Player Matchup

Rama
Rama
BatwaynBruceman
Rama
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
510W - 581L
1,487 Elo+
Solo
Jormungandr
Jormungandr
ElhionPrime
Jormungandr
Level 118
God Stats
1W - 1L
1,589 SR
Queue Stats
93W - 101L
1,456 Elo+
Solo
Eset
Eset
Ms_Sxmm
Eset
Level 103
God Stats
14W - 17L
1,448 SR
Queue Stats
336W - 370L
1,437 Elo+
Solo
Vulcan
Vulcan
Sujet_01
Vulcan
Level 47
God Stats
4W - 5L
1,434 SR
Queue Stats
19W - 18L
1,360 Elo+
Solo
Vamana
Vamana
rustygb2509
Vamana
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 129L
1,584 Elo+
Solo
Team Averages
Level 93
1,494 SR
1,465 Elo+

VS

Team Averages
Level 74
1,483 SR
1,528 Elo+
Cthulhu
Cthulhu
Coutouyoutou
Cthulhu
Level 27
God Stats
6W - 4L
1,592 SR
Queue Stats
6W - 7L
1,433 Elo+
Party 1
Bastet
Bastet
CrYstaLBendeR_
Bastet
Level 123
God Stats
4W - 3L
1,348 SR
Queue Stats
152W - 172L
1,512 Elo+
Solo
Raijin
Raijin
Oni-Benimaru
Raijin
Level 89
God Stats
5W - 8L
1,152 SR
Queue Stats
103W - 111L
1,442 Elo+
Party 1
Discordia
Discordia
baderoj03
Discordia
Level 83
God Stats
5W - 1L
1,652 SR
Queue Stats
14W - 4L
1,769 Elo+
Solo
Hachiman
Hachiman
icemanShinobi
Hachiman
Level 46
God Stats
3W - 1L
1,671 SR
Queue Stats
69W - 85L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 11 / 3
10,512
1,051
12,450
18,696
4,749
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
ElhionPrime
Jormungandr
16
2 / 6 / 4
11,098
1,110
13,879
18,982
18,017
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Eset
Ms_Sxmm
Eset
16
3 / 7 / 2
10,877
1,088
7,263
11,276
2,786
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Vulcan
Sujet_01
Vulcan
16
0 / 6 / 6
10,537
1,054
10,008
9,428
2,241
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
15
0 / 1 / 3
10,211
1,021
4,930
12,615
3,554
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

120

VS

Team 2 Tickets

265

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Coutouyoutou
Cthulhu
17
3 / 4 / 14
11,966
1,197
9,005
14,625
11,277
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

19
15 / 2 / 13
14,382
1,438
29,615
16,400
5,512
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
18
8 / 0 / 7
12,066
1,207
14,837
11,335
3,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
baderoj03
Discordia
17
5 / 1 / 10
11,421
1,142
10,808
7,136
2,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
icemanShinobi
Hachiman
17
0 / 0 / 10
10,726
1,073
3,144
3,834
1,379
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
85
7
Kills
31
31
Deaths
7
18
Assists
54
Player
Kills
Deaths
Assists
KDA
L
2
11
3
0.32
W
Cthulhu
Coutouyoutou
Cthulhu
3
4
14
2.5
W
15
2
13
10.75
L
Jormungandr
ElhionPrime
Jormungandr
2
6
4
0.67
L
Eset
Ms_Sxmm
Eset
3
7
2
0.57
W
Raijin
8
0
7
11.5
L
Vulcan
Sujet_01
Vulcan
0
6
6
0.5
W
Discordia
baderoj03
Discordia
5
1
10
10
W
Hachiman
icemanShinobi
Hachiman
0
0
10
5
L
Vamana
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,530
Damage
67,409
70,997
Taken
53,330
31,347
Mitigated
24,225
7,797
Healing
7,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,450
8,200
307
124
18,696
4,749
0
6,535
11,933
0
22,773
W
Cthulhu
Coutouyoutou
Cthulhu
9,005
879
234
565
14,625
11,277
0
9,002
5,623
29,628
0
W
29,615
12,559
0
4,549
16,400
5,512
0
8,745
7,655
0
37,992
L
Jormungandr
ElhionPrime
Jormungandr
13,879
3,977
125
598
18,982
18,017
0
8,948
9,813
28,557
0
L
Eset
Ms_Sxmm
Eset
7,263
213
124
559
11,276
2,786
0
4,356
6,696
18,602
0
W
Raijin
14,837
2,486
118
1,240
11,335
3,763
0
7,026
4,309
38,222
0
L
Vulcan
Sujet_01
Vulcan
10,008
3,132
0
0
9,428
2,241
0
3,640
5,657
47,794
0
W
Discordia
baderoj03
Discordia
10,808
311
66
395
7,136
2,294
0
3,755
3,381
18,820
0
W
Hachiman
icemanShinobi
Hachiman
3,144
2,264
231
181
3,834
1,379
0
2,622
1,212
0
20,573
L
Vamana
4,930
1,771
1,491
4,469
12,615
3,554
0
10,187
2,248
0
11,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,235
Gold Earned
60,561
191
Minions Killed
185
6
Camps Cleared
6
833,460
Distance Traveled
977,594
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
10,512
1,051
31
3
2
141,058
1
W
Cthulhu
11,966
1,197
38
4
0
175,774
0
W
Bastet
14,382
1,438
24
2
1
223,929
0
L
Jormungandr
11,098
1,110
33
3
1
178,000
0
L
Eset
10,877
1,088
27
3
2
156,555
0
W
Raijin
12,066
1,207
47
5
2
199,874
0
L
Vulcan
10,537
1,054
91
9
1
194,059
0
W
Discordia
11,421
1,142
33
3
3
214,998
0
W
Hachiman
10,726
1,073
43
4
0
163,019
4
L
Vamana
10,211
1,021
9
1
0
163,788
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role