Player Matchup

Chaac
Chaac
Silver I
Hycerz
Chaac
Silver I
Level 148
God Stats
0W - 1L
1,625 SR
Queue Stats
5W - 2L
1,636 MMR
Solo
Ra
Ra
Platinum IV
MrRaiza
Ra
Platinum IV
Level 160
God Stats
1W - 6L
1,267 SR
Queue Stats
154W - 150L
1,777 MMR
Solo
Arachne
Arachne
Gold II
NotABoulder
Arachne
Gold II
Level 156
God Stats
31W - 21L
1,697 SR
Queue Stats
86W - 88L
1,635 MMR
Solo
Sol
Sol
Platinum V
dragonballdurag
Sol
Platinum V
Level 123
God Stats
2W - 4L
1,296 SR
Queue Stats
291W - 276L
1,701 MMR
Solo
Amaterasu
Amaterasu
Diamond I
macomori
Amaterasu
Diamond I
Level 160
God Stats
19W - 16L
1,729 SR
Queue Stats
113W - 109L
2,487 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 149
1,523 SR
1,847 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 138
1,582 SR
1,850 MMR
Geb
Geb
Gold III
Afflícted
Geb
Gold III
Level 145
God Stats
2W - 2L
1,550 SR
Queue Stats
31W - 32L
1,626 MMR
Solo
Fenrir
Fenrir
Diamond V
BigDudeBill
Fenrir
Diamond V
Level 156
God Stats
16W - 17L
1,303 SR
Queue Stats
687W - 675L
1,834 MMR
Party 1
Sun Wukong
Sun Wukong
Diamond IV
KINGMuFasa23
Sun Wukong
Diamond IV
Level 156
God Stats
22W - 24L
1,638 SR
Queue Stats
635W - 587L
2,017 MMR
Party 1
Medusa
Medusa
Gold I
SandyRips
Medusa
Gold I
Level 154
God Stats
10W - 9L
1,631 SR
Queue Stats
140W - 134L
1,686 MMR
Solo
Agni
Agni
Platinum I
guruslays93
Agni
Platinum I
Level 81
God Stats
11W - 9L
1,786 SR
Queue Stats
74W - 66L
2,085 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Hycerz
Chaac
17
3 / 3 / 1
10,516
478
13,830
24,115
26,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

17
1 / 5 / 1
10,515
478
9,037
15,158
5,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
NotABoulder
Arachne
12
1 / 12 / 4
8,456
384
7,022
22,195
5,356
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

17
1 / 7 / 1
10,620
483
12,901
15,462
4,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
macomori
Amaterasu
18
4 / 8 / 3
11,492
522
13,622
26,297
17,469
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
GilgameshThothAtlasCliodhna

VS

Bans
KaliBastetKhepriAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 16
13,053
593
7,992
25,026
19,574
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fenrir
20
10 / 3 / 4
13,967
635
20,615
24,341
13,770
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Sun Wukong
KINGMuFasa23
Sun Wukong
20
7 / 3 / 13
14,772
671
19,943
25,720
24,459
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
SandyRips
Medusa
18
7 / 1 / 8
13,425
610
10,737
10,935
3,064
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
8 / 1 / 14
13,717
624
23,076
10,322
3,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
90
10
Kills
35
35
Deaths
10
10
Assists
55
Player
Kills
Deaths
Assists
KDA
W
3
2
16
5.5
W
Fenrir
10
3
4
4
L
Chaac
Hycerz
Chaac
3
3
1
1.17
W
Sun Wukong
KINGMuFasa23
Sun Wukong
7
3
13
4.5
L
1
5
1
0.3
L
Arachne
NotABoulder
Arachne
1
12
4
0.25
W
Medusa
SandyRips
Medusa
7
1
8
11
L
1
7
1
0.21
W
8
1
14
15
L
Amaterasu
macomori
Amaterasu
4
8
3
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,412
Damage
82,363
103,227
Taken
96,344
59,278
Mitigated
64,722
24,542
Healing
45,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,992
1,297
3,519
11,676
25,026
19,574
961
7,158
17,670
34,484
0
W
Fenrir
20,615
8,428
0
7,328
24,341
13,770
5,890
4,842
19,205
0
104,817
L
Chaac
Hycerz
Chaac
13,830
1,975
0
8,236
24,115
26,546
108
4,549
19,566
0
67,859
W
Sun Wukong
KINGMuFasa23
Sun Wukong
19,943
4,443
0
15,436
25,720
24,459
222
4,017
20,567
0
91,452
L
9,037
918
941
3,048
15,158
5,099
0
4,327
10,831
85,244
0
L
Arachne
NotABoulder
Arachne
7,022
4,072
171
3,706
22,195
5,356
0
11,259
10,936
0
31,256
W
Medusa
SandyRips
Medusa
10,737
5,587
0
3,869
10,935
3,064
6,411
6,511
4,380
0
82,401
L
12,901
3,941
0
4,637
15,462
4,808
878
3,583
11,879
79,808
2,331
W
23,076
1,285
0
3,373
10,322
3,855
1,188
2,463
7,771
105,847
0
L
Amaterasu
macomori
Amaterasu
13,622
6,684
0
3,803
26,297
17,469
0
7,350
18,947
0
100,838

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,599
Gold Earned
68,934
618
Minions Killed
602
0
Camps Cleared
0
2,133,101
Distance Traveled
2,281,038
23
Wards Purchased
39
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
13,053
593
29
1
0
479,626
6
W
Fenrir
13,967
635
109
5
0
446,170
0
L
Chaac
10,516
478
108
5
0
450,453
7
W
Sun Wukong
14,772
671
191
9
0
431,043
7
L
Ra
10,515
478
162
7
0
421,334
5
L
Arachne
8,456
384
44
2
0
402,732
3
W
Medusa
13,425
610
127
6
0
464,095
12
L
Sol
10,620
483
141
6
0
380,269
7
W
Agni
13,717
624
146
7
0
460,104
14
L
Amaterasu
11,492
522
163
7
0
478,313
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role