Player Matchup

Merlin
Merlin
DarkHole432
Merlin
Level 108
God Stats
29W - 26L
1,371 SR
Queue Stats
280W - 272L
1,470 Elo+
Solo
Izanami
Izanami
T-_DORU-_-27_-T
Izanami
Level 104
God Stats
3W - 0L
1,853 SR
Queue Stats
81W - 84L
1,530 Elo+
Solo
Freya
Freya
Trafalgar_D_Kory
Freya
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
274W - 269L
1,440 Elo+
Solo
Fenrir
Fenrir
greensmoke44120
Fenrir
Level 46
God Stats
25W - 21L
1,471 SR
Queue Stats
390W - 422L
1,422 Elo+
Solo
Ymir
Ymir
lightraid1
Ymir
Level 83
God Stats
26W - 19L
1,408 SR
Queue Stats
366W - 339L
1,509 Elo+
Solo
Team Averages
Level 77
1,520 SR
1,474 Elo+

VS

Team Averages
Level 83
1,509 SR
1,405 Elo+
Bacchus
Bacchus
A_R_N_A_W
Bacchus
Level 125
God Stats
46W - 53L
1,593 SR
Queue Stats
804W - 789L
1,456 Elo+
Solo
Pele
Pele
ExoticCobalt464
Pele
Level 93
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 43L
1,176 Elo+
Solo
Zeus
Zeus
Mx1953
Zeus
Level 107
God Stats
107W - 93L
1,295 SR
Queue Stats
259W - 295L
1,489 Elo+
Solo
Anhur
Anhur
josephcrhcton
Anhur
Level 33
God Stats
5W - 7L
1,500 SR
Queue Stats
48W - 49L
1,398 Elo+
Solo
Charybdis
Charybdis
marioman222
Charybdis
Level 55
God Stats
26W - 15L
1,658 SR
Queue Stats
57W - 58L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
5 / 1 / 3
7,815
651
3,470
3,422
1,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
3 / 0 / 1
7,969
664
4,535
5,776
1,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

12
1 / 2 / 4
6,949
579
4,040
4,296
1,659
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
7 / 4 / 4
7,377
615
5,683
7,573
3,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
1 / 1 / 6
6,939
578
2,833
7,143
5,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
A_R_N_A_W
Bacchus
7
0 / 2 / 4
5,065
422
2,610
4,273
3,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
4 / 4 / 3
7,118
593
4,902
9,050
2,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zeus
Mx1953
Zeus
9
1 / 4 / 1
5,600
467
3,008
4,994
1,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
0 / 3 / 1
5,605
467
1,596
5,579
1,624
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charybdis
marioman222
Charybdis
10
3 / 4 / 1
6,145
512
2,437
8,185
2,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
18
17
Kills
8
8
Deaths
17
18
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Bacchus
A_R_N_A_W
Bacchus
0
2
4
1
W
Merlin
5
1
3
6.5
L
4
4
3
1.38
L
Zeus
Mx1953
Zeus
1
4
1
0.38
W
3
0
1
3.5
W
1
2
4
1.5
W
7
4
4
2.25
L
0
3
1
0.17
W
1
1
6
4
L
Charybdis
marioman222
Charybdis
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,561
Damage
14,553
28,210
Taken
32,081
12,909
Mitigated
10,584
10,034
Healing
7,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
A_R_N_A_W
Bacchus
2,610
209
75
1,191
4,273
3,167
0
1,121
3,152
10,457
0
W
Merlin
3,470
231
0
775
3,422
1,123
0
896
2,526
48,172
0
L
4,902
1,288
0
2,364
9,050
2,484
0
2,708
6,342
0
30,963
L
Zeus
Mx1953
Zeus
3,008
38
0
250
4,994
1,109
0
2,119
2,875
26,324
0
W
4,535
3,405
0
2,420
5,776
1,646
1,113
91
5,685
0
58,815
W
4,040
1,252
0
1,534
4,296
1,659
745
1,520
2,776
25,571
10,304
W
5,683
1,143
0
2,413
7,573
3,184
182
1,435
6,138
0
28,006
L
1,596
815
0
980
5,579
1,624
0
94
5,485
0
23,369
W
2,833
301
238
2,654
7,143
5,297
162
1,676
5,467
20,771
0
L
Charybdis
marioman222
Charybdis
2,437
1,087
0
2,808
8,185
2,200
0
3,639
4,546
0
30,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,049
Gold Earned
29,533
373
Minions Killed
255
0
Camps Cleared
0
1,133,162
Distance Traveled
1,006,482
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,065
422
17
1
0
161,366
2
W
Merlin
7,815
651
97
8
0
229,872
2
L
Pele
7,118
593
47
4
0
247,680
4
L
Zeus
5,600
467
63
5
0
221,155
3
W
Izanami
7,969
664
119
10
0
198,444
5
W
Freya
6,949
579
78
7
0
223,898
2
W
Fenrir
7,377
615
54
5
0
243,584
0
L
Anhur
5,605
467
60
5
0
186,554
1
W
Ymir
6,939
578
25
2
0
237,364
3
L
Charybdis
6,145
512
68
6
0
189,727
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role