Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
DruDragon11
Baron Samedi
Level 39
God Stats
19W - 11L
1,530 SR
Queue Stats
149W - 136L
1,526 Elo+
Solo
Fenrir
Fenrir
NaCl-i
Fenrir
Level 105
God Stats
6W - 7L
1,582 SR
Queue Stats
359W - 368L
1,525 Elo+
Party 4
Medusa
Medusa
generalJs
Medusa
Level 18
God Stats
1W - 0L
1,548 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Set
Set
solotroII
Set
Level 16
God Stats
6W - 4L
1,548 SR
Queue Stats
48W - 33L
1,543 Elo+
Party 4
Team Averages
Level 61
1,541 SR
1,519 Elo+

VS

Team Averages
Level 84
1,382 SR
1,466 Elo+
Cerberus
Cerberus
Almostto
Cerberus
Level 29
God Stats
2W - 10L
1,118 SR
Queue Stats
15W - 22L
1,388 Elo+
Party 2
Thoth
Thoth
Aus1Q
Thoth
Level 94
God Stats
1W - 3L
1,532 SR
Queue Stats
112W - 96L
1,579 Elo+
Party 1
Cu Chulainn
Cu Chulainn
SauceV3
Cu Chulainn
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 65L
1,394 Elo+
Party 2
Cupid
Cupid
ThatViper
Cupid
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 68L
1,407 Elo+
Party 1
Nemesis
Nemesis
WiIISand
Nemesis
Level 108
God Stats
4W - 12L
1,260 SR
Queue Stats
342W - 328L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
1 / 1 / 6
6,703
516
4,999
10,403
5,911
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
DruDragon11
Baron Samedi
12
1 / 4 / 3
7,488
576
4,846
7,029
2,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
NaCl-i
Fenrir
14
2 / 0 / 3
8,050
619
7,177
9,627
4,374
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
generalJs
Medusa
11
2 / 1 / 1
6,800
523
3,357
5,591
1,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
8 / 0 / 1
9,541
734
8,566
6,126
3,807
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Almostto
Cerberus
8
0 / 2 / 4
5,696
438
3,622
11,246
6,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thoth
Aus1Q
Thoth
12
2 / 1 / 3
6,626
510
4,831
5,133
1,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
SauceV3
Cu Chulainn
11
0 / 5 / 1
6,109
470
3,016
10,433
4,577
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cupid
ThatViper
Cupid
10
3 / 4 / 1
6,503
500
5,066
8,135
1,933
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nemesis
WiIISand
Nemesis
11
1 / 2 / 4
6,600
508
5,694
8,284
2,652
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
19
14
Kills
6
6
Deaths
14
14
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
1
6
4
L
Cerberus
Almostto
Cerberus
0
2
4
1
L
Thoth
Aus1Q
Thoth
2
1
3
3.5
W
Baron Samedi
DruDragon11
Baron Samedi
1
4
3
0.63
W
Fenrir
NaCl-i
Fenrir
2
0
3
3.5
L
Cu Chulainn
SauceV3
Cu Chulainn
0
5
1
0.1
L
Cupid
ThatViper
Cupid
3
4
1
0.88
L
Nemesis
WiIISand
Nemesis
1
2
4
1.5
W
Medusa
generalJs
Medusa
2
1
1
2.5
W
8
0
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,945
Damage
22,229
38,776
Taken
43,231
17,595
Mitigated
16,520
16,857
Healing
8,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
4,999
319
612
3,280
10,403
5,911
0
1,846
8,557
25,018
0
L
Cerberus
Almostto
Cerberus
3,622
323
265
2,458
11,246
6,193
0
3,019
8,143
14,765
0
L
Thoth
Aus1Q
Thoth
4,831
53
0
500
5,133
1,165
0
1,727
3,366
37,338
0
W
Baron Samedi
DruDragon11
Baron Samedi
4,846
297
260
1,893
7,029
2,212
39
2,535
4,494
45,841
0
W
Fenrir
NaCl-i
Fenrir
7,177
550
0
4,833
9,627
4,374
0
2,408
7,125
0
56,877
L
Cu Chulainn
SauceV3
Cu Chulainn
3,016
408
0
955
10,433
4,577
0
1,068
8,991
424
33,046
L
Cupid
ThatViper
Cupid
5,066
3,331
89
2,485
8,135
1,933
0
2,452
5,640
0
28,890
L
Nemesis
WiIISand
Nemesis
5,694
1,561
0
1,257
8,284
2,652
0
1,579
6,705
0
47,364
W
Medusa
generalJs
Medusa
3,357
1,625
314
2,444
5,591
1,291
534
1,427
4,164
0
33,411
W
8,566
2,657
33
3,188
6,126
3,807
0
315
5,559
0
63,971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,582
Gold Earned
31,534
427
Minions Killed
306
0
Camps Cleared
0
1,417,598
Distance Traveled
1,310,029
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,703
516
38
3
0
274,475
3
L
Cerberus
5,696
438
36
3
0
260,384
5
L
Thoth
6,626
510
75
6
0
258,629
0
W
Baron Samedi
7,488
576
77
6
0
244,036
0
W
Fenrir
8,050
619
107
8
0
340,060
2
L
Cu Chulainn
6,109
470
63
5
0
235,073
0
L
Cupid
6,503
500
56
4
0
241,065
1
L
Nemesis
6,600
508
76
6
0
314,878
2
W
Medusa
6,800
523
65
5
0
277,540
1
W
Set
9,541
734
140
11
0
281,487
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role