Player Matchup

Merlin
Merlin
Kenzler
Merlin
Level 141
God Stats
22W - 21L
1,493 SR
Queue Stats
374W - 252L
1,712 Elo+
Party 2
Hachiman
Hachiman
Rhinocesaurus
Hachiman
Level 126
God Stats
16W - 12L
1,515 SR
Queue Stats
593W - 422L
1,662 Elo+
Party 2
Odin
Odin
VendsAgony
Odin
Level 107
God Stats
16W - 5L
1,500 SR
Queue Stats
370W - 278L
1,647 Elo+
Party 2
Team Averages
Level 125
1,503 SR
1,674 Elo+

VS

Team Averages
Level 87
1,528 SR
1,534 Elo+
Odin
Odin
DefendedGin6
Odin
Level 18
God Stats
0W - 3L
1,581 SR
Queue Stats
5W - 8L
1,486 Elo+
Party 1
Baron Samedi
Baron Samedi
MephisCDM
Baron Samedi
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 35L
1,426 Elo+
Solo
Kali
Kali
defendedmehow8
Kali
Level 160
God Stats
2W - 5L
1,504 SR
Queue Stats
735W - 484L
1,690 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Kenzler
Merlin
16
2 / 2 / 9
10,533
702
16,994
8,102
2,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
Rhinocesaurus
Hachiman
16
9 / 2 / 3
11,776
785
16,275
7,676
2,221
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 3 / 11
10,708
714
4,406
16,274
17,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 3
9,107
607
3,051
14,736
17,136
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Baron Samedi
MephisCDM
Baron Samedi
15
3 / 4 / 4
10,280
685
10,696
11,602
4,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
4 / 2 / 2
10,453
697
11,001
19,690
13,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
16
12
Kills
7
7
Deaths
12
23
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
6
3
0.25
W
Merlin
Kenzler
Merlin
2
2
9
3.25
L
Baron Samedi
MephisCDM
Baron Samedi
3
4
4
1.25
W
Hachiman
Rhinocesaurus
Hachiman
9
2
3
5.25
W
1
3
11
2.17
L
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,675
Damage
24,748
32,052
Taken
46,028
22,562
Mitigated
34,863
13,148
Healing
17,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,051
248
0
975
14,736
17,136
0
5,013
9,723
0
9,686
W
Merlin
Kenzler
Merlin
16,994
308
0
2,495
8,102
2,971
252
2,844
4,949
57,193
0
L
Baron Samedi
MephisCDM
Baron Samedi
10,696
460
2,086
3,622
11,602
4,613
189
6,144
5,458
40,650
0
W
Hachiman
Rhinocesaurus
Hachiman
16,275
11,699
0
3,761
7,676
2,221
1,558
1,342
6,053
0
53,911
W
4,406
789
486
6,406
16,274
17,370
40
6,617
8,743
120
10,962
L
11,001
4,345
484
9,919
19,690
13,114
0
6,029
13,661
0
38,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,017
Gold Earned
29,840
174
Minions Killed
136
11
Camps Cleared
2
854,861
Distance Traveled
829,950
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
9,107
607
19
1
0
265,244
3
W
Merlin
10,533
702
87
6
5
271,995
4
L
Baron Samedi
10,280
685
73
5
1
274,621
3
W
Hachiman
11,776
785
83
6
5
271,629
4
W
Odin
10,708
714
4
0
1
311,237
7
L
Kali
10,453
697
44
3
1
290,085
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role