Player Matchup

Achilles
Achilles
D-D0lg1
Achilles
Level 84
God Stats
1W - 4L
1,500 SR
Queue Stats
59W - 75L
1,532 Elo+
Party 1
Bakasura
Bakasura
JosefinoGamer
Bakasura
Level 14
God Stats
1W - 3L
1,210 SR
Queue Stats
3W - 12L
1,146 Elo+
Party 2
Freya
Freya
LokidownDK
Freya
Level 29
God Stats
6W - 8L
1,615 SR
Queue Stats
101W - 110L
1,542 Elo+
Party 1
Bellona
Bellona
Nordestino_pucto
Bellona
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 23L
1,266 Elo+
Party 2
Nu Wa
Nu Wa
TioDoca
Nu Wa
Level 33
God Stats
2W - 2L
1,500 SR
Queue Stats
9W - 25L
1,212 Elo+
Party 2
Team Averages
Level 48
1,465 SR
1,340 Elo+

VS

Team Averages
Level 60
1,583 SR
1,488 Elo+
Nu Wa
Nu Wa
ElZenDS
Nu Wa
Level 67
God Stats
2W - 3L
1,715 SR
Queue Stats
70W - 88L
1,488 Elo+
Party 3
Heimdallr
Heimdallr
Mlakar
Heimdallr
Level 65
God Stats
4W - 3L
1,696 SR
Queue Stats
69W - 70L
1,564 Elo+
Party 3
Bellona
Bellona
Troia01
Bellona
Level 76
God Stats
3W - 8L
1,492 SR
Queue Stats
283W - 317L
1,405 Elo+
Solo
Mercury
Mercury
juanv06
Mercury
Level 69
God Stats
20W - 25L
1,452 SR
Queue Stats
36W - 47L
1,466 Elo+
Party 3
Ymir
Ymir
rezzzzzistencia
Ymir
Level 25
God Stats
13W - 15L
1,558 SR
Queue Stats
14W - 20L
1,515 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
D-D0lg1
Achilles
12
5 / 2 / 2
6,985
499
7,231
10,105
3,851
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bakasura
JosefinoGamer
Bakasura
12
0 / 2 / 4
7,095
507
2,940
10,264
3,969
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Freya
11
2 / 5 / 3
6,548
468
5,647
7,738
2,709
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
3 / 7 / 0
7,458
533
7,396
15,231
11,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nu Wa
TioDoca
Nu Wa
12
0 / 5 / 1
7,161
512
5,436
7,429
1,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
ElZenDS
Nu Wa
16
9 / 0 / 0
9,856
704
8,051
4,858
1,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
Mlakar
Heimdallr
13
3 / 2 / 4
7,798
557
10,119
9,039
3,057
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bellona
Troia01
Bellona
14
4 / 2 / 3
8,346
596
8,054
9,649
7,672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mercury
juanv06
Mercury
15
4 / 3 / 6
8,674
620
6,321
10,939
3,798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
1 / 3 / 5
7,124
509
2,675
9,155
5,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
39
10
Kills
21
21
Deaths
10
10
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Achilles
D-D0lg1
Achilles
5
2
2
3
W
Nu Wa
ElZenDS
Nu Wa
9
0
0
9
L
Bakasura
JosefinoGamer
Bakasura
0
2
4
1
L
Freya
2
5
3
0.7
W
Heimdallr
Mlakar
Heimdallr
3
2
4
2.5
L
3
7
0
0.43
L
Nu Wa
TioDoca
Nu Wa
0
5
1
0.1
W
Bellona
Troia01
Bellona
4
2
3
2.75
W
Mercury
juanv06
Mercury
4
3
6
2.33
W
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,650
Damage
35,220
50,767
Taken
43,640
23,689
Mitigated
21,639
10,953
Healing
14,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
D-D0lg1
Achilles
7,231
957
0
1,206
10,105
3,851
0
2,522
7,583
297
24,277
W
Nu Wa
ElZenDS
Nu Wa
8,051
1,225
0
1,023
4,858
1,604
277
2,764
1,780
69,985
0
L
Bakasura
JosefinoGamer
Bakasura
2,940
1,624
0
3,492
10,264
3,969
910
1,444
8,698
0
44,438
L
Freya
5,647
1,744
0
1,915
7,738
2,709
0
873
6,865
20,970
2,497
W
Heimdallr
Mlakar
Heimdallr
10,119
4,347
0
4,566
9,039
3,057
1,164
3,059
5,897
0
53,963
L
7,396
1,288
42
3,258
15,231
11,459
528
2,676
11,899
8,361
30,068
L
Nu Wa
TioDoca
Nu Wa
5,436
1,234
0
1,040
7,429
1,701
0
3,211
4,218
46,131
0
W
Bellona
Troia01
Bellona
8,054
1,224
0
3,686
9,649
7,672
0
1,890
7,641
0
47,303
W
Mercury
juanv06
Mercury
6,321
3,096
0
3,158
10,939
3,798
0
1,934
8,875
0
51,277
W
2,675
885
0
2,056
9,155
5,508
53
2,353
6,714
11,645
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,247
Gold Earned
41,798
336
Minions Killed
441
0
Camps Cleared
0
1,453,819
Distance Traveled
1,441,347
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,985
499
32
2
0
302,222
1
W
Nu Wa
9,856
704
131
9
0
274,328
5
L
Bakasura
7,095
507
95
7
0
316,175
1
L
Freya
6,548
468
44
3
0
342,849
3
W
Heimdallr
7,798
557
95
7
0
269,076
0
L
Bellona
7,458
533
77
6
0
259,642
3
L
Nu Wa
7,161
512
88
6
0
232,931
4
W
Bellona
8,346
596
99
7
0
299,580
2
W
Mercury
8,674
620
98
7
0
348,662
2
W
Ymir
7,124
509
18
1
0
249,701
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role