Player Matchup

Athena
Athena
AzzaxeQc
Athena
Level 80
God Stats
6W - 3L
1,884 SR
Queue Stats
90W - 95L
1,452 Elo+
Party 2
Apollo
Apollo
Breadidot
Apollo
Level 25
God Stats
6W - 6L
1,649 SR
Queue Stats
105W - 96L
1,570 Elo+
Party 1
Osiris
Osiris
CalamityofHades
Osiris
Level 108
God Stats
3W - 2L
1,300 SR
Queue Stats
107W - 87L
1,608 Elo+
Party 1
Bakasura
Bakasura
Killer-_14-_Qc
Bakasura
Level 27
God Stats
10W - 9L
1,672 SR
Queue Stats
27W - 42L
1,337 Elo+
Party 2
Agni
Agni
Lumieko
Agni
Level 118
God Stats
2W - 0L
1,695 SR
Queue Stats
141W - 95L
1,635 Elo+
Party 1
Team Averages
Level 72
1,640 SR
1,520 Elo+

VS

Team Averages
Level 69
1,295 SR
1,358 Elo+
Horus
Horus
Aceu52
Horus
Level 100
God Stats
10W - 9L
1,565 SR
Queue Stats
195W - 214L
1,367 Elo+
Party 3
Neith
Neith
DumpiTruck
Neith
Level 30
God Stats
143W - 153L
1,370 SR
Queue Stats
163W - 208L
1,297 Elo+
Party 4
Ymir
Ymir
Swayze87
Ymir
Level 32
God Stats
0W - 7L
1,209 SR
Queue Stats
246W - 294L
1,392 Elo+
Party 4
Arachne
Arachne
fallenangel2400
Arachne
Level 100
God Stats
14W - 8L
1,398 SR
Queue Stats
185W - 216L
1,393 Elo+
Party 3
Janus
Janus
juniormn227
Janus
Level 81
God Stats
1W - 11L
930 SR
Queue Stats
74W - 90L
1,340 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
AzzaxeQc
Athena
13
0 / 3 / 10
8,689
483
7,232
20,540
13,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Apollo
Breadidot
Apollo
14
4 / 2 / 5
9,045
503
7,996
10,732
2,862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 4 / 3
9,987
555
13,107
18,070
12,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
16
4 / 3 / 6
10,101
561
10,192
12,745
4,715
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Agni
Lumieko
Agni
19
10 / 0 / 4
11,860
659
15,248
8,919
3,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Aceu52
Horus
15
5 / 1 / 3
9,230
513
13,092
16,061
11,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Neith
12
1 / 3 / 1
7,361
409
13,676
10,850
3,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
11
1 / 4 / 4
7,831
435
6,485
15,924
12,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
4 / 5 / 4
9,208
512
9,119
17,458
7,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

13
1 / 9 / 2
8,154
453
2,534
11,692
2,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
26
22
Kills
12
12
Deaths
22
28
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Horus
Aceu52
Horus
5
1
3
6.5
W
Athena
AzzaxeQc
Athena
0
3
10
1.67
W
Apollo
Breadidot
Apollo
4
2
5
3.25
W
4
4
3
1.38
L
Neith
1
3
1
0.5
W
Bakasura
4
3
6
2.33
W
Agni
Lumieko
Agni
10
0
4
12
L
Ymir
1
4
4
0.75
L
4
5
4
1.2
L
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,775
Damage
44,906
71,006
Taken
71,985
36,768
Mitigated
38,811
22,960
Healing
21,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Aceu52
Horus
13,092
4,572
936
6,708
16,061
11,411
0
3,919
11,642
11,781
36,373
W
Athena
AzzaxeQc
Athena
7,232
1,895
508
7,754
20,540
13,812
42
3,667
16,802
23,211
0
W
Apollo
Breadidot
Apollo
7,996
5,037
0
2,999
10,732
2,862
380
2,151
8,581
0
60,787
W
13,107
7,300
249
4,971
18,070
12,122
1,495
1,629
15,883
0
58,771
L
Neith
13,676
8,038
0
3,969
10,850
3,993
871
2,654
8,196
0
48,354
W
Bakasura
10,192
6,525
0
3,607
12,745
4,715
820
2,354
10,303
0
57,656
W
Agni
Lumieko
Agni
15,248
1,238
0
2,872
8,919
3,257
653
2,267
6,572
97,342
0
L
Ymir
6,485
2,279
0
3,168
15,924
12,901
0
3,557
11,779
34,095
0
L
9,119
4,996
0
7,022
17,458
7,800
0
3,485
13,488
0
65,431
L
2,534
167
0
112
11,692
2,706
0
8,865
2,757
49,839
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,682
Gold Earned
41,784
525
Minions Killed
385
0
Camps Cleared
0
1,888,544
Distance Traveled
1,640,940
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
9,230
513
67
4
0
345,334
7
W
Athena
8,689
483
35
2
0
414,485
7
W
Apollo
9,045
503
95
5
0
321,529
2
W
Osiris
9,987
555
119
7
0
339,408
5
L
Neith
7,361
409
77
4
0
316,959
2
W
Bakasura
10,101
561
106
6
0
434,038
1
W
Agni
11,860
659
170
9
0
379,084
3
L
Ymir
7,831
435
47
3
0
304,923
1
L
Arachne
9,208
512
105
6
0
393,419
7
L
Janus
8,154
453
89
5
0
280,305
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role