Player Matchup

Medusa
Medusa
Silver I
Tаcamahac
Medusa
Silver I
Level 67
God Stats
16W - 4L
1,703 SR
Queue Stats
19W - 10L
1,510 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 67
1,703 SR
1,510 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 124
1,501 SR
1,500 MMR
Zhong Kui
Zhong Kui
Bronze III
mottledlion
Zhong Kui
Bronze III
Level 124
God Stats
1W - 2L
1,501 SR
Queue Stats
7W - 8L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Tаcamahac
Medusa
11
3 / 0 / 0
5,996
1,199
4,150
4,254
1,839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
SolBastetUllrArachneIzanami

VS

Bans
ChronosOlorunFreyaSkadiCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
mottledlion
Zhong Kui
9
0 / 3 / 0
4,270
854
2,458
5,570
3,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
3
Kills
0
0
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Medusa
Tаcamahac
Medusa
3
0
0
3
L
Zhong Kui
mottledlion
Zhong Kui
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,150
Damage
2,458
4,254
Taken
5,570
1,839
Mitigated
3,441
1,151
Healing
1,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Tаcamahac
Medusa
4,150
2,213
0
1,151
4,254
1,839
268
2,358
1,896
0
30,487
L
Zhong Kui
mottledlion
Zhong Kui
2,458
592
0
1,606
5,570
3,441
0
128
5,442
14,587
2,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,996
Gold Earned
4,270
67
Minions Killed
36
5
Camps Cleared
1
98,550
Distance Traveled
94,957
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,996
1,199
67
13
5
98,550
1
L
Zhong Kui
4,270
854
36
7
1
94,957
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role