Player Matchup

Da Ji
Da Ji
BanditoIsaia
Da Ji
Level 78
God Stats
0W - 2L
1,500 SR
Queue Stats
90W - 83L
1,522 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
BhadKulture
Morgan Le Fay
Level 66
God Stats
84W - 63L
1,611 SR
Queue Stats
811W - 826L
1,524 Elo+
Solo
Loki
Loki
ForeverDeciding
Loki
Level 87
God Stats
1W - 2L
1,701 SR
Queue Stats
88W - 73L
1,560 Elo+
Party 3
Discordia
Discordia
b00tSt0mper
Discordia
Level 120
God Stats
327W - 338L
1,454 SR
Queue Stats
328W - 342L
1,467 Elo+
Solo
Cthulhu
Cthulhu
bakerboys22
Cthulhu
Level 42
God Stats
30W - 19L
1,814 SR
Queue Stats
54W - 41L
1,577 Elo+
Party 3
Team Averages
Level 79
1,616 SR
1,530 Elo+

VS

Team Averages
Level 68
1,440 SR
1,476 Elo+
Ra
Ra
Brayden131675
Ra
Level 3
God Stats
2W - 2L
1,181 SR
Queue Stats
2W - 2L
1,265 Elo+
Party 1
Fenrir
Fenrir
DrumAndVodka
Fenrir
Level 45
God Stats
73W - 72L
1,562 SR
Queue Stats
164W - 176L
1,524 Elo+
Solo
Charybdis
Charybdis
Hawk Swoop4559
Charybdis
Level 109
God Stats
8W - 6L
1,222 SR
Queue Stats
441W - 392L
1,546 Elo+
Party 2
King Arthur
King Arthur
I Odeyessy I
King Arthur
Level 160
God Stats
6W - 5L
1,500 SR
Queue Stats
261W - 239L
1,527 Elo+
Party 1
Aphrodite
Aphrodite
NasaNerd72
Aphrodite
Level 22
God Stats
12W - 6L
1,736 SR
Queue Stats
63W - 52L
1,521 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 3 / 19
20,648
1,147
49,683
26,197
15,968
Infused Sigil

Infused Sigil

+35
Physical Power
+45
Magical Power
+40
Physical Protection
+40
Magical Protection

PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morgan Le Fay
BhadKulture
Morgan Le Fay
20
8 / 10 / 11
19,802
1,100
30,255
19,581
8,296
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
11 / 6 / 15
21,090
1,172
31,325
32,574
15,959
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Discordia
b00tSt0mper
Discordia
20
0 / 1 / 5
15,259
848
2,018
2,254
663
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
bakerboys22
Cthulhu
20
6 / 5 / 17
19,396
1,078
36,282
29,130
50,791
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

14

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 8 / 10
18,011
1,001
16,726
28,381
8,361
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
20
8 / 8 / 8
19,019
1,057
18,546
35,793
27,758
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charybdis
Hawk Swoop4559
Charybdis
20
9 / 7 / 9
19,759
1,098
28,804
29,050
9,548
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
I Odeyessy I
King Arthur
20
4 / 6 / 18
19,956
1,109
25,489
40,212
42,317
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Aphrodite
NasaNerd72
Aphrodite
20
1 / 3 / 13
17,302
961
11,063
24,449
15,933
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
83
32
Kills
25
25
Deaths
32
67
Assists
58
Player
Kills
Deaths
Assists
KDA
L
7
3
19
5.5
L
Morgan Le Fay
BhadKulture
Morgan Le Fay
8
10
11
1.35
W
3
8
10
1
W
Fenrir
8
8
8
1.5
L
11
6
15
3.08
W
Charybdis
Hawk Swoop4559
Charybdis
9
7
9
1.93
W
King Arthur
I Odeyessy I
King Arthur
4
6
18
2.17
W
Aphrodite
NasaNerd72
Aphrodite
1
3
13
2.5
L
Discordia
b00tSt0mper
Discordia
0
1
5
2.5
L
Cthulhu
bakerboys22
Cthulhu
6
5
17
2.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

149,563
Damage
100,628
109,736
Taken
157,885
91,677
Mitigated
103,917
8,808
Healing
39,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
49,683
15,108
0
2,189
26,197
15,968
0
4,450
21,216
0
76,095
L
Morgan Le Fay
BhadKulture
Morgan Le Fay
30,255
540
116
1,888
19,581
8,296
0
5,174
14,143
72,686
0
W
16,726
3,162
4,371
7,594
28,381
8,361
0
13,724
14,436
49,119
0
W
Fenrir
18,546
1,732
0
1,672
35,793
27,758
0
8,730
25,915
2,104
31,869
L
31,325
8,905
0
704
32,574
15,959
0
8,141
24,055
0
57,958
W
Charybdis
Hawk Swoop4559
Charybdis
28,804
17,822
0
4,623
29,050
9,548
0
12,330
16,176
0
72,572
W
King Arthur
I Odeyessy I
King Arthur
25,489
2,097
0
1,328
40,212
42,317
0
15,507
22,728
706
60,828
W
Aphrodite
NasaNerd72
Aphrodite
11,063
691
10,215
9,528
24,449
15,933
0
13,521
9,983
27,013
0
L
Discordia
b00tSt0mper
Discordia
2,018
190
163
104
2,254
663
0
968
1,286
8,709
0
L
Cthulhu
bakerboys22
Cthulhu
36,282
1,489
875
2,769
29,130
50,791
0
10,816
17,950
58,743
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

96,195
Gold Earned
94,047
282
Minions Killed
351
11
Camps Cleared
13
1,429,159
Distance Traveled
1,763,780
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
20,648
1,147
56
3
3
385,290
1
L
Morgan Le Fay
19,802
1,100
86
5
4
269,841
0
W
Ra
18,011
1,001
84
5
2
339,533
0
W
Fenrir
19,019
1,057
24
1
7
384,676
0
L
Loki
21,090
1,172
45
3
4
348,152
1
W
Charybdis
19,759
1,098
107
6
1
321,920
0
W
King Arthur
19,956
1,109
79
4
1
347,312
0
W
Aphrodite
17,302
961
57
3
2
370,339
2
L
Discordia
15,259
848
18
1
0
55,901
0
L
Cthulhu
19,396
1,078
77
4
0
369,975
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role