Player Matchup

Bacchus
Bacchus
ElGamerProYoni
Bacchus
Level 142
God Stats
5W - 3L
1,259 SR
Queue Stats
217W - 212L
1,461 Elo+
Party 1
Da Ji
Da Ji
Joshuafranco12
Da Ji
Level 135
God Stats
4W - 0L
1,737 SR
Queue Stats
168W - 152L
1,578 Elo+
Party 1
Chaac
Chaac
LaughnCoffin533
Chaac
Level 108
God Stats
88W - 87L
1,483 SR
Queue Stats
353W - 388L
1,468 Elo+
Solo
Discordia
Discordia
OG_BUCK13
Discordia
Level 115
God Stats
7W - 1L
1,785 SR
Queue Stats
355W - 346L
1,594 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Trakz3
Ah Muzen Cab
Level 134
God Stats
4W - 0L
1,230 SR
Queue Stats
47W - 59L
1,504 Elo+
Solo
Team Averages
Level 127
1,499 SR
1,521 Elo+

VS

Team Averages
Level 111
1,654 SR
1,499 Elo+
Mulan
Mulan
 
Mulan
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Nagasuu1
Izanami
Level 116
God Stats
2W - 3L
1,302 SR
Queue Stats
62W - 61L
1,381 Elo+
Party 2
Sun Wukong
Sun Wukong
Obaddragon
Sun Wukong
Level 129
God Stats
2W - 1L
1,717 SR
Queue Stats
113W - 108L
1,558 Elo+
Solo
Neith
Neith
PagelFamilyOf4
Neith
Level 87
God Stats
6W - 6L
2,007 SR
Queue Stats
197W - 189L
1,639 Elo+
Solo
Atlas
Atlas
xXVil-lainXx
Atlas
Level 124
God Stats
14W - 7L
1,746 SR
Queue Stats
124W - 118L
1,418 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 5
5,775
578
3,081
6,390
6,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
8 / 3 / 3
7,088
709
6,709
7,873
2,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
1 / 1 / 5
6,469
647
6,716
9,934
6,273
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
OG_BUCK13
Discordia
11
2 / 1 / 1
6,354
635
3,447
4,415
1,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ah Muzen Cab
Trakz3
Ah Muzen Cab
10
0 / 2 / 3
5,762
576
4,347
5,813
1,624
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
10
0 / 4 / 1
5,890
589
6,521
8,708
5,690
Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
Nagasuu1
Izanami
10
3 / 2 / 2
6,678
668
2,780
5,473
1,442
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
Obaddragon
Sun Wukong
10
2 / 3 / 1
5,802
580
3,647
8,152
3,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
1 / 2 / 0
6,037
604
1,751
5,301
1,656
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

9
2 / 2 / 3
6,108
611
6,203
7,831
4,357
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
15
13
Kills
8
9
Deaths
13
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
0
4
1
0.13
W
2
2
5
2.25
W
8
3
3
3.17
W
1
1
5
3.5
L
Izanami
Nagasuu1
Izanami
3
2
2
2
W
Discordia
OG_BUCK13
Discordia
2
1
1
2.5
L
Sun Wukong
Obaddragon
Sun Wukong
2
3
1
0.83
L
1
2
0
0.5
W
Ah Muzen Cab
Trakz3
Ah Muzen Cab
0
2
3
0.75
L
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,300
Damage
20,902
34,425
Taken
35,465
17,767
Mitigated
16,155
11,410
Healing
11,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
6,521
840
0
1,716
8,708
5,690
0
303
8,405
0
34,701
W
3,081
376
206
1,765
6,390
6,012
70
2,050
4,340
16,894
4,249
W
6,709
1,524
0
2,887
7,873
2,614
0
912
6,961
0
37,190
W
6,716
1,271
0
4,131
9,934
6,273
0
1,501
8,433
0
37,179
L
Izanami
Nagasuu1
Izanami
2,780
2,079
0
548
5,473
1,442
0
1,046
4,427
0
37,848
W
Discordia
OG_BUCK13
Discordia
3,447
233
0
486
4,415
1,244
110
0
4,415
38,900
0
L
Sun Wukong
Obaddragon
Sun Wukong
3,647
697
0
3,357
8,152
3,010
0
711
7,335
0
24,934
L
1,751
625
0
1,824
5,301
1,656
0
2,596
2,411
0
34,188
W
Ah Muzen Cab
Trakz3
Ah Muzen Cab
4,347
1,300
0
1,935
5,813
1,624
0
1,740
4,073
0
34,403
L
6,203
2,250
1,317
2,521
7,831
4,357
0
1,319
6,512
17,627
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,448
Gold Earned
30,515
346
Minions Killed
308
0
Camps Cleared
0
1,028,755
Distance Traveled
997,130
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
5,890
589
72
7
0
188,239
0
W
Bacchus
5,775
578
42
4
0
208,788
1
W
Da Ji
7,088
709
70
7
0
207,600
0
W
Chaac
6,469
647
83
8
0
199,415
0
L
Izanami
6,678
668
88
9
0
193,631
0
W
Discordia
6,354
635
81
8
0
209,510
2
L
Sun Wukong
5,802
580
58
6
0
219,737
0
L
Neith
6,037
604
63
6
0
193,986
3
W
Ah Muzen Cab
5,762
576
70
7
0
203,442
1
L
Atlas
6,108
611
27
3
0
201,537
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role