Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Muzzer2002
Kukulkan
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 20L
1,684 Elo+
Party 1
Ullr
Ullr
Nayhem
Ullr
Level 138
God Stats
26W - 44L
1,572 SR
Queue Stats
419W - 482L
1,522 Elo+
Solo
Fenrir
Fenrir
OrAllBack
Fenrir
Level 123
God Stats
2W - 0L
1,738 SR
Queue Stats
6W - 10L
1,494 Elo+
Solo
Agni
Agni
just0nearth
Agni
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,642 Elo+
Party 1
Team Averages
Level 128
1,562 SR
1,568 Elo+

VS

Team Averages
Level 91
1,505 SR
1,471 Elo+
Chernobog
Chernobog
 
Chernobog
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
CemaPRO
Gilgamesh
Level 68
God Stats
11W - 11L
1,393 SR
Queue Stats
35W - 30L
1,397 Elo+
Party 2
Agni
Agni
Dj-ToMaO_o
Agni
Level 157
God Stats
11W - 8L
1,633 SR
Queue Stats
191W - 186L
1,560 Elo+
Solo
Da Ji
Da Ji
Tisgod
Da Ji
Level 56
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 30L
1,397 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
16
2 / 4 / 10
9,353
779
8,860
11,675
13,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
Muzzer2002
Kukulkan
17
5 / 1 / 6
9,592
799
12,828
8,857
3,150
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ullr
Nayhem
Ullr
17
2 / 1 / 5
9,214
768
3,862
8,451
2,735
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fenrir
OrAllBack
Fenrir
15
6 / 3 / 7
9,324
777
10,546
12,913
4,622
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
7 / 4 / 5
10,335
861
14,296
9,573
2,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
18
3 / 2 / 2
9,789
816
6,048
10,301
4,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kuzenbo
 
Kuzenbo
15
1 / 1 / 8
8,615
718
6,192
12,641
13,678
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
CemaPRO
Gilgamesh
15
3 / 6 / 6
8,909
742
7,818
12,706
6,868
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
3 / 6 / 5
10,090
841
13,498
11,141
4,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Da Ji
Tisgod
Da Ji
16
3 / 7 / 7
9,344
779
6,742
13,496
4,717
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
41
22
Kills
13
13
Deaths
22
33
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
4
10
1.75
L
Chernobog
 
Chernobog
3
2
2
2
L
Kuzenbo
 
Kuzenbo
1
1
8
5
L
Gilgamesh
CemaPRO
Gilgamesh
3
6
6
1
L
3
6
5
0.92
W
Kukulkan
Muzzer2002
Kukulkan
5
1
6
8
W
Ullr
Nayhem
Ullr
2
1
5
4.5
W
Fenrir
OrAllBack
Fenrir
6
3
7
3.17
L
Da Ji
Tisgod
Da Ji
3
7
7
0.93
W
7
4
5
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,392
Damage
40,298
51,469
Taken
60,285
26,491
Mitigated
34,042
7,002
Healing
9,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
8,860
970
0
1,303
11,675
13,310
0
4,251
7,424
18,870
0
L
Chernobog
 
Chernobog
6,048
3,205
0
3,113
10,301
4,378
1,096
5,427
4,874
0
45,009
L
Kuzenbo
 
Kuzenbo
6,192
2,525
458
1,394
12,641
13,678
0
5,838
6,737
19,967
0
L
Gilgamesh
CemaPRO
Gilgamesh
7,818
1,225
0
236
12,706
6,868
0
7,856
4,850
0
17,189
L
13,498
100
0
1,746
11,141
4,401
0
7,474
3,592
49,273
0
W
Kukulkan
Muzzer2002
Kukulkan
12,828
670
0
2,532
8,857
3,150
150
3,955
4,902
40,491
0
W
Ullr
Nayhem
Ullr
3,862
824
0
1,824
8,451
2,735
420
3,714
4,737
0
38,186
W
Fenrir
OrAllBack
Fenrir
10,546
3,151
0
803
12,913
4,622
829
3,553
9,360
0
16,196
L
Da Ji
Tisgod
Da Ji
6,742
596
0
2,180
13,496
4,717
600
9,248
4,248
0
20,265
W
14,296
883
0
540
9,573
2,674
0
4,217
5,356
29,315
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,818
Gold Earned
46,747
214
Minions Killed
249
0
Camps Cleared
0
1,296,280
Distance Traveled
1,285,576
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,353
779
17
1
0
248,971
2
L
Chernobog
9,789
816
111
9
0
275,313
3
L
Kuzenbo
8,615
718
19
2
0
271,528
1
L
Gilgamesh
8,909
742
30
3
0
267,513
2
L
Agni
10,090
841
69
6
0
240,796
5
W
Kukulkan
9,592
799
58
5
0
263,376
1
W
Ullr
9,214
768
83
7
0
261,663
6
W
Fenrir
9,324
777
11
1
0
284,884
6
L
Da Ji
9,344
779
20
2
0
230,426
1
W
Agni
10,335
861
45
4
0
237,386
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role