Player Matchup

Hercules
Hercules
 
Hercules
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
Alpha_Akill
Jormungandr
Level 88
God Stats
2W - 0L
1,709 SR
Queue Stats
11W - 9L
1,520 Elo+
Party 2
Pele
Pele
Arcplex
Pele
Level 137
God Stats
15W - 13L
1,562 SR
Queue Stats
41W - 31L
1,637 Elo+
Solo
Scylla
Scylla
El De Piggy
Scylla
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 26L
1,472 Elo+
Solo
Medusa
Medusa
Kaura
Medusa
Level 153
God Stats
6W - 3L
1,696 SR
Queue Stats
8W - 3L
1,798 Elo+
Solo
Team Averages
Level 121
1,593 SR
1,585 Elo+

VS

Team Averages
Level 84
1,386 SR
1,477 Elo+
Artio
Artio
Avir3xX97
Artio
Level 62
God Stats
0W - 1L
1,226 SR
Queue Stats
31W - 38L
1,444 Elo+
Solo
Janus
Janus
BenCammm
Janus
Level 62
God Stats
1W - 1L
1,183 SR
Queue Stats
18W - 28L
1,281 Elo+
Party 1
Arachne
Arachne
MadamTrouble
Arachne
Level 140
God Stats
1W - 3L
1,500 SR
Queue Stats
281W - 312L
1,566 Elo+
Solo
Nu Wa
Nu Wa
SKULL147258
Nu Wa
Level 86
God Stats
2W - 2L
1,487 SR
Queue Stats
61W - 57L
1,491 Elo+
Party 1
Hachiman
Hachiman
ThatGuyYouBeat
Hachiman
Level 69
God Stats
0W - 1L
1,532 SR
Queue Stats
134W - 155L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
17
4 / 2 / 16
10,016
770
9,808
21,454
13,869
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jormungandr
Alpha_Akill
Jormungandr
18
5 / 1 / 19
10,463
805
10,153
12,024
10,722
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pele
Arcplex
Pele
20
10 / 3 / 10
11,859
912
17,218
19,131
8,010
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
18
6 / 2 / 11
10,673
821
9,401
8,548
2,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
Kaura
Medusa
18
6 / 3 / 10
10,576
814
12,537
10,346
4,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Avir3xX97
Artio
16
1 / 6 / 7
8,752
673
6,864
19,385
18,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Janus
BenCammm
Janus
17
6 / 7 / 3
10,389
799
15,050
10,678
4,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
MadamTrouble
Arachne
17
3 / 6 / 2
10,185
783
5,955
13,892
5,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 4 / 6
8,517
655
15,314
10,503
3,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
16
1 / 8 / 8
9,316
717
8,232
13,291
4,712
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
37
31
Kills
11
11
Deaths
31
66
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
4
2
16
6
W
Jormungandr
Alpha_Akill
Jormungandr
5
1
19
14.5
W
Pele
Arcplex
Pele
10
3
10
5
L
Artio
Avir3xX97
Artio
1
6
7
0.75
L
Janus
BenCammm
Janus
6
7
3
1.07
W
Scylla
6
2
11
5.75
W
Medusa
Kaura
Medusa
6
3
10
3.67
L
Arachne
MadamTrouble
Arachne
3
6
2
0.67
L
0
4
6
0.75
L
Hachiman
1
8
8
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,117
Damage
51,415
71,503
Taken
67,749
39,443
Mitigated
36,357
21,717
Healing
8,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
9,808
1,911
895
8,475
21,454
13,869
368
12,574
8,175
0
26,157
W
Jormungandr
Alpha_Akill
Jormungandr
10,153
1,860
709
1,692
12,024
10,722
935
3,739
8,171
32,542
0
W
Pele
Arcplex
Pele
17,218
3,046
0
7,482
19,131
8,010
38
9,660
8,992
0
71,275
L
Artio
Avir3xX97
Artio
6,864
204
561
3,740
19,385
18,493
0
5,044
13,783
18,970
0
L
Janus
BenCammm
Janus
15,050
199
0
285
10,678
4,260
0
4,597
5,858
29,655
0
W
Scylla
9,401
469
168
993
8,548
2,433
2,093
5,197
2,999
31,161
0
W
Medusa
Kaura
Medusa
12,537
5,789
154
1,149
10,346
4,409
6,154
4,120
5,938
0
41,597
L
Arachne
MadamTrouble
Arachne
5,955
3,776
0
2,055
13,892
5,243
0
2,870
10,811
0
25,712
L
15,314
2,866
0
966
10,503
3,649
44
4,598
5,682
35,053
0
L
Hachiman
8,232
5,350
0
474
13,291
4,712
0
1,765
11,290
0
31,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,587
Gold Earned
47,159
325
Minions Killed
196
0
Camps Cleared
0
1,334,852
Distance Traveled
1,213,581
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,016
770
42
3
0
282,391
3
W
Jormungandr
10,463
805
53
4
0
251,091
0
W
Pele
11,859
912
102
8
0
287,748
0
L
Artio
8,752
673
21
2
0
262,062
2
L
Janus
10,389
799
50
4
0
242,197
1
W
Scylla
10,673
821
64
5
0
252,031
1
W
Medusa
10,576
814
64
5
0
261,591
1
L
Arachne
10,185
783
44
3
0
254,445
3
L
Nu Wa
8,517
655
32
2
0
239,116
0
L
Hachiman
9,316
717
49
4
0
215,761
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role