Player Matchup

Bacchus
Bacchus
BellePalle
Bacchus
Level 26
God Stats
4W - 2L
1,870 SR
Queue Stats
56W - 29L
1,641 Elo+
Party 2
Achilles
Achilles
Gigio99
Achilles
Level 136
God Stats
2W - 0L
1,680 SR
Queue Stats
49W - 22L
1,677 Elo+
Party 2
Arachne
Arachne
ITAps99
Arachne
Level 155
God Stats
4W - 1L
1,665 SR
Queue Stats
58W - 30L
1,636 Elo+
Party 2
Agni
Agni
Livally
Agni
Level 160
God Stats
6W - 2L
1,931 SR
Queue Stats
131W - 80L
1,722 Elo+
Party 2
Izanami
Izanami
xArrow-EU
Izanami
Level 11
God Stats
1W - 1L
1,512 SR
Queue Stats
3W - 5L
1,433 Elo+
Solo
Team Averages
Level 98
1,731 SR
1,622 Elo+

VS

Team Averages
Level 61
1,450 SR
1,552 Elo+
Erlang Shen
Erlang Shen
Hoendervleis
Erlang Shen
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 26L
1,593 Elo+
Party 1
Medusa
Medusa
Rmteh
Medusa
Level 28
God Stats
0W - 4L
1,500 SR
Queue Stats
15W - 20L
1,569 Elo+
Party 1
Artemis
Artemis
Shanz92
Artemis
Level 26
God Stats
17W - 25L
1,484 SR
Queue Stats
109W - 155L
1,477 Elo+
Solo
Zhong Kui
Zhong Kui
lhubbz
Zhong Kui
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 15L
1,598 Elo+
Party 1
Set
Set
nhubbz
Set
Level 46
God Stats
0W - 1L
1,268 SR
Queue Stats
12W - 18L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BellePalle
Bacchus
15
3 / 4 / 16
9,242
924
6,773
13,800
18,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Achilles
Gigio99
Achilles
16
3 / 2 / 12
8,858
886
9,231
11,631
10,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Arachne
ITAps99
Arachne
17
9 / 5 / 9
9,663
966
11,187
15,297
6,491
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Agni
Livally
Agni
16
9 / 2 / 9
9,238
924
17,978
9,279
3,600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
xArrow-EU
Izanami
14
3 / 3 / 5
8,166
817
6,364
8,771
3,349
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Hoendervleis
Erlang Shen
15
4 / 4 / 2
8,170
817
7,434
11,883
9,426
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Medusa
Rmteh
Medusa
14
6 / 6 / 7
8,509
851
11,064
11,616
3,752
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
Shanz92
Artemis
14
2 / 6 / 3
7,681
768
6,300
11,752
3,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
lhubbz
Zhong Kui
15
2 / 5 / 6
8,041
804
12,984
14,553
8,103
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Set
nhubbz
Set
13
1 / 6 / 6
7,689
769
5,126
8,511
2,797

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
39
27
Kills
15
16
Deaths
27
51
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BellePalle
Bacchus
3
4
16
2.75
W
Achilles
Gigio99
Achilles
3
2
12
4.5
L
Erlang Shen
Hoendervleis
Erlang Shen
4
4
2
1.25
W
Arachne
ITAps99
Arachne
9
5
9
2.7
W
Agni
Livally
Agni
9
2
9
6.75
L
Medusa
Rmteh
Medusa
6
6
7
1.58
L
Artemis
Shanz92
Artemis
2
6
3
0.58
L
Zhong Kui
lhubbz
Zhong Kui
2
5
6
1
L
Set
nhubbz
Set
1
6
6
0.67
W
Izanami
xArrow-EU
Izanami
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,533
Damage
42,908
58,778
Taken
58,315
41,835
Mitigated
27,497
8,441
Healing
8,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BellePalle
Bacchus
6,773
761
0
600
13,800
18,272
416
2,181
11,619
14,826
0
W
Achilles
Gigio99
Achilles
9,231
1,807
0
2,877
11,631
10,123
397
2,394
9,237
2,614
32,045
L
Erlang Shen
Hoendervleis
Erlang Shen
7,434
3,669
0
1,432
11,883
9,426
0
3,763
7,712
0
24,680
W
Arachne
ITAps99
Arachne
11,187
8,974
0
3,372
15,297
6,491
801
4,385
10,912
0
31,882
W
Agni
Livally
Agni
17,978
1,321
0
1,369
9,279
3,600
1,645
2,266
7,013
25,955
0
L
Medusa
Rmteh
Medusa
11,064
5,583
0
241
11,616
3,752
0
4,105
7,183
0
16,593
L
Artemis
Shanz92
Artemis
6,300
3,180
0
2,316
11,752
3,419
252
6,550
4,850
0
21,877
L
Zhong Kui
lhubbz
Zhong Kui
12,984
1,196
0
3,767
14,553
8,103
889
5,978
8,082
35,967
0
L
Set
nhubbz
Set
5,126
1,898
0
265
8,511
2,797
0
3,755
4,488
0
11,076
W
Izanami
xArrow-EU
Izanami
6,364
4,418
0
223
8,771
3,349
1,181
1,758
7,013
0
23,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,167
Gold Earned
40,090
169
Minions Killed
178
0
Camps Cleared
0
1,109,590
Distance Traveled
976,640
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,242
924
20
2
0
217,767
1
W
Achilles
8,858
886
47
5
0
236,593
1
L
Erlang Shen
8,170
817
45
5
0
219,479
0
W
Arachne
9,663
966
40
4
0
243,281
1
W
Agni
9,238
924
23
2
0
221,570
0
L
Medusa
8,509
851
21
2
0
188,488
0
L
Artemis
7,681
768
47
5
0
161,259
0
L
Zhong Kui
8,041
804
52
5
0
197,090
1
L
Set
7,689
769
13
1
0
210,324
0
W
Izanami
8,166
817
39
4
0
190,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role