Player Matchup

Rama
Rama
AMurren21
Rama
Level 106
God Stats
6W - 6L
1,516 SR
Queue Stats
134W - 108L
1,499 Elo+
Party 2
Cerberus
Cerberus
BigChino67
Cerberus
Level 68
God Stats
9W - 7L
1,498 SR
Queue Stats
216W - 167L
1,602 Elo+
Party 2
Anubis
Anubis
PopeOfSmoke3331
Anubis
Level 127
God Stats
6W - 2L
1,500 SR
Queue Stats
515W - 354L
1,622 Elo+
Party 2
Team Averages
Level 100
1,505 SR
1,574 Elo+

VS

Team Averages
Level 58
1,755 SR
1,368 Elo+
Sol
Sol
RiftzySZN
Sol
Level 41
God Stats
14W - 6L
1,720 SR
Queue Stats
192W - 185L
1,424 Elo+
Party 1
Danzaburou
Danzaburou
TheeSlicPup
Danzaburou
Level 27
God Stats
2W - 2L
1,630 SR
Queue Stats
2W - 4L
1,295 Elo+
Party 1
Chaac
Chaac
monster113322
Chaac
Level 105
God Stats
7W - 3L
1,916 SR
Queue Stats
22W - 33L
1,384 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
12
4 / 1 / 7
7,699
770
5,472
5,556
2,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
BigChino67
Cerberus
12
0 / 0 / 10
7,583
758
4,418
7,959
6,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
7 / 1 / 4
8,051
805
7,497
5,206
2,457
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 0
6,663
666
7,182
5,984
1,386
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
TheeSlicPup
Danzaburou
9
0 / 4 / 1
5,942
594
2,079
6,643
1,196
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

10
0 / 4 / 2
6,093
609
4,779
8,242
6,808
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
11
Kills
2
2
Deaths
11
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Rama
4
1
7
7.5
W
Cerberus
BigChino67
Cerberus
0
0
10
5
W
7
1
4
9
L
2
3
0
0.67
L
Danzaburou
TheeSlicPup
Danzaburou
0
4
1
0.13
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,387
Damage
14,040
18,721
Taken
20,869
11,292
Mitigated
9,390
7,416
Healing
4,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
5,472
4,258
0
1,226
5,556
2,211
685
2,208
3,210
0
25,325
W
Cerberus
BigChino67
Cerberus
4,418
489
0
3,846
7,959
6,624
50
4,253
3,559
17,259
0
W
7,497
0
0
2,344
5,206
2,457
348
1,705
3,341
20,312
0
L
7,182
2,994
0
1,326
5,984
1,386
0
3,744
2,240
20,419
0
L
Danzaburou
TheeSlicPup
Danzaburou
2,079
311
99
157
6,643
1,196
56
4,789
1,854
0
10,376
L
4,779
452
164
2,428
8,242
6,808
0
3,518
4,724
841
12,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,333
Gold Earned
18,698
120
Minions Killed
78
5
Camps Cleared
2
508,275
Distance Traveled
454,770
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,699
770
53
5
2
160,593
2
W
Cerberus
7,583
758
46
5
1
189,277
3
W
Anubis
8,051
805
21
2
2
158,405
1
L
Sol
6,663
666
37
4
1
158,713
4
L
Danzaburou
5,942
594
28
3
1
134,544
1
L
Chaac
6,093
609
13
1
0
161,513
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role