Player Matchup

Bellona
Bellona
SnoopProPiiZz
Bellona
Level 13
God Stats
15W - 20L
1,403 SR
Queue Stats
187W - 126L
1,371 Elo+
Party 1
Medusa
Medusa
yahiko62
Medusa
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,839 Elo+
Party 1
Sobek
Sobek
yodajjd
Sobek
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
221W - 170L
1,460 Elo+
Party 1
Team Averages
Level 104
1,468 SR
1,557 Elo+

VS

Team Averages
Level 81
1,373 SR
1,473 Elo+
Sol
Sol
 
Sol
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
ShadUB7
Izanami
Level 121
God Stats
5W - 6L
1,536 SR
Queue Stats
70W - 75L
1,780 Elo+
Solo
Achilles
Achilles
el_mag10ico
Achilles
Level 24
God Stats
0W - 2L
1,084 SR
Queue Stats
4W - 18L
1,138 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
16
7 / 1 / 8
10,687
822
8,865
12,414
7,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
yahiko62
Medusa
16
8 / 2 / 7
10,970
844
15,690
9,962
4,153
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
yodajjd
Sobek
16
7 / 1 / 15
11,837
911
10,094
16,200
19,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
3 / 7 / 1
8,566
659
11,596
11,813
4,416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
ShadUB7
Izanami
12
1 / 10 / 1
8,386
645
10,010
13,006
4,438
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
el_mag10ico
Achilles
12
0 / 5 / 3
8,036
618
4,180
15,523
14,382
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
9
22
Kills
4
4
Deaths
22
30
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
7
1
0.5
L
Izanami
ShadUB7
Izanami
1
10
1
0.15
W
Bellona
7
1
8
11
L
Achilles
el_mag10ico
Achilles
0
5
3
0.3
W
Medusa
yahiko62
Medusa
8
2
7
5.75
W
Sobek
yodajjd
Sobek
7
1
15
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,649
Damage
25,786
38,576
Taken
40,342
31,586
Mitigated
23,236
13,373
Healing
4,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
11,596
2,778
140
3,053
11,813
4,416
0
4,161
7,414
23,556
1,901
L
Izanami
ShadUB7
Izanami
10,010
6,550
0
476
13,006
4,438
116
3,765
9,054
0
38,903
W
Bellona
8,865
1,653
0
1,592
12,414
7,874
653
3,467
8,697
0
27,319
L
Achilles
el_mag10ico
Achilles
4,180
713
0
621
15,523
14,382
0
2,475
12,641
0
12,008
W
Medusa
yahiko62
Medusa
15,690
6,507
0
2,112
9,962
4,153
2,537
3,779
6,086
0
62,200
W
Sobek
yodajjd
Sobek
10,094
759
224
9,445
16,200
19,559
55
4,148
11,739
22,836
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,494
Gold Earned
24,988
136
Minions Killed
130
8
Camps Cleared
4
776,623
Distance Traveled
634,075
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,566
659
38
3
2
210,609
2
L
Izanami
8,386
645
68
5
2
192,354
0
W
Bellona
10,687
822
36
3
1
259,044
0
L
Achilles
8,036
618
24
2
0
231,112
0
W
Medusa
10,970
844
80
6
6
242,818
1
W
Sobek
11,837
911
20
2
1
274,761
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role