Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Arqetect
King Arthur
Level 160
God Stats
2W - 4L
1,181 SR
Queue Stats
128W - 150L
1,519 Elo+
Solo
Chang'e
Chang'e
CachuliCulkin
Chang'e
Level 158
God Stats
0W - 1L
1,795 SR
Queue Stats
32W - 29L
1,521 Elo+
Party 1
Janus
Janus
SelacVictoria
Janus
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,566 Elo+
Party 1
Zhong Kui
Zhong Kui
Tominatorizer
Zhong Kui
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,535 Elo+
Party 1
Team Averages
Level 154
1,495 SR
1,528 Elo+

VS

Team Averages
Level 145
1,542 SR
1,505 Elo+
He Bo
He Bo
BadDaDD
He Bo
Level 158
God Stats
4W - 4L
1,715 SR
Queue Stats
81W - 98L
1,473 Elo+
Party 2
Izanami
Izanami
PapalocMor
Izanami
Level 155
God Stats
3W - 1L
1,272 SR
Queue Stats
49W - 58L
1,498 Elo+
Solo
Sobek
Sobek
Salamaceras
Sobek
Level 118
God Stats
2W - 0L
1,500 SR
Queue Stats
58W - 43L
1,516 Elo+
Solo
Ares
Ares
Unvise
Ares
Level 144
God Stats
3W - 0L
1,725 SR
Queue Stats
187W - 175L
1,590 Elo+
Solo
Guan Yu
Guan Yu
isusisusisus
Guan Yu
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 33L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
12
0 / 8 / 5
7,156
716
4,499
16,106
12,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
Arqetect
King Arthur
15
6 / 5 / 0
8,518
852
10,757
12,757
7,773
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Chang'e
14
2 / 4 / 6
8,069
807
5,536
8,253
2,325
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
1 / 5 / 7
7,679
768
11,249
8,788
2,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
Tominatorizer
Zhong Kui
14
2 / 8 / 3
8,269
827
13,852
14,086
6,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
BadDaDD
He Bo
15
5 / 4 / 21
9,153
915
11,463
13,761
10,141
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
PapalocMor
Izanami
17
9 / 2 / 13
9,608
961
15,791
9,128
4,580
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
4 / 1 / 21
9,697
970
9,314
14,573
20,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ares
Unvise
Ares
14
2 / 3 / 14
8,483
848
5,077
12,167
14,417
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Guan Yu
isusisusisus
Guan Yu
17
10 / 2 / 16
9,837
984
11,255
15,310
15,937
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
115
11
Kills
30
30
Deaths
12
21
Assists
85
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
8
5
0.31
L
King Arthur
Arqetect
King Arthur
6
5
0
1.2
W
He Bo
BadDaDD
He Bo
5
4
21
3.88
L
Chang'e
2
4
6
1.25
W
Izanami
PapalocMor
Izanami
9
2
13
7.75
W
4
1
21
14.5
L
1
5
7
0.9
L
Zhong Kui
Tominatorizer
Zhong Kui
2
8
3
0.44
W
Ares
Unvise
Ares
2
3
14
3
W
Guan Yu
isusisusisus
Guan Yu
10
2
16
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,893
Damage
52,900
59,990
Taken
64,939
31,446
Mitigated
65,878
9,210
Healing
28,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
4,499
501
512
945
16,106
12,390
0
6,635
9,471
10,713
0
L
King Arthur
Arqetect
King Arthur
10,757
814
0
0
12,757
7,773
0
5,288
7,469
0
17,382
W
He Bo
BadDaDD
He Bo
11,463
643
1,323
2,693
13,761
10,141
600
6,590
7,171
20,960
0
L
Chang'e
5,536
405
1,694
2,017
8,253
2,325
39
2,528
5,725
9,062
0
W
Izanami
PapalocMor
Izanami
15,791
10,420
2,985
1,378
9,128
4,580
3,441
6,557
2,571
0
37,378
W
9,314
1,046
788
3,591
14,573
20,803
267
8,127
6,446
18,583
0
L
11,249
237
272
1,189
8,788
2,374
255
4,926
3,862
25,910
0
L
Zhong Kui
Tominatorizer
Zhong Kui
13,852
271
124
2,457
14,086
6,584
0
6,477
7,609
23,432
0
W
Ares
Unvise
Ares
5,077
153
2,657
1,404
12,167
14,417
303
5,463
6,704
7,792
0
W
Guan Yu
isusisusisus
Guan Yu
11,255
1,067
7,419
3,982
15,310
15,937
148
8,399
6,911
0
17,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,691
Gold Earned
46,778
85
Minions Killed
98
0
Camps Cleared
0
738,550
Distance Traveled
908,781
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,156
716
0
0
0
157,974
4
L
King Arthur
8,518
852
15
2
0
135,235
1
W
He Bo
9,153
915
18
2
0
176,587
0
L
Chang'e
8,069
807
5
1
0
134,961
0
W
Izanami
9,608
961
46
5
0
159,426
2
W
Sobek
9,697
970
13
1
0
189,259
0
L
Janus
7,679
768
35
4
0
172,397
0
L
Zhong Kui
8,269
827
30
3
0
137,983
0
W
Ares
8,483
848
7
1
0
195,943
1
W
Guan Yu
9,837
984
14
1
0
187,566
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role