Player Matchup

Atlas
Atlas
EvilerJoint6588
Atlas
Level 40
God Stats
2W - 1L
1,673 SR
Queue Stats
102W - 129L
1,433 Elo+
Party 1
Izanami
Izanami
LilCyn666
Izanami
Level 30
God Stats
24W - 29L
1,532 SR
Queue Stats
55W - 65L
1,437 Elo+
Party 1
Mercury
Mercury
LongDingDing
Mercury
Level 8
God Stats
7W - 3L
1,726 SR
Queue Stats
20W - 13L
1,611 Elo+
Party 1
Freya
Freya
LovelySticks
Freya
Level 46
God Stats
1W - 2L
1,500 SR
Queue Stats
204W - 202L
1,325 Elo+
Party 2
Pele
Pele
RisenAngel80
Pele
Level 63
God Stats
6W - 10L
1,374 SR
Queue Stats
257W - 241L
1,250 Elo+
Party 2
Team Averages
Level 37
1,561 SR
1,411 Elo+

VS

Team Averages
Level 89
1,465 SR
1,529 Elo+
Freya
Freya
AxeRiot77
Freya
Level 148
God Stats
10W - 6L
1,597 SR
Queue Stats
209W - 200L
1,524 Elo+
Party 3
Horus
Horus
Honeyolympus
Horus
Level 108
God Stats
7W - 6L
1,400 SR
Queue Stats
156W - 156L
1,508 Elo+
Party 3
Chaac
Chaac
LacyPorpoise450
Chaac
Level 33
God Stats
3W - 4L
1,284 SR
Queue Stats
278W - 228L
1,523 Elo+
Solo
Scylla
Scylla
LobsterLuffy
Scylla
Level 124
God Stats
34W - 31L
1,542 SR
Queue Stats
179W - 169L
1,520 Elo+
Party 3
Fenrir
Fenrir
chickenboost982
Fenrir
Level 31
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 76L
1,570 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 1
5,224
435
3,353
6,629
2,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Izanami
LilCyn666
Izanami
10
0 / 6 / 1
5,989
499
3,314
6,234
1,402
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mercury
LongDingDing
Mercury
10
3 / 7 / 1
6,906
576
4,127
9,113
2,281
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
1 / 3 / 1
6,268
522
2,524
8,442
2,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
1 / 4 / 0
7,418
618
6,681
9,661
2,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
AxeRiot77
Freya
13
9 / 2 / 5
7,845
654
9,306
10,548
3,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
2 / 0 / 9
6,699
558
3,403
7,920
6,744
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
1 / 1 / 3
7,398
617
4,472
8,045
5,956
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
13
1 / 0 / 5
7,407
617
5,009
2,891
755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
10 / 2 / 0
8,348
696
5,218
6,854
2,537
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
45
5
Kills
23
23
Deaths
5
4
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Freya
AxeRiot77
Freya
9
2
5
5.75
L
0
3
1
0.17
W
2
0
9
6.5
W
1
1
3
2.5
L
Izanami
LilCyn666
Izanami
0
6
1
0.08
W
Scylla
1
0
5
3.5
L
Mercury
LongDingDing
Mercury
3
7
1
0.5
L
1
3
1
0.5
L
1
4
0
0.25
W
10
2
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,999
Damage
27,408
40,079
Taken
36,258
11,463
Mitigated
19,141
8,539
Healing
16,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
AxeRiot77
Freya
9,306
3,986
0
6,417
10,548
3,149
269
2,004
8,304
41,625
0
L
3,353
1,139
57
982
6,629
2,759
0
3,626
3,003
13,155
0
W
3,403
1,303
1,494
3,312
7,920
6,744
463
2,668
5,252
0
17,197
W
4,472
1,319
0
4,005
8,045
5,956
552
0
8,045
0
42,588
L
Izanami
LilCyn666
Izanami
3,314
2,546
0
445
6,234
1,402
784
2,583
3,651
0
36,933
W
Scylla
5,009
439
0
655
2,891
755
108
340
2,551
41,580
0
L
Mercury
LongDingDing
Mercury
4,127
1,906
0
870
9,113
2,281
0
2,042
7,001
0
28,893
L
2,524
933
0
3,135
8,442
2,268
0
3,974
4,260
30,058
0
L
6,681
1,904
0
3,050
9,661
2,753
0
1,790
7,849
0
53,654
W
5,218
875
0
647
6,854
2,537
0
865
5,989
0
42,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,805
Gold Earned
37,697
319
Minions Killed
354
0
Camps Cleared
0
1,161,076
Distance Traveled
1,233,448
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
7,845
654
66
6
0
231,116
0
L
Atlas
5,224
435
16
1
0
208,696
0
W
Horus
6,699
558
25
2
0
268,467
1
W
Chaac
7,398
617
107
9
0
209,751
1
L
Izanami
5,989
499
75
6
0
214,264
0
W
Scylla
7,407
617
89
7
0
244,161
4
L
Mercury
6,906
576
51
4
0
267,963
0
L
Freya
6,268
522
66
6
0
238,623
5
L
Pele
7,418
618
111
9
0
231,530
3
W
Fenrir
8,348
696
67
6
0
279,953
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role