158
0
47,970
W
Bellona
Xeneixe1189
Bellona
7,995
3,067
2,691
4,735
15,648
10,490
0
8,656
6,503
0
25,580
L
Chang'e
Y4andrii
Chang'e
6,641
1,241
408
525
19,682
5,633
0
6,796
12,880
15,582
0
W
Atlas
9,348
2,076
0
0
9,147
9,314
0
3,960
4,587
17,257
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,393
Gold Earned
59,823
216
Minions Killed
160
4
Camps Cleared
4
1,101,126
Distance Traveled
985,989
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
11,896
991
56
5
1
204,737
1
L
Odin
12,015
1,001
33
3
2
208,156
1
L
Serqet
12,718
1,060
11
1
0
181,559
1
W
Morgan Le Fay
13,091
1,091
62
5
0
220,923
0
L
Medusa
11,703
975
32
3
1
210,518
0
W
Da Ji
16,191
1,349
12
1
2
235,258
0
W
Heimdallr
14,322
1,194
63
5
2
210,056
2
W
Bellona
13,951
1,163
54
5
0
201,692
0
L
Chang'e
11,491
958
28
2
0
181,019
0
W
Atlas
12,838
1,070
25
2
0
233,197
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role