Player Matchup

Loki
Loki
JuanRodrigo
Loki
Level 28
God Stats
11W - 13L
1,517 SR
Queue Stats
71W - 57L
1,657 Elo+
Party 3
Artemis
Artemis
WaZe9000
Artemis
Level 79
God Stats
1W - 1L
1,746 SR
Queue Stats
44W - 40L
1,500 Elo+
Party 2
Ymir
Ymir
Warfrom24
Ymir
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 4L
1,658 Elo+
Party 2
He Bo
He Bo
bpenter
He Bo
Level 50
God Stats
5W - 8L
1,361 SR
Queue Stats
289W - 239L
1,512 Elo+
Party 3
Thor
Thor
kroer31
Thor
Level 88
God Stats
2W - 6L
1,753 SR
Queue Stats
177W - 147L
1,549 Elo+
Party 3
Team Averages
Level 56
1,575 SR
1,575 Elo+

VS

Team Averages
Level 78
1,698 SR
1,571 Elo+
Scylla
Scylla
Firisius
Scylla
Level 96
God Stats
9W - 1L
1,985 SR
Queue Stats
286W - 266L
1,530 Elo+
Solo
Chaac
Chaac
Gravity02
Chaac
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 4L
1,633 Elo+
Party 1
Olorun
Olorun
iT0x
Olorun
Level 26
God Stats
3W - 1L
1,748 SR
Queue Stats
28W - 19L
1,599 Elo+
Party 1
Ao Kuang
Ao Kuang
kacperossimo
Ao Kuang
Level 92
God Stats
3W - 2L
1,738 SR
Queue Stats
182W - 186L
1,507 Elo+
Solo
Amaterasu
Amaterasu
schirmi0711
Amaterasu
Level 156
God Stats
3W - 1L
1,519 SR
Queue Stats
136W - 105L
1,584 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
4,559
570
425
3,445
807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
WaZe9000
Artemis
7
0 / 3 / 0
4,140
518
3,251
4,354
1,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
6
1 / 2 / 0
4,360
545
1,633
8,419
3,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

He Bo
bpenter
He Bo
7
0 / 4 / 0
4,470
559
1,698
4,253
972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thor
kroer31
Thor
7
0 / 1 / 0
4,181
523
901
3,869
1,014
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Firisius
Scylla
11
3 / 0 / 0
6,122
765
2,376
2,607
739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
Gravity02
Chaac
8
2 / 0 / 2
5,037
630
2,779
5,646
3,510
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Olorun
iT0x
Olorun
9
2 / 1 / 3
5,338
667
4,445
2,837
1,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ao Kuang
kacperossimo
Ao Kuang
9
3 / 0 / 1
5,244
656
4,151
4,622
1,117
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Amaterasu
schirmi0711
Amaterasu
11
1 / 0 / 0
5,811
726
2,212
3,270
1,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
17
1
Kills
11
11
Deaths
1
0
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Scylla
Firisius
Scylla
3
0
0
3
W
Chaac
Gravity02
Chaac
2
0
2
3
L
0
1
0
0
L
Artemis
WaZe9000
Artemis
0
3
0
0
L
Ymir
1
2
0
0.5
L
He Bo
bpenter
He Bo
0
4
0
0
W
Olorun
iT0x
Olorun
2
1
3
3.5
W
Ao Kuang
kacperossimo
Ao Kuang
3
0
1
3.5
L
Thor
kroer31
Thor
0
1
0
0
W
Amaterasu
schirmi0711
Amaterasu
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,908
Damage
15,963
24,340
Taken
18,982
7,688
Mitigated
8,238
2,989
Healing
7,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Firisius
Scylla
2,376
211
0
1,000
2,607
739
0
1,339
1,162
34,368
0
W
Chaac
Gravity02
Chaac
2,779
659
255
2,101
5,646
3,510
117
1,196
4,450
0
15,603
L
425
71
0
270
3,445
807
0
249
3,196
0
20,244
L
Artemis
WaZe9000
Artemis
3,251
1,115
0
896
4,354
1,149
0
2,482
1,872
0
19,666
L
Ymir
1,633
516
131
971
8,419
3,746
0
3,365
5,054
10,069
0
L
He Bo
bpenter
He Bo
1,698
138
0
6
4,253
972
0
3,246
1,007
18,076
0
W
Olorun
iT0x
Olorun
4,445
2,261
108
1,130
2,837
1,049
468
408
2,429
24,676
4,361
W
Ao Kuang
kacperossimo
Ao Kuang
4,151
1,248
0
962
4,622
1,117
0
260
4,340
25,473
2,556
L
Thor
kroer31
Thor
901
555
0
715
3,869
1,014
0
693
3,176
0
19,343
W
Amaterasu
schirmi0711
Amaterasu
2,212
945
0
2,414
3,270
1,823
0
0
3,270
0
28,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,710
Gold Earned
27,552
174
Minions Killed
290
0
Camps Cleared
0
736,128
Distance Traveled
814,632
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,122
765
75
9
0
149,618
2
W
Chaac
5,037
630
23
3
0
174,184
3
L
Loki
4,559
570
40
5
0
165,608
3
L
Artemis
4,140
518
38
5
0
144,409
2
L
Ymir
4,360
545
20
3
0
151,571
2
L
He Bo
4,470
559
38
5
0
149,188
1
W
Olorun
5,338
667
65
8
0
123,434
2
W
Ao Kuang
5,244
656
50
6
0
173,986
3
L
Thor
4,181
523
38
5
0
125,352
1
W
Amaterasu
5,811
726
77
10
0
193,410
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role