Player Matchup

Morgan Le Fay
Morgan Le Fay
NARIGO11
Morgan Le Fay
Level 158
God Stats
5W - 12L
1,661 SR
Queue Stats
487W - 497L
1,497 Elo+
Solo
Vamana
Vamana
SteanTgm215
Vamana
Level 106
God Stats
3W - 7L
1,683 SR
Queue Stats
88W - 96L
1,511 Elo+
Solo
Izanami
Izanami
Terreyaki2
Izanami
Level 85
God Stats
1W - 3L
1,500 SR
Queue Stats
9W - 13L
1,500 Elo+
Solo
Nemesis
Nemesis
TruuAnnunaki
Nemesis
Level 157
God Stats
2W - 2L
1,850 SR
Queue Stats
406W - 407L
1,566 Elo+
Party 2
Baron Samedi
Baron Samedi
dayvonhunt
Baron Samedi
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 25L
1,576 Elo+
Party 2
Team Averages
Level 126
1,639 SR
1,530 Elo+

VS

Team Averages
Level 127
1,475 SR
1,497 Elo+
Medusa
Medusa
BIORKSEN
Medusa
Level 160
God Stats
9W - 9L
1,596 SR
Queue Stats
1,215W - 1,276L
1,506 Elo+
Solo
Xing Tian
Xing Tian
JUDGEM3NT4L285
Xing Tian
Level 155
God Stats
19W - 17L
1,402 SR
Queue Stats
50W - 59L
1,456 Elo+
Party 1
Odin
Odin
OGBIGHOMIEWHIP
Odin
Level 65
God Stats
11W - 13L
1,480 SR
Queue Stats
17W - 17L
1,513 Elo+
Party 1
Sobek
Sobek
OGBIGKILLASCOOP
Sobek
Level 115
God Stats
2W - 5L
1,333 SR
Queue Stats
43W - 52L
1,454 Elo+
Party 1
Serqet
Serqet
iiTz BoNeSs
Serqet
Level 140
God Stats
2W - 2L
1,562 SR
Queue Stats
49W - 45L
1,556 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
NARIGO11
Morgan Le Fay
20
1 / 6 / 9
16,396
1,025
13,844
14,064
4,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Vamana
20
4 / 7 / 11
17,140
1,071
20,129
31,506
27,435
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Izanami
Terreyaki2
Izanami
20
8 / 9 / 8
18,290
1,143
34,652
23,007
6,745
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nemesis
TruuAnnunaki
Nemesis
20
3 / 8 / 15
17,082
1,068
16,565
32,647
33,211
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Baron Samedi
dayvonhunt
Baron Samedi
20
3 / 8 / 14
16,345
1,022
28,356
19,521
7,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

0

VS

Team 2 Tickets

105

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BIORKSEN
Medusa
20
8 / 4 / 16
17,462
1,091
24,006
16,290
8,208
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xing Tian
JUDGEM3NT4L285
Xing Tian
20
12 / 3 / 21
19,763
1,235
36,606
28,561
40,428
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
4 / 5 / 21
16,579
1,036
19,761
26,976
27,259
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
5 / 3 / 26
18,451
1,153
18,481
29,663
50,196
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Serqet
20
9 / 4 / 12
18,352
1,147
16,089
21,124
12,720
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
134
19
Kills
38
38
Deaths
19
57
Assists
96
Player
Kills
Deaths
Assists
KDA
W
Medusa
BIORKSEN
Medusa
8
4
16
4
W
Xing Tian
JUDGEM3NT4L285
Xing Tian
12
3
21
7.5
L
Morgan Le Fay
NARIGO11
Morgan Le Fay
1
6
9
0.92
W
4
5
21
2.9
W
5
3
26
6
L
Vamana
4
7
11
1.36
L
Izanami
Terreyaki2
Izanami
8
9
8
1.33
L
Nemesis
TruuAnnunaki
Nemesis
3
8
15
1.31
L
Baron Samedi
dayvonhunt
Baron Samedi
3
8
14
1.25
W
Serqet
9
4
12
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

113,546
Damage
114,943
120,745
Taken
122,614
79,086
Mitigated
138,811
22,358
Healing
11,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
BIORKSEN
Medusa
24,006
10,337
0
0
16,290
8,208
0
7,040
9,084
0
54,237
W
Xing Tian
JUDGEM3NT4L285
Xing Tian
36,606
1,479
164
3,329
28,561
40,428
0
8,271
19,994
62,962
0
L
Morgan Le Fay
NARIGO11
Morgan Le Fay
13,844
274
158
1,516
14,064
4,530
0
6,878
6,782
54,988
0
W
19,761
2,731
0
0
26,976
27,259
0
9,378
17,309
644
34,417
W
18,481
744
2,697
4,504
29,663
50,196
0
10,794
18,653
33,410
0
L
Vamana
20,129
9,923
1,588
5,415
31,506
27,435
0
12,615
18,220
557
34,806
L
Izanami
Terreyaki2
Izanami
34,652
17,812
327
989
23,007
6,745
0
11,072
11,540
62
70,080
L
Nemesis
TruuAnnunaki
Nemesis
16,565
4,587
596
4,840
32,647
33,211
0
16,696
14,857
323
36,079
L
Baron Samedi
dayvonhunt
Baron Samedi
28,356
551
3,977
2,952
19,521
7,165
0
8,434
10,680
39,465
0
W
Serqet
16,089
3,171
0
1,100
21,124
12,720
0
6,492
14,432
0
37,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

85,253
Gold Earned
90,607
273
Minions Killed
261
12
Camps Cleared
8
1,498,256
Distance Traveled
1,626,028
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
17,462
1,091
61
4
1
342,863
2
W
Xing Tian
19,763
1,235
62
4
4
314,203
0
L
Morgan Le Fay
16,396
1,025
79
5
3
288,237
0
W
Odin
16,579
1,036
44
3
0
314,739
0
W
Sobek
18,451
1,153
29
2
1
311,289
0
L
Vamana
17,140
1,071
45
3
1
298,424
0
L
Izanami
18,290
1,143
82
5
5
271,445
1
L
Nemesis
17,082
1,068
36
2
2
330,467
0
L
Baron Samedi
16,345
1,022
31
2
1
309,683
0
W
Serqet
18,352
1,147
65
4
2
342,934
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role