Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Chuuck
Ah Muzen Cab
Level 159
God Stats
6W - 2L
1,473 SR
Queue Stats
56W - 27L
1,445 Elo+
Party 1
Ne Zha
Ne Zha
Dutsher
Ne Zha
Level 160
God Stats
5W - 1L
1,703 SR
Queue Stats
302W - 124L
1,796 Elo+
Party 1
Olorun
Olorun
Flareb00t
Olorun
Level 159
God Stats
2W - 1L
1,701 SR
Queue Stats
154W - 59L
1,886 Elo+
Party 1
Hercules
Hercules
iHawqe
Hercules
Level 160
God Stats
2W - 0L
1,530 SR
Queue Stats
32W - 14L
1,781 Elo+
Party 1
Chaac
Chaac
nebula21
Chaac
Level 125
God Stats
3W - 0L
1,767 SR
Queue Stats
287W - 252L
1,604 Elo+
Solo
Team Averages
Level 153
1,635 SR
1,702 Elo+

VS

Team Averages
Level 130
1,581 SR
1,522 Elo+
Anhur
Anhur
 
Anhur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
 
Chronos
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thoth
Thoth
Ax2u
Thoth
Level 160
God Stats
7W - 9L
1,556 SR
Queue Stats
307W - 249L
1,720 Elo+
Solo
Gilgamesh
Gilgamesh
TheKinj
Gilgamesh
Level 120
God Stats
1W - 4L
1,870 SR
Queue Stats
39W - 11L
1,572 Elo+
Party 2
Apollo
Apollo
Yamî
Apollo
Level 80
God Stats
0W - 1L
1,478 SR
Queue Stats
0W - 2L
1,318 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Chuuck
Ah Muzen Cab
11
5 / 1 / 5
6,948
632
7,531
6,241
1,360
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ne Zha
Dutsher
Ne Zha
12
8 / 1 / 3
7,657
696
8,224
6,290
3,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Olorun
Flareb00t
Olorun
12
2 / 1 / 2
7,422
675
5,837
5,687
1,409
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
iHawqe
Hercules
10
0 / 1 / 6
6,256
569
3,405
7,815
4,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Chaac
nebula21
Chaac
12
2 / 1 / 3
6,840
622
2,798
6,385
2,817
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
9
1 / 3 / 0
5,254
478
3,231
6,284
1,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chronos
 
Chronos
8
0 / 3 / 2
4,986
453
2,058
9,130
2,923
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Thoth
Ax2u
Thoth
12
2 / 2 / 0
6,755
614
7,038
4,410
1,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
TheKinj
Gilgamesh
8
2 / 4 / 1
5,382
489
2,411
8,700
2,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Apollo
Yamî
Apollo
9
0 / 5 / 2
5,620
511
2,825
9,387
3,058
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
17
Kills
5
5
Deaths
17
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
3
0
0.33
L
Chronos
 
Chronos
0
3
2
0.33
L
Thoth
Ax2u
Thoth
2
2
0
1
W
Ah Muzen Cab
Chuuck
Ah Muzen Cab
5
1
5
7.5
W
Ne Zha
Dutsher
Ne Zha
8
1
3
9.5
W
Olorun
Flareb00t
Olorun
2
1
2
3
L
Gilgamesh
TheKinj
Gilgamesh
2
4
1
0.63
L
Apollo
Yamî
Apollo
0
5
2
0.2
W
Hercules
iHawqe
Hercules
0
1
6
3
W
Chaac
nebula21
Chaac
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,795
Damage
17,563
32,418
Taken
37,911
13,893
Mitigated
11,286
13,127
Healing
8,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
3,231
2,182
0
1,732
6,284
1,660
0
3,190
3,094
0
29,078
L
Chronos
 
Chronos
2,058
705
665
1,354
9,130
2,923
0
1,085
8,045
13,875
0
L
Thoth
Ax2u
Thoth
7,038
680
0
539
4,410
1,123
0
0
4,410
47,341
0
W
Ah Muzen Cab
Chuuck
Ah Muzen Cab
7,531
2,694
0
1,676
6,241
1,360
0
2,832
3,409
0
38,588
W
Ne Zha
Dutsher
Ne Zha
8,224
2,682
0
3,374
6,290
3,714
0
250
6,040
0
38,662
W
Olorun
Flareb00t
Olorun
5,837
3,380
130
2,949
5,687
1,409
310
626
5,061
56,406
0
L
Gilgamesh
TheKinj
Gilgamesh
2,411
695
0
1,496
8,700
2,522
0
1,348
7,304
0
21,165
L
Apollo
Yamî
Apollo
2,825
1,356
0
2,275
9,387
3,058
21
214
8,799
0
28,059
W
Hercules
iHawqe
Hercules
3,405
1,158
0
2,600
7,815
4,593
0
2,746
5,069
0
17,396
W
Chaac
nebula21
Chaac
2,798
747
0
2,398
6,385
2,817
0
2,642
3,743
0
44,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,123
Gold Earned
27,997
375
Minions Killed
300
0
Camps Cleared
0
1,147,728
Distance Traveled
1,070,387
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,254
478
60
5
0
196,805
4
L
Chronos
4,986
453
19
2
0
217,280
3
L
Thoth
6,755
614
104
9
0
211,492
1
W
Ah Muzen Cab
6,948
632
68
6
0
233,666
1
W
Ne Zha
7,657
696
71
6
0
225,884
4
W
Olorun
7,422
675
114
10
0
215,745
4
L
Gilgamesh
5,382
489
53
5
0
234,608
0
L
Apollo
5,620
511
64
6
0
210,202
0
W
Hercules
6,256
569
20
2
0
232,861
3
W
Chaac
6,840
622
102
9
0
239,572
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role