Player Matchup

Thanatos
Thanatos
DommyB
Thanatos
Level 113
God Stats
2W - 0L
1,500 SR
Queue Stats
61W - 41L
1,711 Elo+
Party 1
Mulan
Mulan
Kunsie
Mulan
Level 43
God Stats
2W - 0L
1,693 SR
Queue Stats
99W - 51L
2,049 Elo+
Party 1
King Arthur
King Arthur
SirBenFrank
King Arthur
Level 88
God Stats
2W - 0L
1,715 SR
Queue Stats
108W - 72L
1,878 Elo+
Party 1
Jing Wei
Jing Wei
TheDeeJster
Jing Wei
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
113W - 83L
1,958 Elo+
Party 1
Thoth
Thoth
VURTICAL
Thoth
Level 100
God Stats
5W - 3L
1,673 SR
Queue Stats
116W - 78L
1,749 Elo+
Party 1
Team Averages
Level 94
1,616 SR
1,869 Elo+

VS

Team Averages
Level 80
1,329 SR
1,414 Elo+
Cerberus
Cerberus
Almostto
Cerberus
Level 29
God Stats
2W - 10L
1,028 SR
Queue Stats
15W - 22L
1,358 Elo+
Party 2
Janus
Janus
Executioner150
Janus
Level 89
God Stats
2W - 3L
1,285 SR
Queue Stats
143W - 155L
1,423 Elo+
Solo
Odin
Odin
GreyNilX
Odin
Level 74
God Stats
0W - 2L
1,500 SR
Queue Stats
350W - 366L
1,438 Elo+
Solo
Mercury
Mercury
SauceV3
Mercury
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 65L
1,374 Elo+
Party 2
Izanami
Izanami
YanRichard
Izanami
Level 100
God Stats
0W - 3L
1,331 SR
Queue Stats
33W - 45L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DommyB
Thanatos
18
5 / 2 / 8
10,826
570
9,157
12,397
5,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
Kunsie
Mulan
14
4 / 4 / 14
9,405
495
11,179
21,803
18,669
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
SirBenFrank
King Arthur
17
9 / 4 / 13
11,477
604
16,533
20,066
22,307
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jing Wei
TheDeeJster
Jing Wei
18
5 / 2 / 3
10,915
574
9,353
15,576
4,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thoth
VURTICAL
Thoth
18
14 / 3 / 7
11,436
602
22,147
9,065
3,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Almostto
Cerberus
13
2 / 6 / 3
8,966
472
7,950
20,900
18,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
3 / 10 / 2
9,075
478
8,611
14,780
1,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Odin
15
4 / 9 / 2
9,178
483
7,020
15,915
14,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
SauceV3
Mercury
13
5 / 7 / 4
9,059
477
4,106
16,170
3,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
YanRichard
Izanami
14
0 / 5 / 2
8,350
439
8,038
13,171
3,168
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
27
37
Kills
14
15
Deaths
37
45
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Almostto
Cerberus
2
6
3
0.58
W
Thanatos
DommyB
Thanatos
5
2
8
4.5
L
3
10
2
0.4
L
Odin
4
9
2
0.56
W
Mulan
Kunsie
Mulan
4
4
14
2.75
L
Mercury
SauceV3
Mercury
5
7
4
1
W
King Arthur
SirBenFrank
King Arthur
9
4
13
3.88
W
Jing Wei
TheDeeJster
Jing Wei
5
2
3
3.25
W
Thoth
VURTICAL
Thoth
14
3
7
5.83
L
Izanami
YanRichard
Izanami
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,369
Damage
35,725
78,907
Taken
80,936
54,634
Mitigated
41,749
35,162
Healing
13,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Almostto
Cerberus
7,950
784
0
4,546
20,900
18,335
0
5,112
15,788
23,191
0
W
Thanatos
DommyB
Thanatos
9,157
2,299
0
14,151
12,397
5,483
0
2,722
9,603
0
77,596
L
8,611
40
59
644
14,780
1,913
0
7,850
6,930
34,904
0
L
Odin
7,020
1,130
185
1,980
15,915
14,760
363
2,675
13,240
7,044
30,265
W
Mulan
Kunsie
Mulan
11,179
2,186
1,061
4,755
21,803
18,669
210
6,129
15,374
0
34,619
L
Mercury
SauceV3
Mercury
4,106
1,669
0
2,611
16,170
3,573
0
4,002
12,168
0
32,259
W
King Arthur
SirBenFrank
King Arthur
16,533
1,793
351
8,113
20,066
22,307
16
2,226
17,064
0
71,186
W
Jing Wei
TheDeeJster
Jing Wei
9,353
5,845
0
6,582
15,576
4,607
730
4,612
10,929
0
90,635
W
Thoth
VURTICAL
Thoth
22,147
534
0
149
9,065
3,568
0
3,046
5,872
84,332
0
L
Izanami
YanRichard
Izanami
8,038
4,378
0
3,310
13,171
3,168
0
2,508
10,663
0
68,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,059
Gold Earned
44,628
549
Minions Killed
363
0
Camps Cleared
0
1,852,952
Distance Traveled
1,715,336
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,966
472
24
1
0
352,302
6
W
Thanatos
10,826
570
128
7
0
384,843
1
L
Janus
9,075
478
59
3
0
290,069
0
L
Odin
9,178
483
80
4
0
338,835
1
W
Mulan
9,405
495
38
2
0
372,776
0
L
Mercury
9,059
477
60
3
0
386,709
2
W
King Arthur
11,477
604
128
7
0
338,891
2
W
Jing Wei
10,915
574
139
7
0
359,301
1
W
Thoth
11,436
602
116
6
0
397,141
1
L
Izanami
8,350
439
140
7
0
347,421
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role