Player Matchup

Atlas
Atlas
CankutEfe
Atlas
Level 58
God Stats
3W - 5L
1,430 SR
Queue Stats
155W - 185L
1,405 Elo+
Party 3
Erlang Shen
Erlang Shen
DeViLlIkECooKIE
Erlang Shen
Level 128
God Stats
5W - 6L
1,462 SR
Queue Stats
517W - 624L
1,392 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Nergiigante
Cu Chulainn
Level 27
God Stats
3W - 1L
1,500 SR
Queue Stats
39W - 68L
1,461 Elo+
Party 1
Zeus
Zeus
VALSTRAX_1
Zeus
Level 42
God Stats
7W - 6L
1,500 SR
Queue Stats
191W - 228L
1,395 Elo+
Party 1
Tsukuyomi
Tsukuyomi
iLightning76
Tsukuyomi
Level 16
God Stats
48W - 46L
1,492 SR
Queue Stats
178W - 219L
1,358 Elo+
Party 1
Team Averages
Level 54
1,477 SR
1,402 Elo+

VS

Team Averages
Level 78
1,556 SR
1,357 Elo+
Bacchus
Bacchus
Fairytale024
Bacchus
Level 98
God Stats
15W - 18L
1,594 SR
Queue Stats
120W - 138L
1,371 Elo+
Party 4
Jing Wei
Jing Wei
JazzTendency
Jing Wei
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 93L
1,401 Elo+
Party 4
Nu Wa
Nu Wa
NoobsFearZak
Nu Wa
Level 67
God Stats
2W - 2L
1,318 SR
Queue Stats
87W - 95L
1,172 Elo+
Party 2
Bellona
Bellona
SeanieJ13579
Bellona
Level 60
God Stats
4W - 4L
1,788 SR
Queue Stats
155W - 186L
1,435 Elo+
Party 2
Awilix
Awilix
TTT Tactical
Awilix
Level 57
God Stats
19W - 17L
1,578 SR
Queue Stats
164W - 180L
1,407 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
CankutEfe
Atlas
11
0 / 4 / 2
8,217
357
4,680
17,918
22,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Erlang Shen
DeViLlIkECooKIE
Erlang Shen
12
3 / 5 / 2
8,934
388
5,423
13,002
8,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
Nergiigante
Cu Chulainn
15
0 / 5 / 3
9,153
398
4,802
17,556
12,442
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
1 / 5 / 5
10,070
438
12,496
14,719
4,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
iLightning76
Tsukuyomi
17
6 / 7 / 2
11,555
502
13,910
22,457
7,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Fairytale024
Bacchus
17
4 / 1 / 11
11,991
521
12,727
18,284
27,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
JazzTendency
Jing Wei
18
4 / 1 / 5
12,065
525
14,214
14,261
6,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
5 / 2 / 2
13,229
575
10,158
8,253
3,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bellona
SeanieJ13579
Bellona
20
3 / 3 / 7
12,598
548
9,544
13,296
16,193
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Awilix
20
10 / 3 / 5
13,099
570
19,718
15,985
6,798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
56
10
Kills
26
26
Deaths
10
14
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Atlas
CankutEfe
Atlas
0
4
2
0.25
L
Erlang Shen
DeViLlIkECooKIE
Erlang Shen
3
5
2
0.8
W
Bacchus
Fairytale024
Bacchus
4
1
11
9.5
W
Jing Wei
JazzTendency
Jing Wei
4
1
5
6.5
L
Cu Chulainn
Nergiigante
Cu Chulainn
0
5
3
0.3
W
5
2
2
3
W
Bellona
SeanieJ13579
Bellona
3
3
7
2.17
W
Awilix
10
3
5
4.17
L
1
5
5
0.7
L
Tsukuyomi
iLightning76
Tsukuyomi
6
7
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,311
Damage
66,361
85,652
Taken
70,079
55,566
Mitigated
60,822
11,076
Healing
13,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
CankutEfe
Atlas
4,680
724
359
1,560
17,918
22,575
102
3,980
13,830
30,687
0
L
Erlang Shen
DeViLlIkECooKIE
Erlang Shen
5,423
1,684
0
2,241
13,002
8,457
394
2,842
10,072
0
30,063
W
Bacchus
Fairytale024
Bacchus
12,727
1,585
0
2,339
18,284
27,780
27
5,488
12,695
32,212
6,509
W
Jing Wei
JazzTendency
Jing Wei
14,214
10,572
0
6,463
14,261
6,611
4,588
2,591
11,439
0
87,766
L
Cu Chulainn
Nergiigante
Cu Chulainn
4,802
914
0
622
17,556
12,442
620
3,405
13,985
453
52,558
W
10,158
1,703
73
1,405
8,253
3,440
7,032
1,708
6,474
87,854
0
W
Bellona
SeanieJ13579
Bellona
9,544
2,153
0
2,146
13,296
16,193
787
3,639
9,287
12,918
76,168
W
Awilix
19,718
9,515
495
750
15,985
6,798
1,111
3,869
11,997
0
98,133
L
12,496
1,609
0
249
14,719
4,412
0
4,899
9,578
69,675
0
L
Tsukuyomi
iLightning76
Tsukuyomi
13,910
3,574
0
6,045
22,457
7,680
0
7,160
15,077
0
60,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,929
Gold Earned
62,982
398
Minions Killed
651
0
Camps Cleared
0
1,778,188
Distance Traveled
2,206,620
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
8,217
357
38
2
0
342,636
0
L
Erlang Shen
8,934
388
63
3
0
279,400
12
W
Bacchus
11,991
521
54
2
0
475,992
2
W
Jing Wei
12,065
525
133
6
0
429,061
6
L
Cu Chulainn
9,153
398
79
3
0
346,737
0
W
Nu Wa
13,229
575
178
8
0
412,910
1
W
Bellona
12,598
548
165
7
0
409,782
2
W
Awilix
13,099
570
121
5
0
478,875
3
L
Zeus
10,070
438
113
5
0
387,415
0
L
Tsukuyomi
11,555
502
105
5
0
422,000
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role