Player Matchup

Vamana
Vamana
JuicyMoose7806
Vamana
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 30L
1,435 Elo+
Party 1
Fafnir
Fafnir
McBeadle
Fafnir
Level 85
God Stats
4W - 4L
1,869 SR
Queue Stats
48W - 38L
1,583 Elo+
Party 1
Sobek
Sobek
SlappyKnees
Sobek
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 59L
1,604 Elo+
Party 1
Team Averages
Level 92
1,623 SR
1,541 Elo+

VS

Team Averages
Level 76
1,609 SR
1,578 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
AlenDelonNy
Merlin
Level 86
God Stats
1W - 1L
1,481 SR
Queue Stats
14W - 13L
1,370 Elo+
Solo
Set
Set
Argeyyyyyy
Set
Level 20
God Stats
4W - 0L
1,847 SR
Queue Stats
7W - 1L
1,863 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 7 / 1
8,299
638
6,489
15,852
7,317
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Fafnir
McBeadle
Fafnir
11
1 / 8 / 1
8,940
688
7,319
20,529
26,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
0 / 6 / 2
8,259
635
5,735
20,264
24,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
13
3 / 2 / 13
9,261
712
8,849
8,903
3,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Merlin
15
3 / 0 / 18
9,985
768
18,355
4,524
1,695
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
15 / 1 / 6
11,108
854
20,389
14,830
11,634
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
58
3
Kills
21
21
Deaths
3
4
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
3
2
13
4.75
W
Merlin
3
0
18
12
W
15
1
6
18
L
2
7
1
0.36
L
Fafnir
McBeadle
Fafnir
1
8
1
0.19
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,543
Damage
47,593
56,645
Taken
28,257
58,236
Mitigated
16,811
10,726
Healing
12,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
8,849
4,513
0
2,720
8,903
3,482
360
4,448
4,455
0
17,856
W
Merlin
18,355
1,820
0
2,279
4,524
1,695
982
2,082
2,442
37,688
0
W
20,389
8,924
224
7,567
14,830
11,634
1,437
7,024
7,806
0
62,681
L
6,489
1,918
760
3,756
15,852
7,317
27
5,420
10,432
0
24,468
L
Fafnir
McBeadle
Fafnir
7,319
1,760
889
2,481
20,529
26,790
0
6,512
14,017
17,663
0
L
5,735
825
376
2,464
20,264
24,129
0
6,565
13,699
20,572
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,498
Gold Earned
30,354
93
Minions Killed
135
2
Camps Cleared
8
693,480
Distance Traveled
756,328
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
9,261
712
18
1
0
247,767
0
W
Merlin
9,985
768
42
3
1
250,977
5
W
Set
11,108
854
75
6
7
257,584
0
L
Vamana
8,299
638
34
3
1
243,273
2
L
Fafnir
8,940
688
26
2
0
221,186
3
L
Sobek
8,259
635
33
3
1
229,021
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role