Player Matchup

Ymir
Ymir
 
Ymir
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
HOLDOGG
Merlin
Level 89
God Stats
18W - 10L
1,485 SR
Queue Stats
45W - 42L
1,460 Elo+
Party 1
Bakasura
Bakasura
Hecate2742
Bakasura
Level 126
God Stats
1W - 0L
1,702 SR
Queue Stats
43W - 46L
1,434 Elo+
Party 1
Team Averages
Level 112
1,562 SR
1,465 Elo+

VS

Team Averages
Level 78
1,500 SR
1,500 Elo+
Discordia
Discordia
MISZCZU466
Discordia
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Vamana
Vamana
MurphyTheKiller
Vamana
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 18L
1,500 Elo+
Party 2
Charybdis
Charybdis
murphyzzz03
Charybdis
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
1 / 0 / 13
8,778
798
5,265
7,739
7,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
HOLDOGG
Merlin
15
14 / 0 / 3
9,760
887
13,486
5,403
2,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
Hecate2742
Bakasura
12
2 / 2 / 11
8,178
743
4,022
9,012
3,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
MISZCZU466
Discordia
11
2 / 4 / 0
7,218
656
5,624
8,294
2,065
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 5 / 0
6,326
575
6,564
10,428
7,180
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
murphyzzz03
Charybdis
10
0 / 8 / 0
6,439
585
3,713
8,153
2,228
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
2
17
Kills
2
2
Deaths
17
27
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
0
13
7.5
W
Merlin
HOLDOGG
Merlin
14
0
3
15.5
W
Bakasura
Hecate2742
Bakasura
2
2
11
3.75
L
Discordia
MISZCZU466
Discordia
2
4
0
0.5
L
0
5
0
0
L
Charybdis
murphyzzz03
Charybdis
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,773
Damage
15,901
22,154
Taken
26,875
13,950
Mitigated
11,473
7,274
Healing
3,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
5,265
723
0
2,291
7,739
7,854
699
1,305
6,434
19,941
0
W
Merlin
HOLDOGG
Merlin
13,486
1,011
164
2,326
5,403
2,134
317
1,301
4,102
33,855
0
W
Bakasura
Hecate2742
Bakasura
4,022
2,719
0
2,493
9,012
3,962
1,428
3,318
5,694
0
15,947
L
Discordia
MISZCZU466
Discordia
5,624
323
60
403
8,294
2,065
6
5,431
2,240
26,734
0
L
6,564
3,177
0
2,561
10,428
7,180
0
6,897
3,007
0
15,263
L
Charybdis
murphyzzz03
Charybdis
3,713
1,973
0
377
8,153
2,228
60
5,828
2,090
0
17,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,716
Gold Earned
19,983
127
Minions Killed
97
6
Camps Cleared
4
649,981
Distance Traveled
523,285
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,778
798
32
3
0
214,842
5
W
Merlin
9,760
887
62
6
3
193,624
2
W
Bakasura
8,178
743
33
3
3
241,515
2
L
Discordia
7,218
656
42
4
2
186,766
0
L
Vamana
6,326
575
20
2
1
202,275
0
L
Charybdis
6,439
585
35
3
1
134,244
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role