Player Matchup

Chernobog
Chernobog
HotH34ded
Chernobog
Level 155
God Stats
1W - 0L
1,774 SR
Queue Stats
147W - 138L
1,397 Elo+
Solo
Hun Batz
Hun Batz
Lupxn
Hun Batz
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 21L
1,565 Elo+
Party 2
Ares
Ares
RIPPapi
Ares
Level 134
God Stats
4W - 3L
1,641 SR
Queue Stats
41W - 36L
1,505 Elo+
Solo
Eset
Eset
mellocoi
Eset
Level 139
God Stats
1W - 1L
1,520 SR
Queue Stats
43W - 48L
1,529 Elo+
Party 2
Achilles
Achilles
wockyoni
Achilles
Level 124
God Stats
3W - 4L
1,461 SR
Queue Stats
40W - 44L
1,472 Elo+
Party 2
Team Averages
Level 122
1,579 SR
1,494 Elo+

VS

Team Averages
Level 82
1,550 SR
1,551 Elo+
Thanatos
Thanatos
 
Thanatos
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ne Zha
Ne Zha
Drub77
Ne Zha
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
289W - 270L
1,503 Elo+
Party 1
Cupid
Cupid
JSharpe
Cupid
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
281W - 266L
1,460 Elo+
Party 1
Baron Samedi
Baron Samedi
Jimmy23330
Baron Samedi
Level 121
God Stats
8W - 7L
1,751 SR
Queue Stats
528W - 532L
1,551 Elo+
Solo
Merlin
Merlin
sapyousilly
Merlin
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,742 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
HotH34ded
Chernobog
19
4 / 1 / 9
11,524
607
9,835
11,952
3,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hun Batz
Lupxn
Hun Batz
16
3 / 3 / 6
9,972
525
8,314
12,619
4,906
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ares
RIPPapi
Ares
16
6 / 1 / 7
10,426
549
10,965
14,187
15,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Eset
19
8 / 1 / 6
11,517
606
16,474
9,659
4,001
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Achilles
wockyoni
Achilles
17
3 / 0 / 3
10,133
533
5,145
12,143
12,612
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
15
2 / 5 / 2
9,022
475
6,949
16,009
6,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ne Zha
Drub77
Ne Zha
12
0 / 4 / 3
8,564
451
4,941
15,941
7,036
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cupid
JSharpe
Cupid
16
3 / 4 / 0
10,305
542
8,501
13,359
2,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Jimmy23330
Baron Samedi
16
0 / 3 / 1
9,984
525
7,562
14,423
8,954
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
12
1 / 8 / 3
8,470
446
8,523
12,142
2,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
15
24
Kills
6
6
Deaths
24
31
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
2
5
2
0.6
L
Ne Zha
Drub77
Ne Zha
0
4
3
0.38
W
Chernobog
HotH34ded
Chernobog
4
1
9
8.5
L
Cupid
JSharpe
Cupid
3
4
0
0.75
L
Baron Samedi
Jimmy23330
Baron Samedi
0
3
1
0.17
W
Hun Batz
Lupxn
Hun Batz
3
3
6
2
W
Ares
RIPPapi
Ares
6
1
7
9.5
W
Eset
8
1
6
11
L
Merlin
1
8
3
0.31
W
Achilles
wockyoni
Achilles
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,733
Damage
36,476
60,560
Taken
71,874
40,247
Mitigated
27,189
13,719
Healing
26,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
6,949
1,576
0
12,759
16,009
6,071
0
4,679
11,214
0
71,214
L
Ne Zha
Drub77
Ne Zha
4,941
1,262
1,782
2,229
15,941
7,036
0
6,445
9,496
0
34,717
W
Chernobog
HotH34ded
Chernobog
9,835
6,136
0
4,962
11,952
3,624
1,184
218
11,705
0
87,349
L
Cupid
JSharpe
Cupid
8,501
4,354
51
4,273
13,359
2,699
0
3,929
9,430
0
78,520
L
Baron Samedi
Jimmy23330
Baron Samedi
7,562
311
93
4,393
14,423
8,954
13
5,880
8,032
69,053
0
W
Hun Batz
Lupxn
Hun Batz
8,314
2,156
0
250
12,619
4,906
383
3,617
8,798
0
75,051
W
Ares
RIPPapi
Ares
10,965
207
676
2,678
14,187
15,104
553
3,672
10,312
28,009
5,454
W
Eset
16,474
1,579
377
2,477
9,659
4,001
0
2,744
6,251
86,138
0
L
Merlin
8,523
313
0
1,067
12,142
2,429
714
5,851
6,238
44,344
0
W
Achilles
wockyoni
Achilles
5,145
452
0
2,299
12,143
12,612
266
5,032
7,091
0
54,233

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,572
Gold Earned
46,345
558
Minions Killed
538
0
Camps Cleared
0
2,003,160
Distance Traveled
1,732,732
25
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
9,022
475
104
5
0
386,653
1
L
Ne Zha
8,564
451
51
3
0
376,424
4
W
Chernobog
11,524
607
155
8
0
360,870
4
L
Cupid
10,305
542
157
8
0
332,100
2
L
Baron Samedi
9,984
525
146
8
0
293,766
8
W
Hun Batz
9,972
525
108
6
0
427,223
4
W
Ares
10,426
549
44
2
0
408,605
5
W
Eset
11,517
606
137
7
0
395,497
8
L
Merlin
8,470
446
80
4
0
343,789
3
W
Achilles
10,133
533
114
6
0
410,965
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role