Player Matchup

Hun Batz
Hun Batz
B3nce Gecko
Hun Batz
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 47L
1,495 Elo+
Party 2
Ra
Ra
FunkiestDuck896
Ra
Level 51
God Stats
2W - 2L
1,863 SR
Queue Stats
16W - 24L
1,511 Elo+
Party 2
Amaterasu
Amaterasu
Toxic_ventus
Amaterasu
Level 31
God Stats
1W - 5L
1,065 SR
Queue Stats
85W - 121L
1,257 Elo+
Party 3
Tyr
Tyr
Toxxic6901
Tyr
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 21L
1,477 Elo+
Party 2
Scylla
Scylla
fernandomc_17
Scylla
Level 34
God Stats
4W - 14L
1,146 SR
Queue Stats
154W - 202L
1,319 Elo+
Party 3
Team Averages
Level 52
1,415 SR
1,412 Elo+

VS

Team Averages
Level 89
1,546 SR
1,473 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
GEORDIELIAM
Fenrir
Level 128
God Stats
2W - 0L
1,448 SR
Queue Stats
30W - 18L
1,478 Elo+
Party 1
Olorun
Olorun
LandShark_95
Olorun
Level 82
God Stats
1W - 0L
1,467 SR
Queue Stats
25W - 20L
1,439 Elo+
Party 1
Sun Wukong
Sun Wukong
curbison_96
Sun Wukong
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 8L
1,500 Elo+
Party 1
Janus
Janus
moorezy09
Janus
Level 123
God Stats
2W - 2L
1,815 SR
Queue Stats
19W - 13L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
B3nce Gecko
Hun Batz
14
2 / 2 / 4
8,694
511
8,881
12,162
4,238
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
2 / 4 / 3
8,687
511
8,525
11,801
4,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
Toxic_ventus
Amaterasu
10
0 / 4 / 2
6,939
408
3,832
11,085
7,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

13
1 / 1 / 1
7,789
458
5,303
11,685
11,767
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 6 / 1
6,924
407
4,747
7,149
1,932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
15
5 / 3 / 7
9,330
549
7,838
11,501
4,817
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
14
7 / 1 / 6
9,465
557
8,129
15,385
13,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Olorun
13
1 / 2 / 6
8,390
494
6,007
7,766
3,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
curbison_96
Sun Wukong
15
1 / 0 / 3
9,046
532
8,405
11,900
7,887
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
moorezy09
Janus
16
3 / 1 / 4
9,698
570
8,059
5,653
1,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
43
6
Kills
17
17
Deaths
7
11
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
5
3
7
2.83
L
Hun Batz
B3nce Gecko
Hun Batz
2
2
4
2
L
2
4
3
0.88
W
Fenrir
7
1
6
10
W
Olorun
1
2
6
2
L
Amaterasu
Toxic_ventus
Amaterasu
0
4
2
0.25
L
1
1
1
1.5
W
Sun Wukong
curbison_96
Sun Wukong
1
0
3
2.5
L
1
6
1
0.25
W
Janus
moorezy09
Janus
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,288
Damage
38,438
53,882
Taken
52,205
29,360
Mitigated
31,227
14,663
Healing
18,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
7,838
1,861
0
2,658
11,501
4,817
1,140
2,958
8,231
0
58,883
L
Hun Batz
B3nce Gecko
Hun Batz
8,881
1,879
0
5,035
12,162
4,238
0
3,209
8,953
0
62,083
L
8,525
1,114
680
3,343
11,801
4,363
248
4,291
7,510
58,254
0
W
Fenrir
8,129
1,434
10
5,267
15,385
13,334
312
4,339
10,571
0
27,185
W
Olorun
6,007
2,256
582
3,118
7,766
3,357
962
2,724
4,836
47,806
6,941
L
Amaterasu
Toxic_ventus
Amaterasu
3,832
1,425
0
3,057
11,085
7,060
520
3,157
7,928
0
22,497
L
5,303
467
0
2,548
11,685
11,767
0
1,038
10,647
0
35,158
W
Sun Wukong
curbison_96
Sun Wukong
8,405
1,452
151
6,587
11,900
7,887
528
626
11,216
0
55,154
L
4,747
148
0
0
7,149
1,932
506
1,857
5,292
27,525
0
W
Janus
moorezy09
Janus
8,059
226
0
523
5,653
1,832
0
1,512
4,079
74,259
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,033
Gold Earned
45,929
368
Minions Killed
466
0
Camps Cleared
0
1,607,683
Distance Traveled
1,692,554
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,330
549
91
5
0
369,814
0
L
Hun Batz
8,694
511
104
6
0
366,269
1
L
Ra
8,687
511
102
6
0
263,155
1
W
Fenrir
9,465
557
31
2
0
374,064
0
W
Olorun
8,390
494
92
5
0
308,703
0
L
Amaterasu
6,939
408
38
2
0
341,745
1
L
Tyr
7,789
458
72
4
0
360,804
2
W
Sun Wukong
9,046
532
110
6
0
328,097
4
L
Scylla
6,924
407
52
3
0
275,710
2
W
Janus
9,698
570
142
8
0
311,876
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role