Player Matchup

Da Ji
Da Ji
Gold V
 
Da Ji
Gold V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Gold III
 
Ares
Gold III
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold V
Manucadeff
Izanami
Gold V
Level 101
God Stats
5W - 7L
1,777 SR
Queue Stats
54W - 65L
1,299 MMR
Party 2
Thoth
Thoth
Silver II
NERFEAME
Thoth
Silver II
Level 67
God Stats
1W - 0L
1,741 SR
Queue Stats
8W - 3L
1,545 MMR
Solo
Osiris
Osiris
Silver I
serpelson
Osiris
Silver I
Level 88
God Stats
15W - 19L
1,519 SR
Queue Stats
66W - 73L
1,348 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 113
1,607 SR
1,438 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 137
1,600 SR
1,424 MMR
Rama
Rama
Gold II
 
Rama
Gold II
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver V
BlackSup
Bacchus
Silver V
Level 125
God Stats
3W - 6L
1,718 SR
Queue Stats
45W - 62L
1,304 MMR
Party 1
Scylla
Scylla
Silver II
LionFaumus
Scylla
Silver II
Level 141
God Stats
7W - 14L
1,754 SR
Queue Stats
25W - 29L
1,595 MMR
Party 1
Susano
Susano
Gold IV
MeloDoLucas
Susano
Gold IV
Level 156
God Stats
16W - 17L
1,529 SR
Queue Stats
366W - 379L
1,319 MMR
Solo
Odin
Odin
Bronze III
Rasta01
Odin
Bronze III
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,400 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
17
6 / 3 / 4
10,777
634
7,017
11,651
5,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ares
 
Ares
15
2 / 0 / 12
9,838
579
9,699
13,932
15,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Izanami
Manucadeff
Izanami
17
1 / 1 / 7
10,926
643
6,906
7,353
3,036
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Thoth
NERFEAME
Thoth
18
10 / 1 / 6
11,881
699
14,407
6,028
2,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
serpelson
Osiris
14
0 / 2 / 7
9,499
559
4,910
12,098
16,922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
AgniGuan YuBastetSet

VS

Bans
GilgameshAthenaAtlasMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
0 / 2 / 2
7,536
443
4,336
9,087
2,351
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
BlackSup
Bacchus
8
0 / 3 / 3
6,207
365
4,322
11,242
8,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Scylla
LionFaumus
Scylla
12
1 / 6 / 0
7,534
443
4,127
10,070
2,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Susano
17
5 / 4 / 1
9,516
560
6,278
12,929
4,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odin
Rasta01
Odin
13
0 / 4 / 3
7,359
433
4,624
13,335
6,902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
15
19
Kills
6
7
Deaths
19
36
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
6
3
4
2.67
W
Ares
 
Ares
2
0
12
8
L
Rama
 
Rama
0
2
2
0.5
L
Bacchus
BlackSup
Bacchus
0
3
3
0.5
L
Scylla
LionFaumus
Scylla
1
6
0
0.17
W
Izanami
Manucadeff
Izanami
1
1
7
4.5
L
Susano
5
4
1
1.38
W
Thoth
NERFEAME
Thoth
10
1
6
13
L
Odin
Rasta01
Odin
0
4
3
0.38
W
Osiris
serpelson
Osiris
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,939
Damage
23,687
51,062
Taken
56,663
43,572
Mitigated
25,017
17,663
Healing
10,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
7,017
1,429
0
4,771
11,651
5,417
0
1,465
10,129
0
74,080
W
Ares
 
Ares
9,699
525
0
2,600
13,932
15,952
0
3,608
9,954
25,214
5,228
L
Rama
 
Rama
4,336
3,341
0
1,133
9,087
2,351
0
4,472
4,615
0
46,932
L
Bacchus
BlackSup
Bacchus
4,322
667
0
1,440
11,242
8,214
0
4,105
7,137
13,947
0
L
Scylla
LionFaumus
Scylla
4,127
581
0
1,062
10,070
2,745
0
5,803
4,267
47,416
0
W
Izanami
Manucadeff
Izanami
6,906
4,779
0
2,668
7,353
3,036
3,863
1,972
5,258
0
89,849
L
Susano
6,278
1,303
0
5,028
12,929
4,805
0
4,471
8,458
0
65,707
W
Thoth
NERFEAME
Thoth
14,407
443
337
2,062
6,028
2,245
1,227
1,251
4,695
78,810
0
L
Odin
Rasta01
Odin
4,624
1,334
0
1,830
13,335
6,902
0
4,878
8,457
2,403
29,730
W
Osiris
serpelson
Osiris
4,910
1,482
0
5,225
12,098
16,922
994
323
11,507
0
54,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,921
Gold Earned
38,152
557
Minions Killed
410
0
Camps Cleared
0
1,753,276
Distance Traveled
1,741,285
25
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,777
634
127
7
0
336,769
4
W
Ares
9,838
579
26
2
0
359,651
5
L
Rama
7,536
443
107
6
0
357,849
10
L
Bacchus
6,207
365
19
1
0
373,938
8
L
Scylla
7,534
443
92
5
0
327,177
2
W
Izanami
10,926
643
176
10
0
327,553
7
L
Susano
9,516
560
120
7
0
336,852
5
W
Thoth
11,881
699
139
8
0
393,378
5
L
Odin
7,359
433
72
4
0
345,469
1
W
Osiris
9,499
559
89
5
0
335,925
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role