Player Matchup

Gilgamesh
Gilgamesh
AlanBarrXD
Gilgamesh
Level 86
God Stats
2W - 0L
1,500 SR
Queue Stats
60W - 26L
1,534 Elo+
Party 1
Bacchus
Bacchus
DrippingMickle
Bacchus
Level 8
God Stats
3W - 0L
1,500 SR
Queue Stats
154W - 69L
1,633 Elo+
Party 1
Apollo
Apollo
Joey_Dukeman
Apollo
Level 157
God Stats
3W - 0L
1,478 SR
Queue Stats
141W - 61L
1,579 Elo+
Party 1
Awilix
Awilix
NeedBrain
Awilix
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
190W - 122L
1,633 Elo+
Party 1
Merlin
Merlin
cohvid
Merlin
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,500 Elo+
Party 1
Team Averages
Level 88
1,496 SR
1,576 Elo+

VS

Team Averages
Level 35
1,603 SR
1,575 Elo+
Anubis
Anubis
DiscoPoolo
Anubis
Level 23
God Stats
4W - 3L
1,500 SR
Queue Stats
29W - 29L
1,482 Elo+
Solo
Bellona
Bellona
Lyre69
Bellona
Level 47
God Stats
1W - 2L
1,500 SR
Queue Stats
18W - 22L
1,498 Elo+
Solo
Danzaburou
Danzaburou
PaBlOl234
Danzaburou
Level 69
God Stats
5W - 2L
2,017 SR
Queue Stats
138W - 129L
1,588 Elo+
Party 2
Thor
Thor
Zorrrosss
Thor
Level 4
God Stats
3W - 7L
1,500 SR
Queue Stats
28W - 30L
1,658 Elo+
Solo
Nu Wa
Nu Wa
matarata2001
Nu Wa
Level 31
God Stats
3W - 5L
1,500 SR
Queue Stats
40W - 30L
1,646 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AlanBarrXD
Gilgamesh
16
10 / 4 / 12
9,504
864
11,790
10,809
5,200
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
4 / 2 / 13
8,823
802
7,539
10,461
14,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Apollo
16
1 / 1 / 13
8,579
780
6,615
9,930
3,593
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Awilix
NeedBrain
Awilix
17
7 / 4 / 10
9,423
857
10,411
13,721
6,469
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Merlin
cohvid
Merlin
17
9 / 1 / 11
10,145
922
10,862
6,421
2,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
DiscoPoolo
Anubis
15
4 / 6 / 4
8,284
753
6,123
9,335
3,766
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bellona
Lyre69
Bellona
14
0 / 5 / 3
7,510
683
4,177
10,853
5,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Danzaburou
PaBlOl234
Danzaburou
14
2 / 6 / 5
8,027
730
8,933
10,636
3,261
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thor
13
1 / 7 / 7
7,799
709
4,995
10,582
2,899
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
5 / 7 / 3
9,016
820
10,376
11,081
3,626
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
34
31
Kills
12
12
Deaths
31
59
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
AlanBarrXD
Gilgamesh
10
4
12
4
L
Anubis
DiscoPoolo
Anubis
4
6
4
1
W
4
2
13
5.25
W
Apollo
1
1
13
7.5
L
Bellona
Lyre69
Bellona
0
5
3
0.3
W
Awilix
NeedBrain
Awilix
7
4
10
3
L
Danzaburou
PaBlOl234
Danzaburou
2
6
5
0.75
L
Thor
1
7
7
0.64
W
Merlin
cohvid
Merlin
9
1
11
14.5
L
5
7
3
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,217
Damage
34,604
51,342
Taken
52,487
32,067
Mitigated
18,794
9,005
Healing
4,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
AlanBarrXD
Gilgamesh
11,790
3,071
0
671
10,809
5,200
0
2,707
8,102
0
37,197
L
Anubis
DiscoPoolo
Anubis
6,123
307
0
1,626
9,335
3,766
0
3,083
6,122
25,293
0
W
7,539
687
0
1,193
10,461
14,285
0
3,564
6,897
11,699
0
W
Apollo
6,615
2,388
0
3,521
9,930
3,593
458
3,462
6,468
0
35,799
L
Bellona
Lyre69
Bellona
4,177
458
0
634
10,853
5,242
37
4,337
6,133
0
24,950
W
Awilix
NeedBrain
Awilix
10,411
1,830
0
3,105
13,721
6,469
0
4,196
9,525
0
28,362
L
Danzaburou
PaBlOl234
Danzaburou
8,933
4,087
0
1,312
10,636
3,261
286
2,641
7,885
0
20,900
L
Thor
4,995
560
0
245
10,582
2,899
0
3,114
7,320
0
14,309
W
Merlin
cohvid
Merlin
10,862
120
0
515
6,421
2,520
621
2,570
3,851
30,978
0
L
10,376
2,287
0
452
11,081
3,626
0
4,289
6,626
23,227
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,474
Gold Earned
40,636
221
Minions Killed
155
0
Camps Cleared
0
1,157,212
Distance Traveled
1,046,800
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,504
864
42
4
0
227,115
0
L
Anubis
8,284
753
36
3
0
199,418
1
W
Bacchus
8,823
802
2
0
0
216,922
2
W
Apollo
8,579
780
68
6
0
245,889
1
L
Bellona
7,510
683
45
4
0
261,635
4
W
Awilix
9,423
857
46
4
0
249,144
3
L
Danzaburou
8,027
730
26
2
0
218,030
2
L
Thor
7,799
709
24
2
0
203,724
1
W
Merlin
10,145
922
63
6
0
218,142
1
L
Nu Wa
9,016
820
24
2
0
163,993
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role