Player Matchup

Merlin
Merlin
 
Merlin
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Evynator06-CR4ZY
Cthulhu
Level 7
God Stats
2W - 10L
1,172 SR
Queue Stats
3W - 17L
1,095 Elo+
Party 1
Nemesis
Nemesis
XszTrex
Nemesis
Level 10
God Stats
1W - 6L
1,269 SR
Queue Stats
10W - 28L
1,162 Elo+
Party 1
Team Averages
Level 37
1,314 SR
1,252 Elo+

VS

Team Averages
Level 98
1,543 SR
1,344 Elo+
Medusa
Medusa
MrAsianLover143
Medusa
Level 102
God Stats
2W - 1L
1,283 SR
Queue Stats
199W - 222L
1,278 Elo+
Solo
Aphrodite
Aphrodite
SatchEllios88
Aphrodite
Level 127
God Stats
6W - 4L
1,846 SR
Queue Stats
109W - 154L
1,414 Elo+
Solo
Terra
Terra
ZiggyCuff7
Terra
Level 64
God Stats
6W - 3L
1,500 SR
Queue Stats
25W - 21L
1,340 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
2 / 6 / 5
12,110
637
27,039
17,004
7,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

16
1 / 5 / 6
11,683
615
16,420
28,791
18,180
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Nemesis
XszTrex
Nemesis
16
4 / 9 / 2
12,271
646
9,102
18,880
8,706
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 3 / 8
13,619
717
25,903
20,267
7,771
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Aphrodite
SatchEllios88
Aphrodite
19
10 / 2 / 10
14,228
749
20,068
23,044
14,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Terra
17
2 / 2 / 14
12,448
655
10,520
26,064
14,145
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
52
7
Kills
20
20
Deaths
7
13
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
6
5
0.75
L
1
5
6
0.8
W
8
3
8
4
W
Aphrodite
SatchEllios88
Aphrodite
10
2
10
7.5
L
Nemesis
XszTrex
Nemesis
4
9
2
0.56
W
Terra
2
2
14
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,561
Damage
56,491
64,675
Taken
69,375
33,947
Mitigated
35,916
10,475
Healing
44,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
27,039
410
0
599
17,004
7,061
0
5,488
11,516
80,809
0
L
16,420
706
69
7,367
28,791
18,180
0
16,119
12,672
27,909
0
W
25,903
14,568
255
5,181
20,267
7,771
2,153
13,760
6,507
0
69,790
W
Aphrodite
SatchEllios88
Aphrodite
20,068
2,668
9,755
14,199
23,044
14,000
449
18,107
4,937
51,043
0
L
Nemesis
XszTrex
Nemesis
9,102
2,820
652
1,788
18,880
8,706
0
9,154
9,726
0
19,902
W
Terra
10,520
3,125
4,784
9,924
26,064
14,145
452
12,795
13,269
36,304
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,064
Gold Earned
40,295
156
Minions Killed
194
3
Camps Cleared
9
859,674
Distance Traveled
1,032,583
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
12,110
637
100
5
0
264,416
2
L
Cthulhu
11,683
615
42
2
1
282,131
2
W
Medusa
13,619
717
82
4
7
312,676
0
W
Aphrodite
14,228
749
67
4
0
361,316
0
L
Nemesis
12,271
646
14
1
2
313,127
0
W
Terra
12,448
655
45
2
2
358,591
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role