Player Matchup

Sol
Sol
 
Sol
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
 
Yemoja
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Metio
Nemesis
Level 35
God Stats
2W - 6L
1,285 SR
Queue Stats
16W - 34L
1,133 Elo+
Solo
Chaac
Chaac
SDG Bacon
Chaac
Level 76
God Stats
51W - 36L
1,458 SR
Queue Stats
199W - 205L
1,415 Elo+
Solo
Medusa
Medusa
Scroog3McDucky
Medusa
Level 131
God Stats
1W - 2L
1,469 SR
Queue Stats
106W - 130L
1,392 Elo+
Solo
Team Averages
Level 100
1,442 SR
1,388 Elo+

VS

Team Averages
Level 107
1,429 SR
1,397 Elo+
Merlin
Merlin
Dycedarg123
Merlin
Level 159
God Stats
7W - 3L
1,627 SR
Queue Stats
166W - 170L
1,475 Elo+
Solo
Cerberus
Cerberus
IgnoRAYmus
Cerberus
Level 106
God Stats
11W - 12L
1,336 SR
Queue Stats
346W - 377L
1,406 Elo+
Party 1
Cliodhna
Cliodhna
Richard419
Cliodhna
Level 59
God Stats
12W - 12L
1,516 SR
Queue Stats
154W - 157L
1,436 Elo+
Solo
Cernunnos
Cernunnos
SpaceManAkun
Cernunnos
Level 112
God Stats
7W - 3L
1,500 SR
Queue Stats
386W - 427L
1,426 Elo+
Party 1
Cthulhu
Cthulhu
robmix717
Cthulhu
Level 99
God Stats
1W - 0L
1,165 SR
Queue Stats
55W - 62L
1,240 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
4 / 5 / 0
8,584
572
6,102
11,618
2,913
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yemoja
 
Yemoja
11
0 / 1 / 1
6,606
440
4,086
10,100
6,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
Metio
Nemesis
12
2 / 7 / 2
7,296
486
2,938
12,378
4,254
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chaac
SDG Bacon
Chaac
13
1 / 2 / 2
7,756
517
8,475
13,386
10,999
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

12
1 / 1 / 0
7,147
476
4,833
7,611
2,220
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
5 / 2 / 3
8,356
557
9,037
6,861
2,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
IgnoRAYmus
Cerberus
12
0 / 1 / 3
6,234
416
4,014
7,005
2,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cliodhna
Richard419
Cliodhna
15
7 / 2 / 3
9,103
607
9,790
12,703
4,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cernunnos
SpaceManAkun
Cernunnos
13
1 / 0 / 3
7,380
492
3,435
7,057
2,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
robmix717
Cthulhu
14
2 / 3 / 2
8,137
542
7,895
8,643
9,523
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
29
8
Kills
15
16
Deaths
8
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
4
5
0
0.8
L
Yemoja
 
Yemoja
0
1
1
0.5
W
Merlin
5
2
3
3.25
W
Cerberus
IgnoRAYmus
Cerberus
0
1
3
1.5
L
Nemesis
Metio
Nemesis
2
7
2
0.43
W
Cliodhna
Richard419
Cliodhna
7
2
3
4.25
L
Chaac
SDG Bacon
Chaac
1
2
2
1
L
1
1
0
1
W
Cernunnos
SpaceManAkun
Cernunnos
1
0
3
2.5
W
Cthulhu
robmix717
Cthulhu
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,434
Damage
34,171
55,093
Taken
42,269
26,847
Mitigated
21,502
18,881
Healing
16,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
6,102
2,090
0
3,254
11,618
2,913
2,626
5,773
5,845
56,443
0
L
Yemoja
 
Yemoja
4,086
628
287
2,931
10,100
6,461
271
3,648
6,452
24,766
0
W
Merlin
9,037
106
0
1,402
6,861
2,481
872
3,421
3,440
45,858
0
W
Cerberus
IgnoRAYmus
Cerberus
4,014
108
112
2,531
7,005
2,521
544
1,862
5,143
20,663
0
L
Nemesis
Metio
Nemesis
2,938
849
0
1,345
12,378
4,254
99
3,891
8,487
0
45,034
W
Cliodhna
Richard419
Cliodhna
9,790
1,381
217
4,531
12,703
4,642
864
2,679
9,538
0
59,703
L
Chaac
SDG Bacon
Chaac
8,475
1,687
10
7,940
13,386
10,999
0
6,030
7,356
0
56,485
L
4,833
1,813
0
3,114
7,611
2,220
0
1,604
6,007
0
45,941
W
Cernunnos
SpaceManAkun
Cernunnos
3,435
851
532
4,309
7,057
2,335
0
2,014
5,043
0
48,171
W
Cthulhu
robmix717
Cthulhu
7,895
1,389
160
2,214
8,643
9,523
251
212
8,431
49,193
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,389
Gold Earned
39,210
449
Minions Killed
401
0
Camps Cleared
0
1,421,294
Distance Traveled
1,519,726
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,584
572
113
8
0
257,866
0
L
Yemoja
6,606
440
37
2
0
277,167
5
W
Merlin
8,356
557
84
6
0
297,238
1
W
Cerberus
6,234
416
36
2
0
307,905
7
L
Nemesis
7,296
486
89
6
0
297,937
4
W
Cliodhna
9,103
607
93
6
0
358,931
2
L
Chaac
7,756
517
113
8
0
324,653
0
L
Medusa
7,147
476
97
6
0
263,671
3
W
Cernunnos
7,380
492
91
6
0
300,117
3
W
Cthulhu
8,137
542
97
6
0
255,535
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role