Player Matchup

Sol
Sol
Diamond II
ItsRykoSmite
Sol
Diamond II
Level 144
God Stats
2W - 1L
1,533 SR
Queue Stats
131W - 63L
2,231 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 144
1,533 SR
2,231 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 143
1,392 SR
1,954 MMR
Sol
Sol
Platinum II
LammyKingx
Sol
Platinum II
Level 143
God Stats
8W - 6L
1,392 SR
Queue Stats
209W - 155L
1,954 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 0
5,885
1,177
4,155
3,164
1,138
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
BellonaBakasuraBastetAh Muzen CabHades

VS

Bans
UllrOlorunSetChronosKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 0
4,224
845
1,810
5,313
1,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
4
Kills
0
0
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
4
0
0
4
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,155
Damage
1,810
3,164
Taken
5,313
1,138
Mitigated
1,874
1,640
Healing
1,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,155
2,069
0
1,640
3,164
1,138
833
1,704
1,460
29,199
0
L
1,810
821
0
1,122
5,313
1,874
0
4,155
1,158
12,793
1,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,885
Gold Earned
4,224
62
Minions Killed
37
5
Camps Cleared
0
87,589
Distance Traveled
84,851
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,885
1,177
62
12
5
87,589
1
L
Sol
4,224
845
37
7
0
84,851
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role