Player Matchup

Raijin
Raijin
ImSavashy
Raijin
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
150W - 114L
1,535 Elo+
Party 4
Mulan
Mulan
MysteryPie1
Mulan
Level 41
God Stats
7W - 6L
1,605 SR
Queue Stats
92W - 107L
1,651 Elo+
Party 3
Ao Kuang
Ao Kuang
NERPYDERPY12
Ao Kuang
Level 87
God Stats
10W - 8L
1,682 SR
Queue Stats
144W - 143L
1,719 Elo+
Party 3
Hou Yi
Hou Yi
TayHuna
Hou Yi
Level 135
God Stats
3W - 10L
1,641 SR
Queue Stats
245W - 189L
1,550 Elo+
Party 4
Sylvanus
Sylvanus
bjorntodie
Sylvanus
Level 106
God Stats
5W - 2L
1,528 SR
Queue Stats
33W - 6L
1,680 Elo+
Party 4
Team Averages
Level 79
1,591 SR
1,627 Elo+

VS

Team Averages
Level 61
1,430 SR
1,472 Elo+
Nemesis
Nemesis
DruDragon11
Nemesis
Level 40
God Stats
1W - 2L
1,247 SR
Queue Stats
149W - 136L
1,540 Elo+
Party 1
Thoth
Thoth
Negativespace201
Thoth
Level 27
God Stats
3W - 2L
1,592 SR
Queue Stats
123W - 107L
1,581 Elo+
Party 1
Mercury
Mercury
Srboras69
Mercury
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 22L
1,465 Elo+
Solo
Atlas
Atlas
TígerSlayer
Atlas
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,289 Elo+
Party 2
Charybdis
Charybdis
uwudamisan
Charybdis
Level 42
God Stats
2W - 2L
1,309 SR
Queue Stats
75W - 88L
1,483 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
ImSavashy
Raijin
18
5 / 4 / 7
12,309
684
11,037
15,957
5,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
1 / 3 / 5
12,270
682
8,566
15,803
12,793
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ao Kuang
NERPYDERPY12
Ao Kuang
17
9 / 5 / 1
11,701
650
9,063
15,514
5,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
TayHuna
Hou Yi
20
16 / 0 / 5
13,846
769
17,617
9,022
3,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
bjorntodie
Sylvanus
17
7 / 1 / 14
11,822
657
11,701
14,856
15,711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DruDragon11
Nemesis
16
5 / 7 / 6
9,983
555
13,165
20,402
7,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
7 / 8 / 3
10,105
561
12,310
11,896
2,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
Srboras69
Mercury
11
0 / 4 / 3
6,820
379
3,055
7,109
2,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
0 / 8 / 3
7,475
415
6,811
20,095
15,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
uwudamisan
Charybdis
13
0 / 11 / 2
7,904
439
3,843
14,032
2,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
29
38
Kills
12
13
Deaths
38
32
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Nemesis
DruDragon11
Nemesis
5
7
6
1.14
W
Raijin
ImSavashy
Raijin
5
4
7
2.13
W
1
3
5
1.17
W
Ao Kuang
NERPYDERPY12
Ao Kuang
9
5
1
1.9
L
7
8
3
1.06
L
Mercury
Srboras69
Mercury
0
4
3
0.38
W
Hou Yi
TayHuna
Hou Yi
16
0
5
18.5
L
0
8
3
0.19
W
Sylvanus
bjorntodie
Sylvanus
7
1
14
14
L
Charybdis
uwudamisan
Charybdis
0
11
2
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,984
Damage
39,184
71,152
Taken
73,534
43,524
Mitigated
29,186
32,346
Healing
11,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
DruDragon11
Nemesis
13,165
5,504
0
5,778
20,402
7,218
0
8,297
12,045
0
65,929
W
Raijin
ImSavashy
Raijin
11,037
2,328
131
6,463
15,957
5,591
524
7,666
8,291
81,301
0
W
8,566
1,489
0
4,544
15,803
12,793
2,180
3,167
12,636
0
68,817
W
Ao Kuang
NERPYDERPY12
Ao Kuang
9,063
2,586
0
6,475
15,514
5,914
0
4,427
11,087
62,815
10,234
L
12,310
384
0
707
11,896
2,420
0
5,708
5,970
48,217
0
L
Mercury
Srboras69
Mercury
3,055
941
0
186
7,109
2,175
0
2,756
4,335
0
21,568
W
Hou Yi
TayHuna
Hou Yi
17,617
9,380
0
4,649
9,022
3,515
10,322
2,234
6,788
0
91,585
L
6,811
2,667
376
1,930
20,095
15,143
0
10,122
9,672
34,300
0
W
Sylvanus
bjorntodie
Sylvanus
11,701
3,450
2,811
7,273
14,856
15,711
434
5,125
9,731
37,091
13,991
L
Charybdis
uwudamisan
Charybdis
3,843
1,949
0
2,560
14,032
2,230
0
2,455
11,577
0
42,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,948
Gold Earned
42,287
612
Minions Killed
407
0
Camps Cleared
0
1,657,791
Distance Traveled
1,597,601
23
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,983
555
110
6
0
366,308
1
W
Raijin
12,309
684
139
8
0
307,856
6
W
Mulan
12,270
682
146
8
0
346,348
0
W
Ao Kuang
11,701
650
106
6
0
337,929
4
L
Thoth
10,105
561
97
5
0
313,117
4
L
Mercury
6,820
379
44
2
0
298,979
0
W
Hou Yi
13,846
769
148
8
0
352,915
4
L
Atlas
7,475
415
63
4
0
333,672
7
W
Sylvanus
11,822
657
73
4
0
312,743
9
L
Charybdis
7,904
439
93
5
0
285,525
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role