Player Matchup

Odin
Odin
Foococheita
Odin
Level 102
God Stats
6W - 6L
1,336 SR
Queue Stats
457W - 477L
1,427 Elo+
Solo
Athena
Athena
SleepingSamMan1
Athena
Level 62
God Stats
8W - 8L
1,307 SR
Queue Stats
115W - 93L
1,395 Elo+
Solo
Heimdallr
Heimdallr
WRECKAGE92
Heimdallr
Level 103
God Stats
18W - 20L
1,532 SR
Queue Stats
276W - 279L
1,389 Elo+
Solo
Cliodhna
Cliodhna
cwj_8
Cliodhna
Level 60
God Stats
2W - 0L
1,500 SR
Queue Stats
76W - 64L
1,291 Elo+
Solo
Scylla
Scylla
jcamizz20
Scylla
Level 65
God Stats
8W - 11L
1,329 SR
Queue Stats
180W - 162L
1,441 Elo+
Solo
Team Averages
Level 78
1,401 SR
1,389 Elo+

VS

Team Averages
Level 32
1,377 SR
1,200 Elo+
Zhong Kui
Zhong Kui
Abadoms_wrath
Zhong Kui
Level 29
God Stats
14W - 15L
1,404 SR
Queue Stats
82W - 98L
1,232 Elo+
Party 1
Izanami
Izanami
Birsan27
Izanami
Level 44
God Stats
81W - 75L
1,471 SR
Queue Stats
276W - 298L
1,367 Elo+
Solo
Set
Set
HuntDracul
Set
Level 32
God Stats
4W - 11L
1,440 SR
Queue Stats
178W - 199L
979 Elo+
Party 1
Jormungandr
Jormungandr
okamipz
Jormungandr
Level 28
God Stats
10W - 13L
1,433 SR
Queue Stats
121W - 158L
1,261 Elo+
Party 1
Thanatos
Thanatos
ultimatecarnagbr
Thanatos
Level 27
God Stats
24W - 27L
1,138 SR
Queue Stats
263W - 320L
1,162 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 4 / 5
11,613
528
6,502
18,422
11,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

16
4 / 2 / 12
11,240
511
8,794
19,093
21,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Heimdallr
WRECKAGE92
Heimdallr
19
7 / 2 / 10
12,050
548
18,480
13,879
7,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cliodhna
cwj_8
Cliodhna
19
7 / 2 / 7
12,111
551
10,563
11,439
4,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
jcamizz20
Scylla
19
6 / 2 / 6
12,015
546
13,124
8,775
3,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Abadoms_wrath
Zhong Kui
16
3 / 8 / 2
10,755
489
14,336
23,846
14,348
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Birsan27
Izanami
16
2 / 7 / 0
10,642
484
5,886
12,105
3,170
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
4 / 5 / 2
10,844
493
8,764
15,863
12,927
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jormungandr
okamipz
Jormungandr
13
0 / 4 / 3
9,111
414
7,684
20,510
18,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
3 / 2 / 3
10,868
494
4,904
16,417
5,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
22
26
Kills
12
12
Deaths
26
40
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Abadoms_wrath
Zhong Kui
3
8
2
0.5
L
Izanami
Birsan27
Izanami
2
7
0
0.29
W
2
4
5
1.13
L
4
5
2
1
W
4
2
12
5
W
Heimdallr
WRECKAGE92
Heimdallr
7
2
10
6
W
Cliodhna
cwj_8
Cliodhna
7
2
7
5.25
W
Scylla
jcamizz20
Scylla
6
2
6
4.5
L
Jormungandr
okamipz
Jormungandr
0
4
3
0.38
L
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,463
Damage
41,574
71,608
Taken
88,741
47,481
Mitigated
54,557
21,644
Healing
24,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Abadoms_wrath
Zhong Kui
14,336
636
0
6,199
23,846
14,348
595
9,072
14,774
69,506
0
L
Izanami
Birsan27
Izanami
5,886
2,729
54
1,270
12,105
3,170
3,203
1,564
10,538
0
62,557
W
6,502
1,123
0
2,699
18,422
11,514
1,241
1,860
16,290
9,024
73,283
L
8,764
4,394
0
2,339
15,863
12,927
99
3,452
12,411
0
59,974
W
8,794
2,126
257
3,103
19,093
21,041
127
7,572
11,521
29,989
0
W
Heimdallr
WRECKAGE92
Heimdallr
18,480
8,328
97
6,765
13,879
7,126
1,639
4,848
9,031
0
102,563
W
Cliodhna
cwj_8
Cliodhna
10,563
383
0
6,484
11,439
4,436
0
2,540
8,899
0
70,875
W
Scylla
jcamizz20
Scylla
13,124
906
0
2,239
8,775
3,364
1,096
5,200
3,575
81,980
0
L
Jormungandr
okamipz
Jormungandr
7,684
2,068
0
2,613
20,510
18,273
91
6,009
14,501
33,068
0
L
4,904
1,846
0
12,362
16,417
5,839
0
3,093
13,324
0
68,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,029
Gold Earned
52,220
570
Minions Killed
518
0
Camps Cleared
0
2,211,192
Distance Traveled
2,146,725
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
10,755
489
128
6
0
395,676
1
L
Izanami
10,642
484
126
6
0
449,584
7
W
Odin
11,613
528
144
7
0
448,791
0
L
Set
10,844
493
102
5
0
424,421
1
W
Athena
11,240
511
31
1
0
461,551
4
W
Heimdallr
12,050
548
163
7
0
377,923
1
W
Cliodhna
12,111
551
97
4
0
508,943
4
W
Scylla
12,015
546
135
6
0
413,984
1
L
Jormungandr
9,111
414
51
2
0
395,940
3
L
Thanatos
10,868
494
111
5
0
481,104
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role