Player Matchup

Baron Samedi
Baron Samedi
ChaosPlant
Baron Samedi
Level 124
God Stats
8W - 5L
1,500 SR
Queue Stats
335W - 292L
1,389 Elo+
Party 2
Mercury
Mercury
Electro924
Mercury
Level 107
God Stats
32W - 25L
1,565 SR
Queue Stats
394W - 316L
1,474 Elo+
Party 2
Bellona
Bellona
FR15BEE
Bellona
Level 124
God Stats
5W - 2L
1,500 SR
Queue Stats
287W - 269L
1,561 Elo+
Party 3
Medusa
Medusa
OD2s
Medusa
Level 89
God Stats
3W - 1L
1,845 SR
Queue Stats
205W - 183L
1,563 Elo+
Party 3
Atlas
Atlas
hydro924
Atlas
Level 105
God Stats
5W - 4L
1,212 SR
Queue Stats
152W - 136L
1,555 Elo+
Party 2
Team Averages
Level 110
1,524 SR
1,508 Elo+

VS

Team Averages
Level 50
1,445 SR
1,483 Elo+
Nemesis
Nemesis
Fettrolle2
Nemesis
Level 33
God Stats
2W - 2L
1,619 SR
Queue Stats
7W - 6L
1,571 Elo+
Solo
Bellona
Bellona
Fluechtlingson
Bellona
Level 28
God Stats
0W - 1L
1,298 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Scylla
Scylla
PresidentOnMeth
Scylla
Level 28
God Stats
0W - 1L
1,283 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Izanami
Izanami
TopTalidan
Izanami
Level 84
God Stats
7W - 12L
1,523 SR
Queue Stats
58W - 71L
1,345 Elo+
Solo
Fenrir
Fenrir
Xyro-Jaglion
Fenrir
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ChaosPlant
Baron Samedi
6
0 / 1 / 0
3,455
576
633
3,159
1,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Electro924
Mercury
7
3 / 0 / 2
4,587
765
2,308
3,869
984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
FR15BEE
Bellona
7
4 / 3 / 0
4,618
770
2,982
5,436
3,920
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
OD2s
Medusa
8
0 / 0 / 0
4,214
702
1,647
2,842
749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Atlas
hydro924
Atlas
6
0 / 0 / 2
3,937
656
1,251
2,894
1,012
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Fettrolle2
Nemesis
4
0 / 2 / 0
3,238
540
777
2,369
464
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

9
3 / 2 / 0
5,054
842
2,669
3,810
2,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
0 / 1 / 1
3,530
588
2,687
2,143
610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
TopTalidan
Izanami
6
0 / 1 / 0
3,680
613
864
2,709
916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fenrir
6
1 / 1 / 0
3,591
599
1,033
4,003
1,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
5
7
Kills
4
4
Deaths
7
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
ChaosPlant
Baron Samedi
0
1
0
0
W
Mercury
Electro924
Mercury
3
0
2
4
W
Bellona
FR15BEE
Bellona
4
3
0
1.33
L
Nemesis
Fettrolle2
Nemesis
0
2
0
0
L
3
2
0
1.5
W
Medusa
OD2s
Medusa
0
0
0
0
L
0
1
1
0.5
L
Izanami
TopTalidan
Izanami
0
1
0
0
L
Fenrir
1
1
0
1
W
Atlas
hydro924
Atlas
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,821
Damage
8,030
18,200
Taken
15,034
7,772
Mitigated
5,654
6,333
Healing
4,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
ChaosPlant
Baron Samedi
633
35
2
674
3,159
1,107
265
1,898
1,261
11,876
0
W
Mercury
Electro924
Mercury
2,308
1,503
0
1,802
3,869
984
0
212
3,657
0
16,707
W
Bellona
FR15BEE
Bellona
2,982
1,480
0
1,264
5,436
3,920
0
0
5,436
0
16,165
L
Nemesis
Fettrolle2
Nemesis
777
446
0
658
2,369
464
0
0
2,369
0
5,007
L
2,669
886
0
739
3,810
2,582
0
0
3,810
0
21,165
W
Medusa
OD2s
Medusa
1,647
207
0
1,324
2,842
749
476
0
2,842
0
27,532
L
2,687
111
0
604
2,143
610
0
1,253
890
15,499
0
L
Izanami
TopTalidan
Izanami
864
513
0
1,005
2,709
916
0
0
2,709
0
15,065
L
Fenrir
1,033
165
0
1,731
4,003
1,082
0
631
3,372
0
7,555
W
Atlas
hydro924
Atlas
1,251
552
614
653
2,894
1,012
29
577
2,317
8,610
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,811
Gold Earned
19,093
152
Minions Killed
143
0
Camps Cleared
0
632,662
Distance Traveled
503,888
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
3,455
576
19
3
0
110,584
0
W
Mercury
4,587
765
43
7
0
150,795
0
W
Bellona
4,618
770
35
6
0
132,399
0
L
Nemesis
3,238
540
13
2
0
62,336
0
L
Bellona
5,054
842
53
9
0
125,838
0
W
Medusa
4,214
702
41
7
0
115,184
0
L
Scylla
3,530
588
25
4
0
99,242
0
L
Izanami
3,680
613
34
6
0
88,501
0
L
Fenrir
3,591
599
18
3
0
127,971
1
W
Atlas
3,937
656
14
2
0
123,700
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role