Player Matchup

Sun Wukong
Sun Wukong
Donkeybait69
Sun Wukong
Level 49
God Stats
4W - 4L
1,726 SR
Queue Stats
216W - 189L
1,481 Elo+
Solo
Charybdis
Charybdis
Ferrexity
Charybdis
Level 126
God Stats
7W - 6L
1,500 SR
Queue Stats
10W - 9L
1,339 Elo+
Party 1
Vulcan
Vulcan
MontimeOnYT
Vulcan
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
286W - 151L
1,635 Elo+
Party 1
Atlas
Atlas
Morgan_le_They
Atlas
Level 160
God Stats
14W - 13L
1,636 SR
Queue Stats
122W - 100L
1,698 Elo+
Party 1
He Bo
He Bo
RedemptionRav
He Bo
Level 135
God Stats
71W - 52L
1,653 SR
Queue Stats
98W - 83L
1,528 Elo+
Party 1
Team Averages
Level 99
1,603 SR
1,536 Elo+

VS

Team Averages
Level 74
1,732 SR
1,604 Elo+
Erlang Shen
Erlang Shen
Codybloom
Erlang Shen
Level 39
God Stats
8W - 7L
1,593 SR
Queue Stats
181W - 172L
1,622 Elo+
Party 2
Kukulkan
Kukulkan
GamerBros0615
Kukulkan
Level 29
God Stats
4W - 4L
1,525 SR
Queue Stats
48W - 40L
1,679 Elo+
Party 2
Chronos
Chronos
KDDREAMS
Chronos
Level 29
God Stats
2W - 1L
1,806 SR
Queue Stats
15W - 16L
1,579 Elo+
Party 2
Thanatos
Thanatos
Pancakesjr1
Thanatos
Level 148
God Stats
8W - 7L
1,857 SR
Queue Stats
156W - 126L
1,595 Elo+
Party 2
Bacchus
Bacchus
Player89327
Bacchus
Level 125
God Stats
16W - 7L
1,880 SR
Queue Stats
157W - 149L
1,542 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Donkeybait69
Sun Wukong
20
4 / 1 / 7
13,310
605
15,787
19,080
20,197
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charybdis
Ferrexity
Charybdis
20
13 / 2 / 9
14,810
673
18,014
18,446
8,356
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Vulcan
17
3 / 6 / 12
11,945
543
15,602
11,343
4,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
4 / 0 / 21
12,891
586
7,161
26,447
24,960
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

20
12 / 0 / 7
15,072
685
21,557
8,877
3,595
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Codybloom
Erlang Shen
15
1 / 5 / 1
9,796
445
10,483
23,807
17,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
GamerBros0615
Kukulkan
14
1 / 9 / 3
8,930
406
11,601
15,585
3,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos
KDDREAMS
Chronos
14
0 / 9 / 4
9,118
414
7,107
18,026
4,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
Pancakesjr1
Thanatos
16
2 / 5 / 2
10,097
459
8,411
19,856
6,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bacchus
Player89327
Bacchus
13
5 / 8 / 2
9,214
419
9,744
22,110
25,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
21
36
Kills
9
9
Deaths
36
56
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
Codybloom
Erlang Shen
1
5
1
0.3
W
Sun Wukong
Donkeybait69
Sun Wukong
4
1
7
7.5
W
Charybdis
Ferrexity
Charybdis
13
2
9
8.75
L
Kukulkan
GamerBros0615
Kukulkan
1
9
3
0.28
L
Chronos
KDDREAMS
Chronos
0
9
4
0.22
W
Vulcan
3
6
12
1.5
W
4
0
21
14.5
L
Thanatos
Pancakesjr1
Thanatos
2
5
2
0.6
L
Bacchus
Player89327
Bacchus
5
8
2
0.75
W
12
0
7
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,121
Damage
47,346
84,193
Taken
99,384
61,665
Mitigated
57,696
36,350
Healing
26,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
Codybloom
Erlang Shen
10,483
6,623
0
7,804
23,807
17,399
0
6,186
17,519
0
62,376
W
Sun Wukong
Donkeybait69
Sun Wukong
15,787
5,213
0
12,422
19,080
20,197
165
2,901
16,179
0
84,196
W
Charybdis
Ferrexity
Charybdis
18,014
11,260
0
7,015
18,446
8,356
9,436
5,428
13,018
0
135,837
L
Kukulkan
GamerBros0615
Kukulkan
11,601
576
0
772
15,585
3,434
0
11,386
3,891
62,094
0
L
Chronos
KDDREAMS
Chronos
7,107
2,670
0
2,370
18,026
4,920
62
8,350
9,676
47,319
4,804
W
Vulcan
15,602
4,234
0
334
11,343
4,557
747
6,630
4,713
57,951
0
W
7,161
2,082
5,549
6,741
26,447
24,960
786
10,493
15,412
30,494
3,392
L
Thanatos
Pancakesjr1
Thanatos
8,411
1,181
0
14,632
19,856
6,521
0
5,580
14,204
0
64,191
L
Bacchus
Player89327
Bacchus
9,744
1,217
0
1,337
22,110
25,422
0
11,580
10,296
26,251
0
W
21,557
444
0
4,289
8,877
3,595
2,376
2,115
6,762
147,410
2,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,028
Gold Earned
47,155
709
Minions Killed
509
0
Camps Cleared
0
2,235,870
Distance Traveled
1,914,429
31
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
9,796
445
118
5
0
405,166
0
W
Sun Wukong
13,310
605
145
7
0
416,840
3
W
Charybdis
14,810
673
221
10
0
417,247
1
L
Kukulkan
8,930
406
131
6
0
388,991
0
L
Chronos
9,118
414
113
5
0
329,727
4
W
Vulcan
11,945
543
106
5
0
432,143
2
W
Atlas
12,891
586
27
1
0
468,064
16
L
Thanatos
10,097
459
120
5
0
442,571
0
L
Bacchus
9,214
419
27
1
0
347,974
0
W
He Bo
15,072
685
210
10
0
501,576
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role