Player Matchup

Erlang Shen
Erlang Shen
Silver II
Anthuny
Erlang Shen
Silver II
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 38L
1,547 MMR
Party 1
Athena
Athena
Gold II
CamilitoGamer
Athena
Gold II
Level 106
God Stats
10W - 7L
1,484 SR
Queue Stats
402W - 400L
1,577 MMR
Party 2
Janus
Janus
Silver II
IAmBearBear
Janus
Silver II
Level 158
God Stats
13W - 16L
1,456 SR
Queue Stats
105W - 109L
1,547 MMR
Party 1
Chiron
Chiron
Gold III
JPanto7
Chiron
Gold III
Level 105
God Stats
14W - 18L
1,497 SR
Queue Stats
329W - 323L
1,533 MMR
Party 2
Tyr
Tyr
Silver I
stillworld
Tyr
Silver I
Level 140
God Stats
1W - 1L
1,644 SR
Queue Stats
12W - 9L
1,547 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 131
1,516 SR
1,550 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 118
1,645 SR
1,531 MMR
Arachne
Arachne
Bronze III
 
Arachne
Bronze III
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Bronze III
 
Fafnir
Bronze III
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Gold IV
NightFire11
Chang'e
Gold IV
Level 129
God Stats
2W - 4L
1,828 SR
Queue Stats
115W - 112L
1,552 MMR
Solo
Skadi
Skadi
Silver II
Tapîøca
Skadi
Silver II
Level 85
God Stats
5W - 4L
1,659 SR
Queue Stats
11W - 12L
1,556 MMR
Solo
Osiris
Osiris
Gold V
epicuppercut
Osiris
Gold V
Level 154
God Stats
2W - 2L
1,739 SR
Queue Stats
32W - 33L
1,546 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Anthuny
Erlang Shen
15
8 / 2 / 5
9,594
640
10,080
12,664
5,929
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
3 / 0 / 12
9,204
614
6,463
16,234
19,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
3 / 0 / 7
9,778
652
7,432
9,018
2,834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chiron
JPanto7
Chiron
17
11 / 1 / 1
10,010
667
14,269
8,870
3,860
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

16
5 / 2 / 5
10,172
678
11,108
12,468
10,743
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bans
Ah Muzen CabThothAtlas

VS

Bans
The MorriganBastetCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
2 / 7 / 1
8,017
534
6,409
14,316
6,615
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fafnir
 
Fafnir
10
0 / 5 / 2
6,523
435
3,314
14,451
13,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chang'e
NightFire11
Chang'e
13
1 / 6 / 2
7,358
491
9,080
10,956
3,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Skadi
Tapîøca
Skadi
11
0 / 6 / 1
6,345
423
5,773
10,849
2,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Osiris
12
1 / 6 / 0
7,564
504
3,762
14,099
8,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
10
30
Kills
4
5
Deaths
30
30
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
2
7
1
0.36
L
Fafnir
 
Fafnir
0
5
2
0.2
W
Erlang Shen
Anthuny
Erlang Shen
8
2
5
5.25
W
3
0
12
9
W
3
0
7
6.5
W
Chiron
JPanto7
Chiron
11
1
1
11.5
L
Chang'e
NightFire11
Chang'e
1
6
2
0.33
L
Skadi
Tapîøca
Skadi
0
6
1
0.08
L
Osiris
1
6
0
0.17
W
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,352
Damage
28,338
59,254
Taken
64,671
43,030
Mitigated
35,109
16,857
Healing
12,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
6,409
4,731
0
2,678
14,316
6,615
0
3,322
10,924
0
41,682
L
Fafnir
 
Fafnir
3,314
661
488
2,230
14,451
13,439
0
4,528
9,787
13,282
0
W
Erlang Shen
Anthuny
Erlang Shen
10,080
6,012
0
1,809
12,664
5,929
8
3,441
9,223
0
59,830
W
6,463
1,407
0
3,451
16,234
19,664
336
1,916
14,318
18,563
0
W
7,432
338
0
1,694
9,018
2,834
594
2,885
6,133
72,607
0
W
Chiron
JPanto7
Chiron
14,269
5,339
832
4,084
8,870
3,860
2,285
2,262
6,608
0
86,334
L
Chang'e
NightFire11
Chang'e
9,080
483
803
2,686
10,956
3,339
0
2,392
8,446
47,611
0
L
Skadi
Tapîøca
Skadi
5,773
2,546
0
1,326
10,849
2,759
0
2,586
8,207
0
41,090
L
Osiris
3,762
1,390
0
2,673
14,099
8,957
0
1,967
12,092
0
47,121
W
11,108
1,596
152
4,835
12,468
10,743
426
1,890
10,578
7,235
53,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,758
Gold Earned
35,807
558
Minions Killed
379
0
Camps Cleared
0
1,654,780
Distance Traveled
1,405,429
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,017
534
76
5
0
332,383
1
L
Fafnir
6,523
435
10
1
0
292,567
2
W
Erlang Shen
9,594
640
98
7
0
346,859
3
W
Athena
9,204
614
37
2
0
327,627
1
W
Janus
9,778
652
152
10
0
364,708
7
W
Chiron
10,010
667
143
10
0
265,927
0
L
Chang'e
7,358
491
84
6
0
287,008
6
L
Skadi
6,345
423
96
6
0
243,802
2
L
Osiris
7,564
504
113
8
0
249,669
3
W
Tyr
10,172
678
128
9
0
349,659
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role