Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cupid
Cupid
Bsetzke
Cupid
Level 145
God Stats
3W - 3L
1,692 SR
Queue Stats
26W - 37L
1,420 Elo+
Solo
Janus
Janus
ESCAY3
Janus
Level 137
God Stats
3W - 7L
1,101 SR
Queue Stats
76W - 70L
1,516 Elo+
Party 2
Athena
Athena
Mader4
Athena
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 6L
1,895 Elo+
Solo
Zhong Kui
Zhong Kui
pizzamess11
Zhong Kui
Level 120
God Stats
7W - 7L
1,767 SR
Queue Stats
234W - 232L
1,658 Elo+
Solo
Team Averages
Level 131
1,512 SR
1,598 Elo+

VS

Team Averages
Level 138
1,582 SR
1,651 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
Aerøndight
Rama
Level 149
God Stats
1W - 3L
1,401 SR
Queue Stats
25W - 23L
1,718 Elo+
Party 1
Hun Batz
Hun Batz
KG1999
Hun Batz
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 42L
1,656 Elo+
Party 1
Persephone
Persephone
SugarrMoon
Persephone
Level 136
God Stats
289W - 220L
1,623 SR
Queue Stats
833W - 832L
1,628 Elo+
Solo
Baron Samedi
Baron Samedi
Trxntz
Baron Samedi
Level 129
God Stats
0W - 2L
1,885 SR
Queue Stats
22W - 28L
1,753 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
6 / 1 / 13
11,013
524
11,115
20,638
8,562
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cupid
Bsetzke
Cupid
16
2 / 4 / 5
10,094
481
10,087
13,399
4,434
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Janus
ESCAY3
Janus
19
12 / 1 / 6
12,460
593
17,215
9,301
3,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Athena
Mader4
Athena
16
3 / 2 / 14
10,599
505
10,295
26,211
27,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zhong Kui
pizzamess11
Zhong Kui
15
1 / 6 / 9
10,088
480
8,678
21,602
23,063
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
17
4 / 7 / 4
10,624
506
18,097
21,072
14,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
4 / 2 / 2
11,162
532
19,433
18,685
6,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hun Batz
KG1999
Hun Batz
14
2 / 6 / 5
9,584
456
10,415
15,153
5,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Persephone
SugarrMoon
Persephone
14
3 / 8 / 1
9,985
475
9,339
14,801
3,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Baron Samedi
Trxntz
Baron Samedi
14
1 / 4 / 7
8,993
428
9,813
14,206
15,277
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
33
24
Kills
14
14
Deaths
27
47
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
1
13
12.5
L
Zhong Kui
 
Zhong Kui
4
7
4
0.86
L
4
2
2
2.5
W
Cupid
Bsetzke
Cupid
2
4
5
1.13
W
Janus
ESCAY3
Janus
12
1
6
15
L
Hun Batz
KG1999
Hun Batz
2
6
5
0.75
W
Athena
Mader4
Athena
3
2
14
5
L
Persephone
SugarrMoon
Persephone
3
8
1
0.44
L
Baron Samedi
Trxntz
Baron Samedi
1
4
7
1.13
W
Zhong Kui
pizzamess11
Zhong Kui
1
6
9
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,390
Damage
67,097
91,151
Taken
83,917
66,645
Mitigated
44,962
22,118
Healing
27,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
11,115
1,680
0
5,827
20,638
8,562
198
8,185
12,453
0
70,313
L
Zhong Kui
 
Zhong Kui
18,097
3,073
0
3,929
21,072
14,854
0
10,890
10,182
68,653
9,444
L
19,433
15,734
0
10,420
18,685
6,122
283
5,621
13,064
0
100,510
W
Cupid
Bsetzke
Cupid
10,087
5,169
255
5,399
13,399
4,434
688
3,637
9,762
0
74,077
W
Janus
ESCAY3
Janus
17,215
1,896
0
1,390
9,301
3,401
0
4,875
4,426
88,691
0
L
Hun Batz
KG1999
Hun Batz
10,415
3,728
0
4,385
15,153
5,061
0
6,471
8,682
0
66,679
W
Athena
Mader4
Athena
10,295
2,590
0
2,022
26,211
27,185
20
9,995
16,216
31,462
0
L
Persephone
SugarrMoon
Persephone
9,339
316
96
2,723
14,801
3,648
0
8,668
6,125
54,475
0
L
Baron Samedi
Trxntz
Baron Samedi
9,813
1,698
2,010
4,147
14,206
15,277
33
4,532
9,674
44,646
0
W
Zhong Kui
pizzamess11
Zhong Kui
8,678
676
0
7,225
21,602
23,063
539
9,211
12,391
52,663
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,254
Gold Earned
50,348
501
Minions Killed
540
0
Camps Cleared
0
2,169,752
Distance Traveled
1,785,277
26
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,013
524
89
4
0
492,849
2
L
Zhong Kui
10,624
506
129
6
0
312,051
2
L
Rama
11,162
532
167
8
0
370,223
5
W
Cupid
10,094
481
116
6
0
417,842
4
W
Janus
12,460
593
144
7
0
470,145
6
L
Hun Batz
9,584
456
87
4
0
417,587
5
W
Athena
10,599
505
31
1
0
437,153
9
L
Persephone
9,985
475
88
4
0
325,927
1
L
Baron Samedi
8,993
428
69
3
0
359,489
4
W
Zhong Kui
10,088
480
121
6
0
351,763
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role